2af573edbc
This was SVN commit r7960.
2010-08-15 04:16:09 +00:00
6117fbeff7
This was SVN commit r7959.
2010-08-15 04:13:30 +00:00
7a99bab861
Tweaked armor and other stats based upon 2 weeks of play testing.
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This was SVN commit r7957.
2010-08-15 04:00:46 +00:00
4e1b6d08f4
Fix lithobolos size and projectile.
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Fix projectiles launching from actors with no ammo prop.
Fix default camera location on maps with no civ centers.
Avoid units getting stuck on the edges of buildings.
This was SVN commit r7950.
2010-08-14 22:11:32 +00:00
8967395da6
Made chat messages send a GUID rather than a user name
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This was SVN commit r7943.
2010-08-14 15:34:36 +00:00
50bccd8720
Made notifications visible only to the relevant player
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This was SVN commit r7942.
2010-08-14 04:34:49 +00:00
5a42689d5e
Fix typo
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This was SVN commit r7940.
2010-08-13 22:06:19 +00:00
9a1e450031
Added a basic notification system
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Currently, it only reports insufficient resource notifications
This was SVN commit r7939.
2010-08-13 22:02:27 +00:00
a2b2acb522
Remove training speedup hack. Add time discount for batches.
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This was SVN commit r7928.
2010-08-13 13:14:59 +00:00
2e4be5f781
Made the Hetairoi a little stronger in charge (they are actually beaten by Elite Hypikkoi in basic combat, lol). I also toned down the Cavalry meat gathering bonus.
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This was SVN commit r7927.
2010-08-12 23:53:36 +00:00
3eb9249a6b
Re-enable cavalry movement sounds
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This was SVN commit r7920.
2010-08-12 11:00:18 +00:00
9562dc5abe
This was SVN commit r7917.
2010-08-12 04:17:04 +00:00
2c23b6c3bb
Added golden fleece actor placeholder
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Change golden fleece resource value from 3000 to 1000
Changed large tree resources from 500 back to 300
This was SVN commit r7916.
2010-08-12 03:33:30 +00:00
d67b7cdc41
This was SVN commit r7915.
2010-08-12 03:16:15 +00:00
053bc539fc
This was SVN commit r7913.
2010-08-12 03:00:41 +00:00
05204d481e
This was SVN commit r7911.
2010-08-12 02:45:20 +00:00
75494ef13c
Fix fence obstruction
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This was SVN commit r7907.
2010-08-11 13:15:15 +00:00
0dc50ea1cd
Fix GUI errors on broken entities with no icons. Delete some bogus icon sheet references.
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This was SVN commit r7905.
2010-08-11 10:54:08 +00:00
b2c06651d9
Auto-gather from resources owned by the current unit's owner, not just Gaia. Expand the search range.
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This was SVN commit r7904.
2010-08-11 10:53:53 +00:00
0e022109c5
Disable broken cavalry movement sounds
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This was SVN commit r7899.
2010-08-11 01:20:42 +00:00
e6c3f1c482
# Use more sound effects
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This was SVN commit r7891.
2010-08-10 01:25:24 +00:00
9220424275
This was SVN commit r7889.
2010-08-10 00:09:55 +00:00
e64d115d7c
# Change selection circles to match the player colour
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This was SVN commit r7880.
2010-08-08 17:28:51 +00:00
dbc178e4dd
Expand some selection circles
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This was SVN commit r7879.
2010-08-08 17:17:11 +00:00
0adb57ef98
#Fixed healer duplicate in Greek temple UI queue.
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This was SVN commit r7865.
2010-08-07 20:14:21 +00:00
ea8e5a7598
Make animals spend more time eating, to save pathfinding costs
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This was SVN commit r7862.
2010-08-06 22:13:57 +00:00
9d18f59940
Fix tests
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This was SVN commit r7858.
2010-08-06 12:34:42 +00:00
4f2d9ee128
Fixed bandboxed entity preference code from relying on parsing template names
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New rules for preferences:
units
defensive
others
This was SVN commit r7857.
2010-08-06 00:29:58 +00:00
07615310f2
# Add rally points for newly-trained units, based on patch from evans.
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Fixes #521 .
This was SVN commit r7849.
