ec97d271d6
Added bark sounds to celt war dog
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This was SVN commit r8905.
2011-02-10 23:24:10 +00:00
a1ef809904
Fix error when returning resources before having ever collected any
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This was SVN commit r8904.
2011-02-10 23:09:28 +00:00
72f1e46b97
Gathering sounds for Celt and Hele infantry units
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This was SVN commit r8902.
2011-02-10 20:52:29 +00:00
78e174af7d
Fix auto-gathering after constructing fields.
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Fix building on top of animal corpses.
Fix builders getting in the way of their own building.
This was SVN commit r8900.
2011-02-10 19:50:08 +00:00
b8925fbbc9
# Support AI construction of buildings.
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Pass terrain passability data to AI scripts.
Expand pathfinder passability data to 16 bits per tile, to allow more
classes.
Support 16-bit ints in serializer.
Partially support JS typed arrays.
Allow foundations to be placed on top of units (fixes #499 ).
Stop farms and fishes blocking movement (fixes #534 ).
Add obstruction flags to allow finer control over what they block.
Associate entity IDs with obstruction shapes, to allow finding colliding
entities.
Support moving to the edge of a target entity with inactive obstruction.
Support foundation entities in AI.
Support playing as non-hele civs.
This was SVN commit r8899.
2011-02-10 16:06:28 +00:00
556664d477
Animation speed tweaks.
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This was SVN commit r8898.
2011-02-09 23:26:43 +00:00
ddb7bf21f6
Temp fix to fortress_new projectile attachpoint error
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This was SVN commit r8897.
2011-02-09 22:36:17 +00:00
c63fb49154
Added resource gathering sounds to celt and hellene females
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This was SVN commit r8896.
2011-02-09 20:55:35 +00:00
7a38272e55
This was SVN commit r8894.
2011-02-08 21:51:51 +00:00
ae48a18258
This was SVN commit r8893.
2011-02-08 21:51:24 +00:00
57e5bb878a
Initial terrible AI player scripts.
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This was SVN commit r8891.
2011-02-05 20:35:34 +00:00
ff785853ad
Expand the selection-state box so the text can all fit in.
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This was SVN commit r8890.
2011-02-05 20:34:11 +00:00
fe21c5e023
# Rewrite fog-of-war rendering.
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Disable shadows when only 2 TMUs available.
Clean up some other rendering code.
This was SVN commit r8882.
2011-02-03 01:12:24 +00:00
81ac9285b6
This was SVN commit r8880.
2011-01-31 05:25:38 +00:00
0e0f16dedb
Template for super cav swordsmen.
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This was SVN commit r8879.
2011-01-31 05:08:11 +00:00
d0bc4253c9
Add new terrain blend textures.
...
Delete old low-quality ones.
This was SVN commit r8871.
2011-01-29 16:28:41 +00:00
f39f279132
Add AI script code to provide a cleaner API around the engine interface.
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Handle AIProxy entirely through scripts.
Support structured clones of script values.
Improve performance.
Support multiple script contexts sharing a runtime.
Use a separate context per AI player.
This was SVN commit r8866.
2011-01-15 23:35:20 +00:00
dd501b2a5a
# Add initial basic player AI framework.
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Support direct access to serializer streams, so serializers can be
nested.
Make component script "this.template" read-only.
Stop globally-subscribed component scripts receiving messages posted to
local components, to reduce out-of-sync risks.
Move pathfinder data out of entity template directory.
Fix GuiInterface deserialization.
This was SVN commit r8865.
2011-01-12 12:29:00 +00:00
1051d10f54
Add "chat" command.
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Simplify deletion of multiple entities.
Simplify some setTimeouts.
This was SVN commit r8864.
2011-01-12 12:21:41 +00:00
23a3dfe755
Fix typo in error message.
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This was SVN commit r8863.
2011-01-12 12:19:13 +00:00
0e02272fb5
#Added Hotkeys list to in-game manual, with the help of a patch by dustin_ (the hotkeys list is at the bottom of the list, and the most basic shortcuts are listed in both the Basic controls list and the hotkeys list, but I think that minor duplicate information is fine, feel free to edit if you have a better idea)
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closes #714
This was SVN commit r8859.
2011-01-09 17:53:27 +00:00
aaef1b0d74
Add script for generating mostly-useless component interaction graphs.
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Fix some components to use more standard syntax.
This was SVN commit r8857.
2011-01-07 20:31:48 +00:00
a0d2d89863
Fixed Cost element in template_unit_mechanical_siege_ballista template
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This was SVN commit r8855.
2011-01-03 13:42:57 +00:00
9af7747d76
Adding necessary BuildRestrictions/Category element to some templates
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This was SVN commit r8854.
2011-01-03 13:36:40 +00:00
75136d84d2
This was SVN commit r8853.
2011-01-03 03:10:29 +00:00
a992bd23ca
Better shuttle meat.
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This was SVN commit r8852.
2011-01-02 13:10:01 +00:00
16be9799fb
Edited the about dialog to reflect the present more open development model.
