forked from 0ad/0ad
Ykkrosh
cdcee291cf
Add dummy component implementations for new data. Partly support multiple weapons for a single unit. This was SVN commit r7547.
271 lines
10 KiB
Plaintext
271 lines
10 KiB
Plaintext
element Entity {
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attribute Parent { text }?,
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element Traits {
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attribute Extant { "true" }? & # ignore
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attribute extant { "" }? & # ignore
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element Corpse { text }? & # ignore
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element Id {
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element Internal_Only { empty }? & # ignore
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element Generic { text }? & # ok
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element Specific { text }? & # ok
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element Icon { text }? & # ok
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element Icon_Cell { xsd:integer }? & # ok
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element Classes { text }? & # ok
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element Rollover { text }? & # ok
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element Tooltip { text }? & # ok
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element History { text }? & # ok
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element Civ { text }? & # ok
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element Civ_Code { text }? # ignore
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}? &
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element IsTerritoryCentre { "true" }? & # ok
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element Audio {
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element Path { text } # ignore
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}? &
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element Population {
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element Rem { xsd:integer }?, # ok
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element Add { xsd:integer }? # ok
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}? &
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element Creation {
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element Foundation { text }? & # ok
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element Time { xsd:decimal }? & # ok
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element Resource {
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element Wood { xsd:integer }? & # ok
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element Metal { xsd:integer }? & # ok
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element Food { xsd:integer }? & # ok
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element Stone { xsd:integer }? # ok
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}? &
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element Socket { "Settlement" }? & # ok
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element BuildingLimitCategory { text }? & # ok
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element TerritoryRestriction { "All" | "Allied" }? # ok
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}? &
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element Anchor {
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element Type { "Ground" | "Water" }?, # ok
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element ConformX { xsd:decimal }?, # ok
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element ConformZ { xsd:decimal }? # ok
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}? &
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element Footprint {
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element Radius { xsd:decimal }?, # ok
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element Width { xsd:decimal }?, # ok
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element Depth { xsd:decimal }?, # ok
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element Height { xsd:decimal } # ok
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}? &
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element Garrison {
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element Max { xsd:integer } # ok
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}? &
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element Health {
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element Max { xsd:integer }?, # ok
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element RegenRate { xsd:decimal }?, # ok
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element BarHeight { xsd:decimal }?, # ignore
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element Bar_Size { xsd:integer }?, # ignore
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element Repairable { empty }?, # ok
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element Healable { empty }? # ok
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}? &
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element Armour {
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element Hack { xsd:decimal }?, # ok
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element Pierce { xsd:decimal }?, # ok
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element Crush { xsd:decimal }? # ok
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}? &
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element Stamina {
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element Max { xsd:decimal }?, # ok
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element BarHeight { xsd:decimal }?, # ignore
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element Bar_Size { xsd:integer }? # ignore
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}? &
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element Rank {
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element Height { xsd:decimal } # ignore
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}? &
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element Ai {
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element Behaviour { "Aggressive" | "Violent" | "Skittish" | "Passive" | "Defensive" } # ok
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}? &
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element MiniMap {
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element Type { text }, # ok
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element Red { xsd:integer }?, # ok
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element Green { xsd:integer }?, # ok
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element Blue { xsd:integer }? # ok
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}? &
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element Vision {
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element Los { xsd:decimal }?, # ok
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element Permanent { xsd:boolean }? # ok
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}? &
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element Supply {
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element Max { xsd:integer }, # ok
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element Type { text }, # ok
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element SubType { text }? # ok
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}? &
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element Loot {
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element Xp { xsd:integer }?, # ok
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element Food { xsd:decimal }?, # ok
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element Wood { xsd:decimal }?, # ok
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element Stone { xsd:integer }?, # ok
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element Metal { xsd:integer }? # ok
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}? &
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element Auras { # ok
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element Dropsite {
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element Radius { xsd:decimal }? &
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element Types {
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element Food { empty }?,
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element Wood { empty }?,
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element Stone { empty }?,
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element Metal { empty }?
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}? &
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element r { xsd:decimal }? &
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element g { xsd:decimal }? &
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element b { xsd:decimal }? &
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element a { xsd:decimal }?
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}? &
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element Trample {
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element Radius { xsd:decimal }? &
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element Speed { xsd:integer }? &
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element Duration { xsd:integer }? &
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element Crush { xsd:decimal }? &
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element Hack { xsd:decimal }? &
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element Pierce { xsd:decimal }? &
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element r { xsd:decimal }? &
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element g { xsd:decimal }? &
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element b { xsd:decimal }? &
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element a { xsd:decimal }?
