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Commit Graph

15863 Commits

Author SHA1 Message Date
4ea49f374a Disable serialization of the AI when no AI players are present. Disable serialization of cached AI templates overall. Improve serialization of repetitive vectors and templatenames. Refs #3834
This was SVN commit r18121.
2016-05-02 09:26:07 +00:00
19ccdb8cf5 Updated Gaul Tavern. Thanks for Stan for the model and actors and wackyserious for the texture fix
This was SVN commit r18119.
2016-05-01 21:10:32 +00:00
bc19818e86 some petra cleaning
This was SVN commit r18118.
2016-05-01 15:03:23 +00:00
462540585b Network cleanup.
Only send the network-warnings to clients that successfully joined the
gamesetup or game.
Thus save a bit performance and
prevents a rare, harmless FSM update error (like in refs #3199) in case
a client received the message while authenticating.
Reported by fatherbushido, refs #3264.

This was SVN commit r18117.
2016-05-01 10:33:51 +00:00
3bb1058950 Allow more structures in the structure tree. Patch by s0600204. Fixes #3938
This was SVN commit r18116.
2016-05-01 08:42:27 +00:00
32d8c60239 Implement team bonuses. Patch by fatherbushido. Fixes #2445
This was SVN commit r18115.
2016-05-01 08:38:59 +00:00
4471e0bf18 Colonnade for Seleucid city building
This was SVN commit r18114.
2016-05-01 04:35:24 +00:00
d8ed6d828a Separate some random map libraries into a new directory. Fixes #3900
This was SVN commit r18113.
2016-04-30 14:42:10 +00:00
983ef2ed2c Add translation context to the "Unknown" strings, allowing to chose a different translation for every occurance.
This was SVN commit r18112.
2016-04-30 14:01:07 +00:00
7ab5f8daf6 Allow filtering the replaylist by single/multiplayer, victorycondition and rated games. Patch by Imarok, fixes #3436.
This was SVN commit r18111.
2016-04-30 13:24:28 +00:00
4cfd0d64fb Only show the AI-difficulty button if there is an AI assigned to that playerslot. Patch by Imarok, fixes #3942.
This was SVN commit r18110.
2016-04-30 12:14:08 +00:00
d420717eba add some missing semicolon from b88f63b699
This was SVN commit r18109.
2016-04-29 19:56:58 +00:00
b88f63b699 Move the const from simulation/helpers/TraderGain.js into the templates (InternationalBonus and GainMultiplier)
Add a tech to improve the internalBonus and give an improved bonus to
cart
Patch from fatherbushido, fixes #3917

This was SVN commit r18108.
2016-04-29 18:52:44 +00:00
b780073e24 petra cleanup
This was SVN commit r18105.
2016-04-28 17:14:07 +00:00
c76b2a6c92 Session cleanup.
Remove an occurance of a hardcoded playerlimit.

This was SVN commit r18104.
2016-04-28 16:39:09 +00:00
3e177c7f84 Hide the link to the replay in the summary screen if the client rejoined, since the replay doesn't work in that case.
Patch by Imarok, refs #3437.

This was SVN commit r18103.
2016-04-28 09:10:16 +00:00
ef3794f90a Fix serialisationtest by serializing the territory trigger event, and sending the message only once.
This was SVN commit r18102.
2016-04-27 18:37:27 +00:00
f24523dc8f Rename TechnologyTemplateManager to DataTemplateManager in order to reflect its new function. Fixes #3909. Disable serialisation of technology templates. Refs #3834
This was SVN commit r18100.
2016-04-27 08:25:47 +00:00
f7a618d233 Seleucid barracks edit
Seleucid wonder commit

This was SVN commit r18098.
2016-04-27 04:43:47 +00:00
7c6e2019e6 Petra: Prevent the AI to endlessly try building structures that none of its units can build,
This fixes the problem of romans not building defense towers

This was SVN commit r18097.
2016-04-26 19:14:13 +00:00
fd4d5cce64 petra: recomputes territory only when receiving some events, refs #3858
This was SVN commit r18096.
2016-04-26 18:26:18 +00:00
76a076e776 fix petra typos reported by falseVision, fixes #3926
This was SVN commit r18095.
2016-04-26 18:15:57 +00:00
d49f31cdcd Display health bar for garrisoned units. Patch by Imarok. Fixes #3114
This was SVN commit r18094.
2016-04-25 07:24:05 +00:00
d70062c348 Cleanup of the network code (range-based for, remove spaces between angle brackets, and other little things).
Based on a patch by elexis, fixes #3907

