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Commit Graph

11162 Commits

Author SHA1 Message Date
2ed11f6a84 Trying to clean up the old specularity code
This was SVN commit r12568.
2012-08-31 19:12:42 +00:00
7ce09c315b Athenian cc by Enrique (still needs projectile prop point).
Spec and Normal maps for Roman siege wall. Siege wall gate still needs
it, but currently there is a bug with using the new materials on
animated structures.

This was SVN commit r12567.
2012-08-31 19:10:35 +00:00
89c8bccbde Sound system patch by stwf:
Fixes sound system to work with archives (use VFS files instead of
POSIX), fixes #1604.
Improves error handling and logging, refs #1594.
Allows sound to be disabled with -nosound/-quickstart runtime options or
--without-audio build option, fixes #1609, #1614.
Experimentally increases default buffer size to help prevent sound
stoppages.

This was SVN commit r12566.
2012-08-31 19:08:41 +00:00
e8758b8bf1 Making sure LOS really is black after Reveal Map option is used...
This was SVN commit r12565.
2012-08-31 18:33:03 +00:00
ff2ffa384b Domestic animals should be unable to gather treasure.
This was SVN commit r12564.
2012-08-31 08:25:27 +00:00
9fcb7cc738 Fixed formations so switching formation in-place doesn't leave entities in FORMATIONMEMBER.WALKING and short walk orders bring units into proper formation.
This was SVN commit r12563.
2012-08-31 08:20:36 +00:00
d98c62f00a Show the resource tooltips over the resource counter icons. Fixes #1636.
This was SVN commit r12562.
2012-08-30 20:36:40 +00:00
ea11dee4fa Bugfix: made sure LOS is always thresholded to black
This was SVN commit r12561.
2012-08-30 20:29:39 +00:00
5f88bf8a79 Displays error when converting a grayscale texture instead of possibly crashing, refs #1640
This was SVN commit r12560.
2012-08-30 19:24:24 +00:00
0b832176d5 Replaces grayscale decal texture with RGB, refs #1640
This was SVN commit r12559.
2012-08-30 19:21:25 +00:00
df531c90d7 Map previews for the height map import maps.
This was SVN commit r12558.
2012-08-30 18:24:11 +00:00
5fcbf01fcb Using even stricter GLSL typing to please even more compilers...
This was SVN commit r12557.
2012-08-30 14:13:28 +00:00
afe65d7b76 Adjusting the scale of Northern Lights preview.
This was SVN commit r12556.
2012-08-30 11:21:42 +00:00
221c7dacde Also try to strip the 'resource|' prefix when handling a GatherNearPosition order.
This was SVN commit r12555.
2012-08-30 08:18:43 +00:00
8968df0554 Only have builders auto-gather if they received a forced order. Patch by picobyte, fixes #1511.
This was SVN commit r12554.
2012-08-30 02:23:36 +00:00
a563786b86 Only play selection sounds for Gaia entities or entities that the player can control.
This was SVN commit r12553.
2012-08-30 02:02:59 +00:00
2850476389 Using stricter GLSL typing to please some compilers
This was SVN commit r12552.
2012-08-30 00:29:10 +00:00
38c1a4c4a1 Modified sky, minimap and healthbar renderers to use shaders, to fix a bug reported by historic_bruno
This was SVN commit r12551.
2012-08-29 23:07:53 +00:00
fcf09598d9 Temporarily disabling FAM for Alpha 11 because it can cause problems on Ubuntu and hotloading doesn't seem to work anyway at the moment.
Known problems with FAM:
- System hangs at shutdown
- Assertion failure at startup in debug mode

