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cavalry_javelinist_a_r.xml
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Change attack animation naming to allow for multiple attacks. Patch/script by dvagennip. Fixes #1686.
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2013-01-09 14:39:25 +00:00 |
cavalry_javelinist_a.xml
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Fixes invalid actors reported by XML validator script. Some were only technically invalid but others were broken. Refs #245
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2014-06-17 03:49:37 +00:00 |
cavalry_javelinist_b_r.xml
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Change attack animation naming to allow for multiple attacks. Patch/script by dvagennip. Fixes #1686.
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2013-01-09 14:39:25 +00:00 |
cavalry_javelinist_b.xml
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Fixes invalid actors reported by XML validator script. Some were only technically invalid but others were broken. Refs #245
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2014-06-17 03:49:37 +00:00 |
cavalry_javelinist_e_r.xml
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Change attack animation naming to allow for multiple attacks. Patch/script by dvagennip. Fixes #1686.
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2013-01-09 14:39:25 +00:00 |
cavalry_javelinist_e.xml
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Fixes invalid actors reported by XML validator script. Some were only technically invalid but others were broken. Refs #245
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2014-06-17 03:49:37 +00:00 |
cavalry_swordsman_a_r.xml
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Standardized animations for cavalry swordsmen. Will do the same for cavalry spearmen. This is to help the player differentiate the unit types better.
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2013-11-03 10:31:57 +00:00 |
cavalry_swordsman_a.xml
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Fixes invalid actors reported by XML validator script. Some were only technically invalid but others were broken. Refs #245
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2014-06-17 03:49:37 +00:00 |
cavalry_swordsman_b_r.xml
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Standardized animations for cavalry swordsmen. Will do the same for cavalry spearmen. This is to help the player differentiate the unit types better.
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2013-11-03 10:31:57 +00:00 |
cavalry_swordsman_b.xml
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Fixes invalid actors reported by XML validator script. Some were only technically invalid but others were broken. Refs #245
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2014-06-17 03:49:37 +00:00 |
cavalry_swordsman_e_r.xml
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Standardized animations for cavalry swordsmen. Will do the same for cavalry spearmen. This is to help the player differentiate the unit types better.
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2013-11-03 10:31:57 +00:00 |
cavalry_swordsman_e.xml
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Fixes invalid actors reported by XML validator script. Some were only technically invalid but others were broken. Refs #245
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2014-06-17 03:49:37 +00:00 |
champion_unit_marine.xml
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Change attack animation naming to allow for multiple attacks. Patch/script by dvagennip. Fixes #1686.
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2013-01-09 14:39:25 +00:00 |
champion_unit_ranged.xml
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Unit promotion animation and invulnerability reduced from 4 seconds to 2.8 seconds.
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2013-07-25 13:57:54 +00:00 |
champion_unit_spear.xml
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Change attack animation naming to allow for multiple attacks. Patch/script by dvagennip. Fixes #1686.
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2013-01-09 14:39:25 +00:00 |
female_citizen.xml
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Spec maps and new player color texture for Greek females.
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2013-09-21 12:41:05 +00:00 |
healer.xml
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Add support for multiple UVs and data driven texture loading. From myconid's patches. Fixes #1493 and fixes #1497.
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2012-07-23 22:49:46 +00:00 |
infantry_archer_a.xml
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Unit promotion animation and invulnerability reduced from 4 seconds to 2.8 seconds.
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2013-07-25 13:57:54 +00:00 |
infantry_archer_b.xml
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Change attack animation naming to allow for multiple attacks. Patch/script by dvagennip. Fixes #1686.
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2013-01-09 14:39:25 +00:00 |
infantry_archer_e.xml
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Unit promotion animation and invulnerability reduced from 4 seconds to 2.8 seconds.
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2013-07-25 13:57:54 +00:00 |
infantry_javelinist_a.xml
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Unit promotion animation and invulnerability reduced from 4 seconds to 2.8 seconds.
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2013-07-25 13:57:54 +00:00 |
infantry_javelinist_b.xml
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Unit promotion animation and invulnerability reduced from 4 seconds to 2.8 seconds.
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2013-07-25 13:57:54 +00:00 |
infantry_javelinist_e.xml
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Unit promotion animation and invulnerability reduced from 4 seconds to 2.8 seconds.
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2013-07-25 13:57:54 +00:00 |
infantry_slinger_a.xml
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Unit promotion animation and invulnerability reduced from 4 seconds to 2.8 seconds.
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2013-07-25 13:57:54 +00:00 |
infantry_slinger_b.xml
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Unit promotion animation and invulnerability reduced from 4 seconds to 2.8 seconds.
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2013-07-25 13:57:54 +00:00 |
infantry_slinger_e.xml
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Unit promotion animation and invulnerability reduced from 4 seconds to 2.8 seconds.
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2013-07-25 13:57:54 +00:00 |
infantry_spearman_a.xml
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Unit promotion animation and invulnerability reduced from 4 seconds to 2.8 seconds.
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2013-07-25 13:57:54 +00:00 |
infantry_spearman_b.xml
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Unit promotion animation and invulnerability reduced from 4 seconds to 2.8 seconds.
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2013-07-25 13:57:54 +00:00 |
infantry_spearman_e.xml
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Unit promotion animation and invulnerability reduced from 4 seconds to 2.8 seconds.
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2013-07-25 13:57:54 +00:00 |
iphicrates.xml
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A bunch of updated portraits. Thinking of going this color-coded route: Blue for citizen-soldiers. Red for champions and heroes. Maybe green for mercenary soldiers.
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2014-01-22 15:42:28 +00:00 |
pericles.xml
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Pyrrhus hero.
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2014-03-09 00:07:28 +00:00 |
siege_rock_packed.xml
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Implements siege packing. Closes #1718.
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2012-12-01 00:34:03 +00:00 |
siege_rock.xml
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Hellenistic ranged siege animations commit
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2014-06-26 06:37:08 +00:00 |
siege_spear_packed.xml
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Implements siege packing. Closes #1718.
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2012-12-01 00:34:03 +00:00 |
siege_spear.xml
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Hellenistic ranged siege animations commit
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2014-06-26 06:37:08 +00:00 |
themistocles.xml
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Change attack animation naming to allow for multiple attacks. Patch/script by dvagennip. Fixes #1686.
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2013-01-09 14:39:25 +00:00 |
trader_h.xml
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Add support for multiple UVs and data driven texture loading. From myconid's patches. Fixes #1493 and fixes #1497.
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2012-07-23 22:49:46 +00:00 |
trader_r.xml
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Add support for multiple UVs and data driven texture loading. From myconid's patches. Fixes #1493 and fixes #1497.
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2012-07-23 22:49:46 +00:00 |
trader.xml
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Add support for multiple UVs and data driven texture loading. From myconid's patches. Fixes #1493 and fixes #1497.
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2012-07-23 22:49:46 +00:00 |