This was SVN commit r18091.
2016-04-24 20:48:53 +00:00
c856bc296d Slight improvement to the short range pathfinder. Patch by fsincos, refs #3925
This was SVN commit r18090.
2016-04-24 14:35:31 +00:00
6137fea5ed Make order of persian buildings concistent in the panels. Patch by bb
This was SVN commit r18089.
2016-04-23 21:17:13 +00:00
644b3e6fa1 Improve the UI icon for the patrol button, refs #1720.
This was SVN commit r18088.
2016-04-23 10:48:14 +00:00
2f1c08de64 Greek rooftiles texture update
This was SVN commit r18087.
2016-04-23 09:04:22 +00:00
72421f97d8 Fix a typo (compability -> compatibility).
This was SVN commit r18086.
2016-04-22 22:32:20 +00:00
fca844eef6 Restore the previously selected item and filters when returning to the replay menu. Patch by Imarok, fixes #3742.
Also few cleanups and translate the mapnames in the correct place.

This was SVN commit r18085.
2016-04-22 22:25:50 +00:00
f0263086c4 Roman textures transparency fix
This was SVN commit r18084.
2016-04-22 16:47:56 +00:00
11d150ce59 Move animations for female citizens to separate variant files.
This was SVN commit r18083.
2016-04-22 12:51:09 +00:00
f9a7494d3f Roman rooftile update
This was SVN commit r18082.
2016-04-22 11:01:50 +00:00
7130e50d7f Improve the length of the new wall models a bit (still doesn't fit perfectly)
This was SVN commit r18081.
2016-04-22 07:34:49 +00:00
c226517f2f Seleucid walls, finally
Placeholder normalmaps and specmaps added too

This was SVN commit r18079.
2016-04-22 06:10:01 +00:00
b120404141 Reveal AI settings in the gamesetup to all players. Based on patch by Imarok, fixes #3911.
This was SVN commit r18078.
2016-04-21 20:07:39 +00:00
c2e42f0e55 Add capture animation to champion infantry of different civs
This was SVN commit r18077.
2016-04-21 09:05:13 +00:00
fa703a2613 Revert a copy&paste mistake in 46ead523b8 when auras were converted from XML to JSON. Patch by fatherbushido, refs #3792.
This was SVN commit r18076.
2016-04-20 22:39:31 +00:00
b2fdfeba53 New gamesetup option enabling the host to vary the time required to win the wonder-gamemode. Patch by svott, fixes #3234.
This was SVN commit r18075.
2016-04-20 21:01:58 +00:00
46443f92c9 Define animations for Spartan infantry in separate variant files.
This was SVN commit r18074.
2016-04-20 10:55:02 +00:00
d305371782 Define animations for Seleucid infantry in separate variant files.
This was SVN commit r18073.
2016-04-20 10:47:24 +00:00
2b3aa81c0e Define animations for Ptolemy infantry in separate variant files.
This was SVN commit r18072.
2016-04-20 09:58:34 +00:00
9ee2f75390 Define animations for Roman infantry in separate variant files.
This was SVN commit r18071.
2016-04-20 09:49:54 +00:00
a40857556a Define animations for Persian infantry in separate variant files.
This was SVN commit r18070.
2016-04-20 08:51:11 +00:00
532d495e6d Define animations for Mauryan infantry in separate variant files.
This was SVN commit r18069.
2016-04-20 08:33:59 +00:00
a032d5c8b5 Define animations for Macedonian infantry in separate variant files.
This was SVN commit r18068.
2016-04-20 08:03:13 +00:00
70feece690 Define animations for Iberian infantry in separate variant files.
This was SVN commit r18067.
2016-04-20 07:07:05 +00:00
5602454fe2 Correctly support different javelin types for different javelinists
This was SVN commit r18066.
2016-04-20 06:51:50 +00:00
bdabc459b0 Define animations for Hellenistic infantry in separate variant files.
This was SVN commit r18065.
2016-04-20 06:21:07 +00:00
481f90d107 Define animations for Celtic infantry in separate variant files.
This was SVN commit r18064.
2016-04-19 19:09:05 +00:00