22591ae210
Add combat test maps.
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This was SVN commit r7818.
2010-07-29 20:40:04 +00:00
bc704b288a
Made Animal AI default to "PASSIVE" if its type was not found
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Added rudimentary fishing for units and merchant ships
Adjusted resource gather rates
Improved Mountain Pass map
This was SVN commit r7799.
2010-07-24 20:26:25 +00:00
f81e6a2bbd
removed the fence around the walrus (very unnecessary, and quite silly, as well as not having any effect, not sure what to say about the walrus though =) ) as the fence as discovered by Brian wasn't part of the public SVN
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This was SVN commit r7782.
2010-07-21 22:20:53 +00:00
0be1713b2b
Made several changes to session GUI (cosmetic).
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Up/down arrow sprites are usable as regular buttons now.
Selections now group ranked units together as a single group. This
feature can be toggled in the settings window. Depending on feedback, I
will probably choose one method over the other and remove the toggle.
New map - Mountain Pass (8 player)
It will need further polishing.
This was SVN commit r7766.
2010-07-19 21:23:12 +00:00
90bfa8408e
This was SVN commit r7749.
2010-07-14 04:52:12 +00:00
5a2630be1d
This was SVN commit r7748.
2010-07-14 04:40:37 +00:00
6b8924324a
# Added one of each civ centre unit for all players to techdemo-mp.xml (Multiplayer testing map)
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This was SVN commit r7736.
2010-07-11 13:14:45 +00:00
c0e915fd5d
# Added more resources to the techdemo-mp.pmp (multiplayer testing map) to make testing more fun (also added some underwater/shoreline texture)
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This was SVN commit r7734.
2010-07-10 23:35:48 +00:00
9332a20998
Add map for multiplayer testing
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This was SVN commit r7674.
2010-07-03 14:55:32 +00:00
1c0536bf08
# Refactored the networking code, and redesigned the game setup screen.
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Major updates to most network classes.
Simplify CNetServer so it doesn't duplicate any client behaviour; all
players now run CNetClient.
Remove most player/slot management from networking code.
Wait for all players to finish loading before starting the simulation.
Remove CGameAttributes; attributes are now just a JS object.
Remove CPlayer; they are now just simulation entities.
Handle player colours via simulation system.
Add a default map for Atlas, so it always has something to load.
Move network documentation to Doxygen.
Remove lots of now-unused code.
This was SVN commit r7653.
2010-06-30 21:41:04 +00:00
95fd92ad3a
This was SVN commit r7616.
2010-06-06 23:43:59 +00:00
e6cab58194
Add map for testing terrain passability and movement costs
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This was SVN commit r7591.
2010-05-27 23:32:59 +00:00
3c75dba1b8
Clean up some svn:executable flags
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This was SVN commit r7518.
2010-05-08 23:17:08 +00:00
c34392053f
# Add a demo map with all units on it.
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Support XML-only maps with simple flat terrain.
This was SVN commit r7501.
2010-05-03 19:13:58 +00:00
d0bcb06d1c
Add a map for testing pathfinding.
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This was SVN commit r7485.
2010-04-29 23:36:43 +00:00
17c9478229
Add some training buildings to the test map.
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This was SVN commit r7467.
2010-04-19 19:44:35 +00:00
fb72b3c63b
# Add a map for testing projectiles
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This was SVN commit r7462.
2010-04-17 11:32:15 +00:00
f60a92ed2f
This was SVN commit r7220.
2009-12-07 13:34:33 +00:00
610842c9dd
#New Celt House.
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This was SVN commit r7142.
2009-09-11 21:19:38 +00:00
b0ba529cee
This was SVN commit r7139.
2009-09-09 21:09:38 +00:00
7d27f159e0
This was SVN commit r7134.
2009-09-07 22:19:02 +00:00
739fcd8921
#(Public) New fauna: Zebra.
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This was SVN commit r7131.
2009-09-04 05:00:34 +00:00
ad34a6c849
#(Public) New "Badlands" test map for the Open Sourcers.
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This was SVN commit r7128.
2009-08-27 06:32:49 +00:00
51e95a99d8
This was SVN commit r7127.
2009-08-27 06:32:01 +00:00
a1b58e0e58
This was SVN commit r7125.
2009-08-25 21:17:47 +00:00
926321c9de
This was SVN commit r7123.
2009-08-25 03:35:48 +00:00
307953b9fc
This was SVN commit r7114.
2009-08-17 03:41:17 +00:00
dedf77179a
#Public: A 512x512 desert map work-in-progress.
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This was SVN commit r7107.
2009-08-11 18:47:25 +00:00
aafe4fb0d5
This was SVN commit r7075.
2009-08-05 06:19:09 +00:00
e239d6c076
#Public Release: New elephant entities and Oasis map update.
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This was SVN commit r7041.
2009-07-27 05:28:27 +00:00
0b6ccbee59
This was SVN commit r6981.
2009-07-14 00:02:17 +00:00
31b7d24b32
This was SVN commit r6980.
2009-07-13 23:47:00 +00:00
449c9361e3
This was SVN commit r6941.
2009-07-08 19:20:38 +00:00
c1905d9ccc
This was SVN commit r6904.
2009-06-12 03:54:58 +00:00
e6dff9bfaa
This was SVN commit r6861.
2009-05-10 20:42:48 +00:00
3cf66ae0ec
This was SVN commit r6734.
2009-03-09 03:46:52 +00:00
4af379eec6
Fixed a bug in tan that was returning sin.
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This was SVN commit r6720.
2009-03-03 06:45:44 +00:00
6ce564f394
This was SVN commit r6672.
2009-02-14 19:33:43 +00:00
31736c184d
This was SVN commit r6653.
2009-02-06 07:13:47 +00:00
5d821ef350
This was SVN commit r6651.
2009-02-02 00:25:09 +00:00
d492b4fc33
This was SVN commit r6647.
2009-01-30 06:31:26 +00:00
c52ee7d7cd
#some more desert rocks
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This was SVN commit r6636.
2009-01-26 03:22:48 +00:00
5bcbb386b8
This was SVN commit r6565.
2009-01-01 03:33:14 +00:00
e1390062b3
#Big update, tidying up the Celts and Hellenes.
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This was SVN commit r6544.
2008-12-23 18:14:36 +00:00
a4e12fc405
This was SVN commit r6535.
2008-12-17 07:54:17 +00:00
afc7f779a9
#Celt Hero balancing.
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This was SVN commit r6513.
2008-11-23 07:55:32 +00:00
b721a909b6
#New Desert terrains and tweaked "Oasis" map.
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This was SVN commit r6512.
2008-11-23 06:21:10 +00:00
dda9a25582
This was SVN commit r6507.
2008-11-22 19:52:41 +00:00
d6a55c56d7
This was SVN commit r6505.
2008-11-22 17:50:46 +00:00
a1377970d3
This was SVN commit r6503.
2008-11-22 17:31:11 +00:00