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2399c283ce
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Removed unnecessary health component from fish which made fishing impossible
This was SVN commit r8318.
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2010-10-09 19:39:20 +00:00 |
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c9ebacaa36
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fix assertion under heavy cache usage due to 32-bit overflow (c.f. http://www.wildfiregames.com/forum/index.php?showtopic=13622)
This was SVN commit r8317.
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2010-10-09 18:12:11 +00:00 |
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7f0b055907
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warn when VFS directory creation fails due to an existing file of the same name (was seeing a crash due to a Zip file I had created in the cache directory)
This was SVN commit r8316.
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2010-10-09 17:53:25 +00:00 |
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a4e47abf34
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Stop suggesting the now-unnecessary libtxc_dxtn when S3TC support is missing
This was SVN commit r8315.
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2010-10-09 16:07:41 +00:00 |
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184779e00e
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# Add "[", "]" keys to rotate buildings during placement, based on patch from k776.
Fixes #588.
This was SVN commit r8314.
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2010-10-09 13:53:17 +00:00 |
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5d1ad60d18
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Fix aliasing error in NVTT (fixes #605).
Bump texture cache version number, to invalidate potentially-incorrect
cached textures.
This was SVN commit r8313.
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2010-10-08 23:34:55 +00:00 |
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db9a2eecee
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Adjusted resource value of the Metal Mines.
This was SVN commit r8312.
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2010-10-08 21:45:00 +00:00 |
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b62b316c56
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Delete obsolete scripts
This was SVN commit r8311.
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2010-10-08 16:58:06 +00:00 |
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dd3bf54e4c
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Add translation to desktop file (see #492)
This was SVN commit r8310.
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2010-10-08 14:08:54 +00:00 |
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7b6775ee9f
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Fix building with NVTT
This was SVN commit r8309.
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2010-10-08 10:42:23 +00:00 |
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43b110a43b
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Final 3 waypoint flags.
This was SVN commit r8308.
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2010-10-08 04:54:23 +00:00 |
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3f7941d5c2
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Hide the health bar when a unit containing resources is killed
This was SVN commit r8307.
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2010-10-07 22:41:48 +00:00 |
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46d5fff269
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Use zipped data files and pre-converted textures in release distributions
This was SVN commit r8306.
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2010-10-07 19:57:31 +00:00 |
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5eedb07297
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Fix selection of loading screen textures with pre-converted texture cache
This was SVN commit r8305.
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2010-10-07 19:56:13 +00:00 |
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8dda4db8d8
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Remove obsolete pmdexp tool
This was SVN commit r8303.
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2010-10-07 18:50:49 +00:00 |
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0436dc4cb9
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Fix memory leak
This was SVN commit r8302.
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2010-10-07 18:42:35 +00:00 |
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ff983a7114
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Remove obsolete file
This was SVN commit r8301.
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2010-10-07 18:40:30 +00:00 |
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0c170e2e01
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Add test for NVTT bug
This was SVN commit r8300.
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2010-10-07 10:56:38 +00:00 |
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7ebf258033
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Fix tests
This was SVN commit r8299.
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2010-10-07 10:35:45 +00:00 |
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7b82173bad
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Avoid potential integer overflow in pathfinder
This was SVN commit r8298.
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2010-10-06 23:50:07 +00:00 |
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de673be78a
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Fix likely cause of "unexpected PathResult" warnings
This was SVN commit r8297.
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2010-10-06 22:17:34 +00:00 |
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368b07b04e
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# Add hunting (animals get killed before gathering meat from them)
This was SVN commit r8296.
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2010-10-06 21:37:55 +00:00 |
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69b2581ff0
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Preparation for garrison code
This was SVN commit r8295.
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2010-10-06 18:55:46 +00:00 |
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1784c67c8b
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Changed background icon for total unit count
This was SVN commit r8294.
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2010-10-06 05:25:30 +00:00 |
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a4fad2a549
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This was SVN commit r8293.
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2010-10-06 05:17:12 +00:00 |
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ca223eeb5b
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Made multiple unit selection health bar vertical again
Increased unit selection icons to 16
Added total unit count
This was SVN commit r8292.
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2010-10-06 04:19:25 +00:00 |
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ff8477c339
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Made unit selection icons the same size as the formation icons
This was SVN commit r8291.
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2010-10-05 22:44:32 +00:00 |
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f05e403ee5
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This was SVN commit r8290.
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2010-10-05 17:44:51 +00:00 |
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22920d34d9
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This was SVN commit r8289.
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2010-10-05 17:44:14 +00:00 |
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9dfa21b558
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Fix off-by-one error (glDrawRangeElements expects the *inclusive* upper bound of indexes)
This was SVN commit r8288.
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2010-10-05 15:54:04 +00:00 |
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5e197be0b4
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This was SVN commit r8287.
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2010-10-05 10:09:16 +00:00 |
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3092691690
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This was SVN commit r8286.
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2010-10-05 09:13:40 +00:00 |
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0baa84f6ab
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texture for Celt temple
This was SVN commit r8285.
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2010-10-05 09:10:37 +00:00 |
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e9d3bf05a8
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This was SVN commit r8284.
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2010-10-05 09:08:40 +00:00 |
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9faedfbc90
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Lots of art tweaks. Brand new Celtic Civic Centre.
This was SVN commit r8283.
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2010-10-05 08:42:16 +00:00 |
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759da20346
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Some new wood textures.
This was SVN commit r8282.
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2010-10-05 06:12:13 +00:00 |
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e2bbdd2448
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This was SVN commit r8281.
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2010-10-05 05:36:07 +00:00 |
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a399c2af03
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Round roof for a Celt building.
This was SVN commit r8280.
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2010-10-05 03:13:47 +00:00 |
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adefbc7b23
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This was SVN commit r8279.
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2010-10-05 02:29:09 +00:00 |
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9872cb17b8
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Deselect units that disappear into fog-of-war.
Fixes #596.
This was SVN commit r8278.
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2010-10-05 00:08:05 +00:00 |
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f662e069b1
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Tighten schema for ranks, to help detect errors
This was SVN commit r8277.
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2010-10-05 00:07:15 +00:00 |
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19066998c1
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Show rank icon on selected units
This was SVN commit r8276.
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2010-10-05 00:05:52 +00:00 |
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bf77f61b0f
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This was SVN commit r8274.
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2010-10-04 17:58:02 +00:00 |
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f2e96f3f3c
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Reduce brightness of fogged objects.
This was SVN commit r8273.
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2010-10-04 17:35:13 +00:00 |
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ab77ec40e4
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Fix highlighting of obstructed building placement previews.
Prevent building in non-visible areas.
Fixes #594.
This was SVN commit r8272.
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2010-10-04 17:34:33 +00:00 |
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6b5b35c245
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Remove BFD-based debugging code, to avoid the runtime dependency on binutils.
Fixes #581.
This was SVN commit r8271.
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2010-10-04 17:21:55 +00:00 |
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caba7cbe8f
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Fix #586 (setting sound.mastergain to 0), based on patch from historic_bruno
This was SVN commit r8270.
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2010-10-04 12:07:17 +00:00 |
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d77e70389b
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Fix #585 (Windows support for font builder), based on patch from historic_bruno
This was SVN commit r8269.
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2010-10-04 12:00:22 +00:00 |
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795be260be
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Improve docs
This was SVN commit r8268.
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2010-10-04 11:38:43 +00:00 |
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2959cce0e8
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Another "campaign" unit for people to play with in Atlas for Alpha II--The Theban Sacred Band.
This was SVN commit r8267.
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2010-10-04 09:27:50 +00:00 |
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