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This was SVN commit r8839.
2010-12-25 22:30:17 +00:00
e98c18ce04
This was SVN commit r8837.
2010-12-19 17:10:19 +00:00
5e3049f6b2
BuildLimits. Needs some configuration changes to work
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This was SVN commit r8836.
2010-12-11 23:19:17 +00:00
11b767e235
Stop unit deletion prompt text overlapping the window border
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This was SVN commit r8832.
2010-12-09 22:15:23 +00:00
89b294d536
Disable compression for more UI textures with noticeable artifacts
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This was SVN commit r8831.
2010-12-09 22:06:11 +00:00
7a9e12613d
Update release number
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This was SVN commit r8830.
2010-12-09 18:46:56 +00:00
78f2924f9c
Changed default maps
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This was SVN commit r8827.
2010-12-09 01:30:51 +00:00
76a67755bc
Garrison flag for wall turret.
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This was SVN commit r8826.
2010-12-09 00:03:19 +00:00
c7a31987bb
Moar garrison flag work.
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This was SVN commit r8825.
2010-12-08 23:34:33 +00:00
5cf1995e2c
Fixing up some garrison flag stuff and projectile stuff.
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This was SVN commit r8824.
2010-12-08 23:10:24 +00:00
0b511e33a7
This was SVN commit r8823.
2010-12-08 21:26:50 +00:00
be4b262919
Removed the dudes from the top of the wall gate. Made a bolt projectile for the Oxybeles.
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This was SVN commit r8822.
2010-12-08 21:26:08 +00:00
549a4fc51a
Garrisoning bug fixes
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This was SVN commit r8821.
2010-12-08 20:12:24 +00:00
e486e6fefb
Adjusted health/train time of the Corrals.
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This was SVN commit r8820.
2010-12-08 19:41:12 +00:00
a80b139a28
Building tooltip tweaks for Alpha III release. These tooltips will be updated as we add more relevant features.
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This was SVN commit r8819.
2010-12-08 19:29:48 +00:00
2cfd3abf08
This was SVN commit r8818.
2010-12-08 19:16:49 +00:00
e853dd1079
Display "garrisoned" prop on buildings containing units
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This was SVN commit r8817.
2010-12-08 19:03:57 +00:00
3dc6ddc8de
Garrison unload button.
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This was SVN commit r8815.
2010-12-08 18:46:59 +00:00
ac3e40fe8f
Disable compression for some loading screen textures, to improve quality
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This was SVN commit r8812.
2010-12-08 16:23:35 +00:00
f04c2561b7
Various resource shuttling improvements. Fixes #672 .
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This was SVN commit r8811.
2010-12-08 16:12:04 +00:00
e710fd25b4
Minor tweaks to game setup layout: options are now properly aligned and "locked teams" defaults to yes (which is what they are). Fix team indices on one map.
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This was SVN commit r8809.
2010-12-08 06:19:34 +00:00
b7240dc3fe
This was SVN commit r8806.
2010-12-06 22:50:08 +00:00
1932f695c4
Fixes #699
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This was SVN commit r8805.
2010-12-06 21:30:56 +00:00
4f67615774
Fixes #701
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This was SVN commit r8804.
2010-12-06 21:27:35 +00:00
8ddef2fee0
Add fast-forward/rewind commands, to help with testing.
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This was SVN commit r8803.
2010-12-06 19:58:06 +00:00
9714b5dd53
Keyword clean-ups
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This was SVN commit r8801.
2010-12-06 04:34:26 +00:00
6a20743dc3
Add new Keywords tag to maps. Add map list filtering API to game setup. Add some default filters that use map keywords. Cleaned up client game setup a bit. Removed deprecated GUI utility functions.
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This was SVN commit r8800.
2010-12-06 02:51:21 +00:00
01f699b62d
Too much stuff to itemize. I'm lazy.
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This was SVN commit r8799.
2010-12-06 02:20:57 +00:00
637b471769
Fixes bug in last change to input.js. Use target HP to determine attack possibility. Thus gaia buildings and animals are attackable, but not trees/mines/etc.
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This was SVN commit r8798.
2010-12-05 22:00:07 +00:00
1b9d3fc289
Fix F10 key to open session menu.
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This was SVN commit r8795.
2010-12-05 16:02:15 +00:00
15a663b91c
New Iberian Walls
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This was SVN commit r8794.
2010-12-05 13:30:04 +00:00
62dae2279b
Updated the map.
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This was SVN commit r8793.
2010-12-05 12:10:03 +00:00
67f08751f9
Fixes bug where military units that can't collect resources would show an "attack" icon on hovering a resource - instead they should have a default icon
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This was SVN commit r8790.
2010-12-05 06:34:57 +00:00
819bacd538
Automatically disable audio on OS X since it's stupid and broken.
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This was SVN commit r8788.
2010-12-04 19:42:50 +00:00
1de0ce051f
This was SVN commit r8783.
2010-12-04 00:12:51 +00:00
6e37762e3c
fix some more issues with the loading tips
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This was SVN commit r8781.