This was SVN commit r12550.
2012-08-29 21:22:57 +00:00
833d79445e Allow immediate re-targeting if an attack target becomes invalid.
This was SVN commit r12549.
2012-08-29 21:13:50 +00:00
781ad7d520 Don't always call FinishOrder when leaving a formation, as they may be in the idle state.
This was SVN commit r12548.
2012-08-29 19:54:29 +00:00
eea0a62b64 This was SVN commit r12547. 2012-08-29 17:01:41 +00:00
776282b59d Updating random biome system to include autumn textures. adding another theme to "unknown".
This was SVN commit r12546.
2012-08-29 16:43:39 +00:00
0d0bc32736 Adding "Unknown" random map. Updating "Gulf of Bothnia".
This was SVN commit r12545.
2012-08-29 13:00:01 +00:00
95ccd432c8 Adding "Unknown" random map
This was SVN commit r12544.
2012-08-29 12:59:12 +00:00
08a4b12f01 Added resource used counters that track all non-barter spending. Fixes #1605.
This was SVN commit r12543.
2012-08-29 05:13:45 +00:00
96ee70b75b Enforce attack/heal repeat delay to prevent units from performing actions too often.
This was SVN commit r12542.
2012-08-28 20:02:03 +00:00
dd40cc023e Resource supply corpses won't have UnitAI and should never be in formations.
This was SVN commit r12541.
2012-08-27 23:14:10 +00:00
205792ddd3 Fix path to user.cfg on unix
This was SVN commit r12540.
2012-08-27 20:36:05 +00:00
05525a9c2a Fixed.
This was SVN commit r12539.
2012-08-27 17:46:21 +00:00
e15ba08510 Added teams to this map.
This was SVN commit r12538.
2012-08-27 17:09:09 +00:00
b4ba09c8b3 Reduce maximum garrison icons to 12 so stances can be shown for siege rams, etc.
This was SVN commit r12537.
2012-08-27 16:56:58 +00:00
9db71f5417 Only count civ centres as destroyed if they aren't foundations.
This was SVN commit r12536.
2012-08-27 07:16:21 +00:00
6a7e6ca343 Clean up entity name formatting; always show generic names in tooltips.
This was SVN commit r12535.
2012-08-27 07:07:33 +00:00
126db0097a Generic names should have parens only if a specific name is also present.
This was SVN commit r12534.
2012-08-27 06:17:52 +00:00
2de4786240 UnitAI's CanGather should always return false if the target isn't a resource.
This was SVN commit r12533.
2012-08-27 01:35:53 +00:00
b462f2acfe Show generic names in unit garrison tooltips.
This was SVN commit r12532.
2012-08-26 19:58:25 +00:00
2bdb8f75ff Check the length of the unit collection in started attack plans to avoid errors. Fixes #1620
This was SVN commit r12531.
2012-08-26 11:25:39 +00:00
576761c05e Never allow entities to set a rally point on themselves.
This was SVN commit r12530.
2012-08-26 06:38:29 +00:00
3e40453bd2 This was SVN commit r12529. 2012-08-26 06:30:44 +00:00
dd2d1eb6ec Added name tooltips to the summary screen civ emblems.
This was SVN commit r12528.
2012-08-25 22:05:15 +00:00
c688f64699 Increased the verbosity of the FinishOrder error and made it generate a stack trace.
This was SVN commit r12527.
2012-08-25 21:55:53 +00:00
89cf2b26e3 Second attempt to fix a graphical glitch in ARB mode
This was SVN commit r12526.
2012-08-25 21:41:31 +00:00
cd0802294a Forced chase orders should override stance.
This was SVN commit r12524.
2012-08-24 23:32:26 +00:00
1c06a17e87 EntityRenamed should be ignored if the old entity doesn't match.
This was SVN commit r12523.
2012-08-24 08:22:29 +00:00
d89e64cf49 Regular champions take 13 seconds to build, Persian Immortals shouldn't build 2.6x as fast.
This was SVN commit r12522.
2012-08-24 07:24:33 +00:00
a4ff4b92b7 Include the generic name in the tooltips when selecting multiple units.
This was SVN commit r12521.
2012-08-24 07:14:50 +00:00
gregory
870fe14391 Updated Roman structure normal and specular maps.
This was SVN commit r12520.
2012-08-24 07:08:23 +00:00
9c9cab1f89 Add a Foundation element to the Armour templates for structures.
This was SVN commit r12519.
2012-08-23 21:22:49 +00:00
9defa4150e Height map test maps.
This was SVN commit r12518.
2012-08-23 17:54:08 +00:00