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}? &
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element (Infidelity | Allure | Heal | Fear | Courage) {
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element Radius { xsd:decimal }? &
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element Bonus { xsd:integer }? &
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element Rate { xsd:integer }? &
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element Time { xsd:integer }? &
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element Speed { xsd:integer }? &
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element r { xsd:decimal }? &
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element g { xsd:decimal }? &
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element b { xsd:decimal }? &
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element a { xsd:decimal }?
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}*
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}? &
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element Display { # ok
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element Bars {
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element Enabled { xsd:boolean },
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element Offset { xsd:decimal },
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element Width { xsd:decimal },
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element Height { xsd:decimal }
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}
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}? &
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element Promotion {
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element Entity { text }?, # ok
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element Req { xsd:integer }? # ok
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}? &
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element Formation { # ignore
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element Category { "Melee" },
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element Curr { "Loose" },
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element List {
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element * { empty }+
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}
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}?
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}?,
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element Actions {
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element Attack {
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element Hack { xsd:decimal }?, # ignore
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element Pierce { xsd:decimal }?, # ignore
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element Crush { xsd:decimal }?, # ignore
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element Ranged {
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(element Hack { xsd:decimal }? & # ok
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element Pierce { xsd:decimal }? & # ok
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element Crush { xsd:decimal }?), # ok
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element MinRange { xsd:decimal }?, # ok
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element Range { xsd:decimal }?, # ok
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element Speed { xsd:integer }?, # ok
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element ProjectileSpeed { xsd:decimal }? # ok
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}?,
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element Melee {
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element Hack { xsd:decimal }?, # ok
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element Pierce { xsd:decimal }?, # ok
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element Crush { xsd:decimal }?, # ok
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element Range { xsd:decimal }?, # ok
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element RangeMin { xsd:decimal }?, # ok
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element Speed { xsd:integer }? # ok
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}?,
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element Charge {
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element Hack { xsd:decimal }?, # ok
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element Pierce { xsd:decimal }?, # ok
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element Crush { xsd:decimal }?, # ok
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element Range { xsd:decimal }?, # ok
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element RangeMin { xsd:decimal }?, # ok
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element Speed { xsd:integer }? # ok
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}?
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}? &
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element Create {
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element List {
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element StructCiv {
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element * { empty }+ # ok
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}?,
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element StructMil {
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element * { empty }+ # ok
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}?,
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element Train {
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element * { empty }+ # ok
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}?,
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element Research {
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element * { empty }* # ignore
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}?
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}?,
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element Speed { xsd:integer }?, # ignore
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element Rally { empty }? # ignore
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}? &
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element Explore { empty }? & # ignore
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element Patrol { empty }? & # ignore
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element Escort {
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element Distance { xsd:decimal } # ignore
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}? &
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element Barter { # ignore
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element List {
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element Food { empty },
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element Wood { empty },
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element Stone { empty },
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element Metal { empty }
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}
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}? &
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element Move {
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element Speed { xsd:decimal }, # ok
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element Speed_Curr { empty }?, # ignore
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element TurningRadius { xsd:decimal }?, # ignore
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element Run {
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element Speed { xsd:decimal } & # ok
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element Range { xsd:decimal }? & # ok
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element RangeMin { xsd:decimal }? & # ok
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element RegenRate { xsd:decimal }? & # ok
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element DecayRate { xsd:decimal }? # ok
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}?,
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element PassThroughAllies { "true" }? # ignore
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}? &
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element Gather {
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element Resource {
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element Food {
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element Fruit { xsd:decimal }?, # ok
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element Grain { xsd:decimal }?, # ok
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element Meat { xsd:decimal }, # ok
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element Fish { xsd:decimal }? # ok
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} &
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element Wood { xsd:decimal }? & # ok
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element Metal { xsd:decimal }? & # ok
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element Stone { xsd:decimal }? # ok
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}?,
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element AffectedByAllure { "true" }?, # ignore
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element Range { xsd:decimal }?, # ignore
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element Speed { xsd:integer } # ok
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}? &
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element Repair {
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element Rate { xsd:decimal }, # ignore
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element Speed { xsd:integer } # ignore
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}? &
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element Build {
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element Rate { xsd:decimal }, # ignore
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element Speed { xsd:integer } # ignore
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}? &
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element Loot {
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element Resources { empty }?, # ok
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element Xp { empty }? # ok
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}? &
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element TownBell { empty }? # ignore
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}?,
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element Actor { text }?, # ok
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element SoundGroups {
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element (Walk|Run|Melee|Death|Build|Gather_Fruit|Gather_Grain|Gather_Wood|Gather_Stone|Gather_Metal) { text }+ # ok
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}?,
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element Script { attribute File { text } }?, # ignore
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element Event { attribute On { text }, attribute Function { text } }* # ignore
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}
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