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cavalry_javelinist_a_r.xml
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Fixed building requirements for Town Phase.
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2013-10-19 18:20:25 +00:00 |
cavalry_javelinist_a.xml
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Fixes invalid actors reported by XML validator script. Some were only technically invalid but others were broken. Refs #245
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2014-06-17 03:49:37 +00:00 |
cavalry_javelinist_b_r.xml
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Fixed building requirements for Town Phase.
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2013-10-19 18:20:25 +00:00 |
cavalry_javelinist_b.xml
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Fixes invalid actors reported by XML validator script. Some were only technically invalid but others were broken. Refs #245
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2014-06-17 03:49:37 +00:00 |
cavalry_javelinist_e_r.xml
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Fixed building requirements for Town Phase.
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2013-10-19 18:20:25 +00:00 |
cavalry_javelinist_e.xml
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Fixes invalid actors reported by XML validator script. Some were only technically invalid but others were broken. Refs #245
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2014-06-17 03:49:37 +00:00 |
cavalry_spearman_a_r.xml
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Standardized Cav Spearmen animations.
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2013-11-03 14:17:33 +00:00 |
cavalry_spearman_a.xml
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Change attack animation naming to allow for multiple attacks. Patch/script by dvagennip. Fixes #1686.
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2013-01-09 14:39:25 +00:00 |
cavalry_spearman_b_r.xml
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Standardized Cav Spearmen animations.
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2013-11-03 14:17:33 +00:00 |
cavalry_spearman_b.xml
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Change attack animation naming to allow for multiple attacks. Patch/script by dvagennip. Fixes #1686.
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2013-01-09 14:39:25 +00:00 |
cavalry_spearman_e_r.xml
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Standardized Cav Spearmen animations.
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2013-11-03 14:17:33 +00:00 |
cavalry_spearman_e.xml
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Change attack animation naming to allow for multiple attacks. Patch/script by dvagennip. Fixes #1686.
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2013-01-09 14:39:25 +00:00 |
champion_unit_1.xml
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Testudo for a few more Roman units.
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2014-04-05 08:47:29 +00:00 |
champion_unit_2_r.xml
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Change attack animation naming to allow for multiple attacks. Patch/script by dvagennip. Fixes #1686.
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2013-01-09 14:39:25 +00:00 |
champion_unit_2.xml
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Change attack animation naming to allow for multiple attacks. Patch/script by dvagennip. Fixes #1686.
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2013-01-09 14:39:25 +00:00 |
champion_unit_3.xml
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Testudo for a few more Roman units.
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2014-04-05 08:47:29 +00:00 |
champion_unit_4_imp_legion.xml
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Testudo for a few more Roman units.
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2014-04-05 08:47:29 +00:00 |
female_citizen.xml
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Change attack animation naming to allow for multiple attacks. Patch/script by dvagennip. Fixes #1686.
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2013-01-09 14:39:25 +00:00 |
healer.xml
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Add support for multiple UVs and data driven texture loading. From myconid's patches. Fixes #1493 and fixes #1497.
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2012-07-23 22:49:46 +00:00 |
hero_marcellus_horse.xml
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Change attack animation naming to allow for multiple attacks. Patch/script by dvagennip. Fixes #1686.
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2013-01-09 14:39:25 +00:00 |
hero_marcellus_r.xml
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Change attack animation naming to allow for multiple attacks. Patch/script by dvagennip. Fixes #1686.
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2013-01-09 14:39:25 +00:00 |
hero_marcellus.xml
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Change attack animation naming to allow for multiple attacks. Patch/script by dvagennip. Fixes #1686.
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2013-01-09 14:39:25 +00:00 |
hero_maximus_horse.xml
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Change attack animation naming to allow for multiple attacks. Patch/script by dvagennip. Fixes #1686.
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2013-01-09 14:39:25 +00:00 |
hero_maximus_r.xml
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Change attack animation naming to allow for multiple attacks. Patch/script by dvagennip. Fixes #1686.
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2013-01-09 14:39:25 +00:00 |
hero_maximus.xml
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Change attack animation naming to allow for multiple attacks. Patch/script by dvagennip. Fixes #1686.
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2013-01-09 14:39:25 +00:00 |
hero_scipio_horse.xml
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Change attack animation naming to allow for multiple attacks. Patch/script by dvagennip. Fixes #1686.
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2013-01-09 14:39:25 +00:00 |
hero_scipio_r.xml
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Change attack animation naming to allow for multiple attacks. Patch/script by dvagennip. Fixes #1686.
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2013-01-09 14:39:25 +00:00 |
imp_rome_champion_1.xml
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Testudo for a few more Roman units.
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2014-04-05 08:47:29 +00:00 |
infantry_javelinist_a.xml
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Unit promotion animation and invulnerability reduced from 4 seconds to 2.8 seconds.
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2013-07-25 13:57:54 +00:00 |
infantry_javelinist_b.xml
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Unit promotion animation and invulnerability reduced from 4 seconds to 2.8 seconds.
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2013-07-25 13:57:54 +00:00 |
infantry_javelinist_e.xml
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Unit promotion animation and invulnerability reduced from 4 seconds to 2.8 seconds.
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2013-07-25 13:57:54 +00:00 |
infantry_spearman_a.xml
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Add testudo animations to the right actor files and use it in the formation template
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2014-04-04 18:38:13 +00:00 |
infantry_spearman_b.xml
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Add testudo animations to the right actor files and use it in the formation template
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2014-04-04 18:38:13 +00:00 |
infantry_spearman_e.xml
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Add testudo animations to the right actor files and use it in the formation template
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2014-04-04 18:38:13 +00:00 |
infantry_swordsman_a.xml
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Add testudo animations to the right actor files and use it in the formation template
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2014-04-04 18:38:13 +00:00 |
infantry_swordsman_b.xml
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Add testudo animations to the right actor files and use it in the formation template
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2014-04-04 18:38:13 +00:00 |
infantry_swordsman_e.xml
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Add testudo animations to the right actor files and use it in the formation template
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2014-04-04 18:38:13 +00:00 |
siege_ladder.xml
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Add support for multiple UVs and data driven texture loading. From myconid's patches. Fixes #1493 and fixes #1497.
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2012-07-23 22:49:46 +00:00 |
siege_onager.xml
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More wild ass. Committed old onager files last time by mistake
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2013-02-11 01:17:09 +00:00 |
siege_ram.xml
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Change attack animation naming to allow for multiple attacks. Patch/script by dvagennip. Fixes #1686.
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2013-01-09 14:39:25 +00:00 |
siege_rock_packed.xml
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Implements siege packing. Closes #1718.
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2012-12-01 00:34:03 +00:00 |
siege_rock.xml
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Applying stwf's sound attribute to ballista + pers fortress decals added
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2013-07-14 15:41:49 +00:00 |
siege_scorpio_packed.xml
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Implements siege packing. Closes #1718.
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2012-12-01 00:34:03 +00:00 |
siege_scorpio.xml
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This was SVN commit r15453.
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2014-06-27 05:31:47 +00:00 |
trader_h.xml
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Add support for multiple UVs and data driven texture loading. From myconid's patches. Fixes #1493 and fixes #1497.
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2012-07-23 22:49:46 +00:00 |
trader.xml
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Add support for multiple UVs and data driven texture loading. From myconid's patches. Fixes #1493 and fixes #1497.
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2012-07-23 22:49:46 +00:00 |