024a833721
New: Pegasus, freestanding column, edited the maps a bit, testing out an Aphrodite high-poly statue (it needs a proper texture though).
...
This was SVN commit r8150.
2010-09-21 23:11:59 +00:00
5db5aa6ad9
#New giraffe fauna.
...
This was SVN commit r8147.
2010-09-20 16:24:26 +00:00
76c5874a8c
New Savanna "metal mine" slab entities and textures.
...
This was SVN commit r8145.
2010-09-20 04:12:47 +00:00
6465bd66ff
Fixed a couple of things.
...
This was SVN commit r8135.
2010-09-18 19:35:27 +00:00
19eec7fde2
Made a new "grape vine" object and added it to Arcadia II.xml
...
This was SVN commit r8134.
2010-09-18 19:25:47 +00:00
c6159c98dd
This was SVN commit r8083.
2010-09-06 00:09:33 +00:00
6ceee8a5ec
This was SVN commit r8069.
2010-09-04 04:11:15 +00:00
5141a0d3bb
This was SVN commit r8040.
2010-08-29 01:12:23 +00:00
b0ea2c62be
This was SVN commit r8036.
2010-08-28 05:32:36 +00:00
ee642bd030
Animal icons by Mario Machado
...
This was SVN commit r7984.
2010-08-16 15:58:40 +00:00
7525aecc17
#Gather food from Apple Trees.
...
This was SVN commit r7976.
2010-08-15 22:04:19 +00:00
2c23b6c3bb
Added golden fleece actor placeholder
...
Change golden fleece resource value from 3000 to 1000
Changed large tree resources from 500 back to 300
This was SVN commit r7916.
2010-08-12 03:33:30 +00:00
e6c3f1c482
# Use more sound effects
...
This was SVN commit r7891.
2010-08-10 01:25:24 +00:00
ea8e5a7598
Make animals spend more time eating, to save pathfinding costs
...
This was SVN commit r7862.
2010-08-06 22:13:57 +00:00
be59106400
Cleaned up code (slight redesign)
...
Added more wood to trees
Standard trees 100 -> 300
Special trees 300 -> 500
This was SVN commit r7829.
2010-07-31 21:46:25 +00:00
bc704b288a
Made Animal AI default to "PASSIVE" if its type was not found
...
Added rudimentary fishing for units and merchant ships
Adjusted resource gather rates
Improved Mountain Pass map
This was SVN commit r7799.
2010-07-24 20:26:25 +00:00
ef0a80623c
Fixed the resource type (wood -> wood.tree)
...
This was SVN commit r7780.
2010-07-21 20:41:35 +00:00
6af3f28ad4
Converted resources:
...
wood -> wood.tree
stone -> stone.rock
metal -> metal.ore
Added resource: metal.treasure
Renamed cursors and added placeholder treasure cursor
Fixed basic templates and Hellene actors to work with new resources
(need to fix Celt actors)
Fixed some warnings in the session scripts.
Added entity "Golden Fleece" placeholder
This was SVN commit r7778.
2010-07-21 18:51:27 +00:00
8a1aa101c1
Slow down animals, so they don't pathfind quite so much.
...
Make farms a better size.
This was SVN commit r7774.
2010-07-21 16:05:48 +00:00
bd2fd6c713
Extend animal AI to all animals.
...
This was SVN commit r7771.
2010-07-20 08:45:09 +00:00
e19146cf25
# Added AI for chickens.
...
Add scripted HFSM system.
Add very basic animal AI.
Support script-only message types.
Add shift+D hotkey to toggle dev command panel.
This was SVN commit r7763.
2010-07-18 15:19:49 +00:00
cdcee291cf
Convert all remaining entity template data to new file format.
...
Add dummy component implementations for new data.
Partly support multiple weapons for a single unit.
This was SVN commit r7547.
2010-05-15 21:07:52 +00:00
116645ff74
Update the entity templates to a slightly cleaner format
...
This was SVN commit r7477.
2010-04-23 16:07:45 +00:00
336817a849
Update entity template conversion to be more correct and consistent
...
This was SVN commit r7451.
2010-04-09 18:48:11 +00:00
7a14a3ee90
Sync new entity definitions with old
...
This was SVN commit r7435.
2010-04-04 20:53:43 +00:00
321cc8ae8f
Convert resource data in entity templates
...
This was SVN commit r7321.
2010-02-12 22:46:07 +00:00
ea4c22fc0e
Convert walking speed data in entity templates
...
This was SVN commit r7312.
2010-02-07 19:54:58 +00:00
a0ae9062d3
Convert footprint data in entity templates
...
This was SVN commit r7292.
2010-01-29 21:07:15 +00:00
0d9c9d646b
Updated entity template conversion script, to convert population costs and names and civs
...
This was SVN commit r7284.
2010-01-24 17:20:23 +00:00
7c2e9027c2
# Rewrite of the game's simulation system
...
Giant merge from
http://svn.wildfiregames.com/hg-source/file/5fb522019d5e
Infrastructure is largely complete, gameplay is largely missing
Disabled by default; use command-line flag "-sim2"
(Second attempt at commit...)
This was SVN commit r7259.
2010-01-09 19:20:14 +00:00