2010-12-03 23:52:11 +00:00
83f297182e
Fix tip loading issue with pre-converted textures
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This was SVN commit r8780.
2010-12-03 23:31:02 +00:00
6662195f66
New desert plants! Updated Death Canyon with the new plants.
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This was SVN commit r8779.
2010-12-03 21:33:45 +00:00
238925f927
Minor garrisoning related tweaks
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This was SVN commit r8778.
2010-12-03 20:25:21 +00:00
3b817d2162
Moved the sails from structural/ to props/ (which is what they are).
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This was SVN commit r8777.
2010-12-03 19:22:56 +00:00
cf2638da09
This was SVN commit r8776.
2010-12-03 14:42:19 +00:00
c917a2d6a7
This was SVN commit r8773.
2010-12-03 00:42:27 +00:00
c6593fd0ce
This was SVN commit r8772.
2010-12-03 00:40:58 +00:00
ef6cba9fe9
This was SVN commit r8771.
2010-12-03 00:40:40 +00:00
88efdd5cbb
This was SVN commit r8765.
2010-12-02 23:29:12 +00:00
a7a858b9c0
This was SVN commit r8764.
2010-12-02 23:28:31 +00:00
da3fd69276
Iberian ship textures.
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This was SVN commit r8762.
2010-12-02 20:08:29 +00:00
a6ca28ccf9
Fix reference to big screenshot key (see #627 ).
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This was SVN commit r8760.
2010-12-02 17:44:18 +00:00
f9fb602445
Iberian sail.
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This was SVN commit r8759.
2010-12-01 18:29:24 +00:00
85d093eae1
Made a garrison flag. Added it to the Greek Civic Centre and scout Tower for testing.
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This was SVN commit r8758.
2010-12-01 10:40:25 +00:00
1a7f927946
This was SVN commit r8757.
2010-12-01 07:33:26 +00:00
c09d6dcb83
Added garrison & repair button on the unit's command panel
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This was SVN commit r8756.
2010-12-01 03:01:17 +00:00
1a1bed1294
This was SVN commit r8755.
2010-11-30 16:16:53 +00:00
a58e7cfb4c
Fix call to renamed function
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This was SVN commit r8754.
2010-11-30 15:39:48 +00:00
ab186c2b16
Update UnitMotion logic, to partially simplify it.
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Do all pathfinding asynchronously.
Recalculate paths when the target has moved.
Fix vertex pathfinder start point heuristic, to avoid finding
zero-length paths.
When units fail to reach a resource to gather, look for another resource
of the same type.
This was SVN commit r8751.
2010-11-30 12:31:54 +00:00
3401672887
Update pathfinding demo map for testing.
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This was SVN commit r8750.
2010-11-30 12:28:51 +00:00
e509887341
Complain better about invalid player IDs.
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This was SVN commit r8749.
2010-11-30 12:27:38 +00:00
89b0f3a9d7
New session tooltip styles
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This was SVN commit r8747.
2010-11-30 04:27:04 +00:00
103aacd035
Misc stuff.
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This was SVN commit r8746.
2010-11-29 22:00:57 +00:00
f17d318359
Projectile for Celtic warship.
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This was SVN commit r8745.
2010-11-29 20:19:05 +00:00
6e602c15cd
Renamed tips
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Shorted Spartan tip text
This was SVN commit r8744.
2010-11-29 19:12:48 +00:00
f60485be02
New Hellenes Mill. Deleted old mill assets.
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This was SVN commit r8743.
2010-11-29 17:55:22 +00:00
e4694b2d9c
updated meshes
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This was SVN commit r8742.
2010-11-29 15:01:11 +00:00
693425c716
New Greek corral by Amish.
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This was SVN commit r8741.
2010-11-29 14:21:19 +00:00
7ee0ba6e07
This was SVN commit r8739.
2010-11-29 12:12:46 +00:00
75d6eec95d
This was SVN commit r8738.
2010-11-29 08:36:35 +00:00
28edb498d3
This was SVN commit r8736.
2010-11-28 19:03:23 +00:00
c922912ac5
Cleaned up loading files
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Changed single player start game text
This was SVN commit r8735.
2010-11-28 17:27:00 +00:00
e53616f857
Fix non power-of-two middle progress bar section dimensions
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This was SVN commit r8734.
2010-11-28 16:49:43 +00:00
8019ee8b5f
This was SVN commit r8733.
2010-11-28 16:08:58 +00:00
f06eba3da5
yet another awesome tip. :)
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This was SVN commit r8732.
2010-11-28 14:35:48 +00:00
9ab58ce6e8
Another great "tip".
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This was SVN commit r8731.
2010-11-28 14:22:42 +00:00
216eeea5c9
Updated the Celt ship portraits. Made an Iberian fishing boat.
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This was SVN commit r8730.
2010-11-28 14:10:32 +00:00
31717a71ba
Removed rally command from these buildings, since they neither have garrison capacity nor do they train anything.
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This was SVN commit r8729.
2010-11-28 13:18:35 +00:00