forked from 0ad/0ad
44 lines
1.6 KiB
XML
44 lines
1.6 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Mesh">
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<animations>
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<animation file="quadraped/lion_walk.dae" name="Walk" speed="120"/>
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<animation file="quadraped/lion_run.dae" name="Run" speed="150"/>
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<animation file="quadraped/lion_idle_01.dae" name="Idle" speed="50"/>
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<animation file="quadraped/lion_idle_02.dae" name="Idle" speed="50"/>
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<animation file="quadraped/lion_idle_03.dae" name="Idle" speed="50"/>
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<animation file="quadraped/lion_death.dae" name="Death" speed="80"/>
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</animations>
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<mesh>skeletal/animal_lioness.dae</mesh>
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</variant>
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</group>
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<group>
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<variant frequency="100" name="texture">
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<texture>skeletal/animal_lioness.png</texture>
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</variant>
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</group>
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<group>
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<variant frequency="100" name="normal"/>
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<variant frequency="0" name="feeding">
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<animations>
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<animation file="quadraped/lion_walk.dae" name="Walk" speed="110"/>
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<animation file="quadraped/lion_run.dae" name="Run" speed="150"/>
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<animation file="quadraped/lion_idle_01.dae" name="Idle" speed="50"/>
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<animation file="quadraped/lion_idle_02.dae" name="Idle" speed="50"/>
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<animation file="quadraped/lion_idle_03.dae" name="Idle" speed="50"/>
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<animation file="quadraped/lion_death.dae" name="Death" speed="60"/>
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</animations>
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="death">
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<props>
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<prop actor="props/units/blood_01.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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</actor>
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