2010-08-05 10:20:47 +00:00
82b6449f8b
This was SVN commit r7847.
2010-08-05 06:47:14 +00:00
b0141436a5
This was SVN commit r7846.
2010-08-05 05:40:47 +00:00
65bcedb9fc
Load map descriptions from their XML file.
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Add basic hold-fire stance, and use it for some test maps.
Add JSON data container to map XML files, to simplify the interaction
between scripts and maps.
Fix fixed-point printing so it roundtrips safely through map files.
Fix camera startup positions in old-format maps.
This was SVN commit r7844.
2010-08-04 21:15:41 +00:00
41ad5bd965
# Add corpse decay and building collapse.
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Make 'delete' command kill the unit instead of destroying it.
Make projectiles vanish after a timeout.
Fix projectile landing positions with low framerates.
This was SVN commit r7837.
2010-08-01 17:38:01 +00:00
aa2d305b6e
Added working delete button
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This was SVN commit r7832.
2010-08-01 05:09:30 +00:00
cad0baed3c
Adjusted gather speeds
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Rocks have more resources (500 -> 1000)
This was SVN commit r7830.
2010-08-01 00:06:40 +00:00
be59106400
Cleaned up code (slight redesign)
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Added more wood to trees
Standard trees 100 -> 300
Special trees 300 -> 500
This was SVN commit r7829.
2010-07-31 21:46:25 +00:00
4883ddabc3
# Automatically gather from new resource after exhausting current one.
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Fix error when gather target dies before the order is processed.
This was SVN commit r7827.
2010-07-31 21:21:42 +00:00
0cd0a1f584
# Add auto-attacking of nearby enemies.
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Add general range-detection code.
Avoid unnecessarily computing 3D entity positions.
This was SVN commit r7817.
2010-07-29 20:39:23 +00:00
913404e4b2
Multiply vision ranges by 4 (convert from tiles to metres)
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This was SVN commit r7816.
2010-07-29 20:26:26 +00:00
e416fe18cd
Code cleanup and explicit number conversion
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This was SVN commit r7802.
2010-07-24 22:09:59 +00:00
bc704b288a
Made Animal AI default to "PASSIVE" if its type was not found
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Added rudimentary fishing for units and merchant ships
Adjusted resource gather rates
Improved Mountain Pass map
This was SVN commit r7799.
2010-07-24 20:26:25 +00:00
f8275d2ed7
Added "PASSIVE" state to the Animal AI
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This was SVN commit r7790.
2010-07-23 15:25:28 +00:00
ef0a80623c
Fixed the resource type (wood -> wood.tree)
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This was SVN commit r7780.
2010-07-21 20:41:35 +00:00
6af3f28ad4
Converted resources:
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wood -> wood.tree
stone -> stone.rock
metal -> metal.ore
Added resource: metal.treasure
Renamed cursors and added placeholder treasure cursor
Fixed basic templates and Hellene actors to work with new resources
(need to fix Celt actors)
Fixed some warnings in the session scripts.
Added entity "Golden Fleece" placeholder
This was SVN commit r7778.
2010-07-21 18:51:27 +00:00
4e5c5e2d8f
# Rewrite unit AI code.
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Use HFSM for unit AI.
Support queuing orders.
Automatically attack back when attacked.
Automatically gather from farms after building them.
This was SVN commit r7775.
2010-07-21 16:09:58 +00:00
8a1aa101c1
Slow down animals, so they don't pathfind quite so much.
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Make farms a better size.
This was SVN commit r7774.
2010-07-21 16:05:48 +00:00
bd2fd6c713
Extend animal AI to all animals.
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This was SVN commit r7771.
2010-07-20 08:45:09 +00:00
d9d2c33ec7
Fix tests
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This was SVN commit r7765.
2010-07-18 16:06:52 +00:00
e19146cf25
# Added AI for chickens.
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Add scripted HFSM system.
Add very basic animal AI.
Support script-only message types.
Add shift+D hotkey to toggle dev command panel.
This was SVN commit r7763.
2010-07-18 15:19:49 +00:00
5f366d798f
Added female citizens to civil center
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Removed unneeded reference to portrait sheet for the Celts and Hellenes
advanced and elite units since they already inherit it
This was SVN commit r7762.
2010-07-16 14:22:18 +00:00