2010-01-09 20:20:14 +01:00
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/* Copyright (C) 2010 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef INCLUDED_MESSAGETYPES
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#define INCLUDED_MESSAGETYPES
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#include "simulation2/system/Components.h"
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2010-01-22 21:03:14 +01:00
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#include "simulation2/system/Entity.h"
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2010-01-09 20:20:14 +01:00
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#include "simulation2/system/Message.h"
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2010-01-29 22:13:18 +01:00
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#include "simulation2/system/Position.h"
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2010-01-09 20:20:14 +01:00
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#include "maths/Fixed.h"
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#define DEFAULT_MESSAGE_IMPL(name) \
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virtual EMessageTypeId GetType() const { return MT_##name; } \
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virtual const char* GetScriptHandlerName() const { return "On" #name; } \
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2010-01-22 21:03:14 +01:00
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virtual const char* GetScriptGlobalHandlerName() const { return "OnGlobal" #name; } \
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2010-01-09 20:20:14 +01:00
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virtual jsval ToJSVal(ScriptInterface& scriptInterface) const; \
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static CMessage* FromJSVal(ScriptInterface&, jsval val);
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class SceneCollector;
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class CFrustum;
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class CMessageTurnStart : public CMessage
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{
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public:
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DEFAULT_MESSAGE_IMPL(TurnStart)
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CMessageTurnStart()
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{
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}
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};
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class CMessageUpdate : public CMessage
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{
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public:
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DEFAULT_MESSAGE_IMPL(Update)
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CMessageUpdate(CFixed_23_8 turnLength) :
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turnLength(turnLength)
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{
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}
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CFixed_23_8 turnLength;
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};
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class CMessageInterpolate : public CMessage
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{
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public:
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DEFAULT_MESSAGE_IMPL(Interpolate)
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2010-02-07 21:06:16 +01:00
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CMessageInterpolate(float frameTime, float offset) :
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frameTime(frameTime), offset(offset)
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2010-01-09 20:20:14 +01:00
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{
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}
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2010-02-10 20:28:46 +01:00
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float frameTime; // time in seconds since previous interpolate
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float offset; // range [0, 1] (inclusive); fractional time of current frame between previous/next simulation turns
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2010-01-09 20:20:14 +01:00
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};
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class CMessageRenderSubmit : public CMessage
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{
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public:
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DEFAULT_MESSAGE_IMPL(RenderSubmit)
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CMessageRenderSubmit(SceneCollector& collector, const CFrustum& frustum, bool culling) :
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collector(collector), frustum(frustum), culling(culling)
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{
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}
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SceneCollector& collector;
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const CFrustum& frustum;
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bool culling;
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};
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2010-01-22 21:03:14 +01:00
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/**
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* This is sent immediately before a destroyed entity is flushed and really destroyed.
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* (That is, after CComponentManager::DestroyComponentsSoon and inside FlushDestroyedComponents).
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* The entity will still exist at the time this message is sent.
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* It's possible for this message to be sent multiple times for one entity, but all its components
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* will have been deleted after the first time.
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*/
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class CMessageDestroy : public CMessage
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{
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public:
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DEFAULT_MESSAGE_IMPL(Destroy)
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2010-03-07 21:14:30 +01:00
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CMessageDestroy(entity_id_t entity) :
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entity(entity)
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2010-01-22 21:03:14 +01:00
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{
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}
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2010-03-07 21:14:30 +01:00
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entity_id_t entity;
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2010-01-22 21:03:14 +01:00
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};
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class CMessageOwnershipChanged : public CMessage
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{
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public:
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DEFAULT_MESSAGE_IMPL(OwnershipChanged)
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CMessageOwnershipChanged(entity_id_t entity, int32_t from, int32_t to) :
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entity(entity), from(from), to(to)
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{
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}
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entity_id_t entity;
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int32_t from;
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int32_t to;
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};
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2010-01-29 22:13:18 +01:00
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/**
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* Sent during TurnStart.
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*
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* If @c inWorld is false, then the other fields are invalid and meaningless.
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* Otherwise they represent the current position.
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*/
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class CMessagePositionChanged : public CMessage
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{
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public:
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DEFAULT_MESSAGE_IMPL(PositionChanged)
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CMessagePositionChanged(bool inWorld, entity_pos_t x, entity_pos_t z, entity_angle_t a) :
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inWorld(inWorld), x(x), z(z), a(a)
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{
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}
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bool inWorld;
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entity_pos_t x, z;
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entity_angle_t a;
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};
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2010-02-10 20:28:46 +01:00
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/**
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* Sent by CCmpUnitMotion during Update, whenever the motion status has changed
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* since the previous update.
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*/
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class CMessageMotionChanged : public CMessage
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2010-02-07 21:06:16 +01:00
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{
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public:
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2010-02-10 20:28:46 +01:00
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DEFAULT_MESSAGE_IMPL(MotionChanged)
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2010-02-07 21:06:16 +01:00
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2010-02-10 20:28:46 +01:00
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CMessageMotionChanged(CFixed_23_8 speed) :
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speed(speed)
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2010-02-07 21:06:16 +01:00
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{
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}
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2010-02-10 20:28:46 +01:00
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CFixed_23_8 speed; // metres per second, or 0 if not moving
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2010-02-07 21:06:16 +01:00
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};
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2010-01-22 21:03:14 +01:00
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2010-01-09 20:20:14 +01:00
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#endif // INCLUDED_MESSAGETYPES
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