0ad/binaries/data/mods/public/simulation/components
WhiteTreePaladin ff3c7b46f4 Added food.treasure, wood.treasure, stone.treasure, wood.ruins, stone.ruins
Added placeholder cursor for ruins
Added entities for testing these types

This was SVN commit r8574.
2010-11-12 18:58:33 +00:00
..
interfaces Add resource supply status bars. 2010-10-03 00:30:43 +00:00
tests Fix tests 2010-10-31 00:29:29 +00:00
AnimalAI.js # Add hunting (animals get killed before gathering meat from them) 2010-10-06 21:37:55 +00:00
Armour.js # Add documentation of the entity template XML file format. 2010-04-23 16:09:03 +00:00
Attack.js # Use more sound effects 2010-08-10 01:25:24 +00:00
Auras.js Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
Builder.js # Add repair command. 2010-08-21 21:53:51 +00:00
BuildRestrictions.js Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
Cost.js # Population limits. 2010-08-21 20:43:55 +00:00
EndGameManager.js # Add victory/defeat conditions, based on patch from fcxSanya. 2010-10-01 20:51:21 +00:00
Formation.js Fix formation movement loop when switching from column 2010-10-15 19:25:17 +00:00
Foundation.js # Rewrite unit AI code. 2010-07-21 16:09:58 +00:00
GarrisonHolder.js Made garrisoning based on the quantity of units, not the population cost of those units. 2010-10-24 01:14:34 +00:00
GuiInterface.js Show Population Cost in unit training buttons 2010-11-08 23:23:52 +00:00
Health.js # Add hunting (animals get killed before gathering meat from them) 2010-10-06 21:37:55 +00:00
Identity.js Garrisoning for buildings based on patch by Evans (fixes #610) 2010-10-23 22:43:15 +00:00
Loot.js Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
Looter.js Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
MotionBall.js # Add documentation of the entity template XML file format. 2010-04-23 16:09:03 +00:00
Player.js Game setup changes, including showing name, civ, team, and some options loaded from the scenarios. Civ data added. Civ info window to preview civs. Icon tooltips. Support for random map implementation. Fixes #590. 2010-10-30 04:02:42 +00:00
PlayerManager.js Game setup changes, including showing name, civ, team, and some options loaded from the scenarios. Civ data added. Civ info window to preview civs. Icon tooltips. Support for random map implementation. Fixes #590. 2010-10-30 04:02:42 +00:00
Promotion.js Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
RallyPoint.js # Add rally points for newly-trained units, based on patch from evans. 2010-08-05 10:20:47 +00:00
ResourceDropsite.js Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
ResourceGatherer.js Added food.treasure, wood.treasure, stone.treasure, wood.ruins, stone.ruins 2010-11-12 18:58:33 +00:00
ResourceSupply.js Added food.treasure, wood.treasure, stone.treasure, wood.ruins, stone.ruins 2010-11-12 18:58:33 +00:00
Settlement.js Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
Sound.js # Add documentation of the entity template XML file format. 2010-04-23 16:09:03 +00:00
Stamina.js Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
StatusBars.js Disable rank icons 2010-10-14 16:25:00 +00:00
Timer.js # Rewrite unit AI code. 2010-07-21 16:09:58 +00:00
TrainingQueue.js Limit training queue size 2010-10-16 21:53:50 +00:00
UnitAI.js Garrisoning for buildings based on patch by Evans (fixes #610) 2010-10-23 22:43:15 +00:00