a5b8ec6028
Add obstruction debug mode, with GUI toggle.
...
Make pathfinder debug mode off by default, with GUI toggle.
This was SVN commit r7377.
2010-03-20 19:18:01 +00:00
08487ce246
# Improve support for building placement (rotation, collision detection) in new simulation system
...
This was SVN commit r7362.
2010-03-17 23:16:04 +00:00
18b5a7f17c
Add the Obstruction component to entity previews, to support collision detection for building placement
...
This was SVN commit r7360.
2010-03-17 23:02:40 +00:00
5293aee71d
#Hypaspist modification.
...
This was SVN commit r7354.
2010-03-13 19:21:09 +00:00
aca1074188
Load build speeds and foundation actors from entity template files
...
This was SVN commit r7353.
2010-03-12 22:28:51 +00:00
9213ee8c27
# Construct buildings from foundations.
...
Display construction costs in tooltips.
Stop buildings leaving corpses.
Add debug info option to GUI.
This was SVN commit r7352.
2010-03-12 21:41:40 +00:00
bf31596486
Fix cursor and GUI-object interaction in bandbox selections
...
This was SVN commit r7350.
2010-03-12 20:39:52 +00:00
06928f7694
# Basic bandbox selection of units in new simulation system
...
This was SVN commit r7349.
2010-03-11 20:01:16 +00:00
86205b4d8e
# Basic projectile attacks in new simulation system
...
This was SVN commit r7347.
2010-03-07 21:38:39 +00:00
36e90e71f2
Convert ranged attack data in entity templates
...
This was SVN commit r7346.
2010-03-07 20:22:15 +00:00
a8d810b4b3
Add a switch to allow the user to control all player's units, for easier testing
...
This was SVN commit r7345.
2010-03-07 20:21:17 +00:00
1712b2cdb1
# Support death in new simulation system
...
This was SVN commit r7344.
2010-03-07 20:14:30 +00:00
dvaldez9
9b1ee3438f
This was SVN commit r7342.
2010-03-02 04:29:23 +00:00
c8c10a4871
# Extensions and cleanups to session GUI files.
...
Add various GUI pieces (exit button, resource counts, unit details).
Clean up implementation of button panels.
Split some content out of 'common' and into page-specific files.
Delete some obsolete content.
This was SVN commit r7337.
2010-02-28 21:45:09 +00:00
dvaldez9
2a06c721e4
This was SVN commit r7331.
2010-02-19 22:49:47 +00:00
dvaldez9
48a5355813
This was SVN commit r7330.
2010-02-18 08:41:41 +00:00
dvaldez9
c6f59f1aa1
This was SVN commit r7329.
2010-02-18 08:39:39 +00:00
96bb3afaaf
Support disabling of inherited components in entity templates
...
Allow units to walk through farms
This was SVN commit r7323.
2010-02-12 22:48:16 +00:00
f8aca33a14
# Support resource gathering in new simulation system
...
This was SVN commit r7322.
2010-02-12 22:46:53 +00:00
321cc8ae8f
Convert resource data in entity templates
...
This was SVN commit r7321.
2010-02-12 22:46:07 +00:00
60a9e63c71
# Improved unit animation in new simulation system
...
Tried to make the motion/AI/animation state transitions saner
Added smoothed rotation of moving units
Slightly more informative error reporting
This was SVN commit r7319.
2010-02-10 19:28:46 +00:00
06b0ea0a26
Fix breakage from accidental removal of global variable
...
This was SVN commit r7314.
2010-02-07 20:16:17 +00:00
d609a9f81c
# Basic animation support in new simulation system.
...
Movement speed.
Improved accuracy of walking.
This was SVN commit r7313.
2010-02-07 20:06:16 +00:00
ea4c22fc0e
Convert walking speed data in entity templates
...
This was SVN commit r7312.
2010-02-07 19:54:58 +00:00
b25076ed4d
Min/max range support in pathfinder
...
This was SVN commit r7311.
2010-02-06 20:58:48 +00:00
b21e798243
# Primitive melee combat support in new simulation system
...
This was SVN commit r7309.
2010-02-05 22:00:39 +00:00
c50fe9b8c0
Convert health, armour, attack data in entity templates
...
This was SVN commit r7308.
2010-02-05 21:45:31 +00:00
a0ae9062d3
Convert footprint data in entity templates
...
This was SVN commit r7292.
2010-01-29 21:07:15 +00:00
92df4d1793
Default to disabled-LOS mode with new simulation system
...
This was SVN commit r7291.
2010-01-29 21:04:23 +00:00
3c2e80c698
Disable the default slide-down-hills behaviour
...
This was SVN commit r7290.
2010-01-27 19:34:58 +00:00
c399dc277e
# Rough first version of GUI redesign
...
Minor GUI engine cleanups
This was SVN commit r7289.
2010-01-27 19:20:34 +00:00
f011f0a3ce
Expose entity template data to GUI
...
This was SVN commit r7287.
2010-01-25 23:43:58 +00:00
3f1dfce41b
Simplify GUI/simulation interface
...
This was SVN commit r7286.
2010-01-25 22:31:43 +00:00
953fb41c82
# Basic in-game building placement with new simulation system
...
This was SVN commit r7285.
2010-01-24 17:24:35 +00:00
0d9c9d646b
Updated entity template conversion script, to convert population costs and names and civs
...
This was SVN commit r7284.
2010-01-24 17:20:23 +00:00
4fed9b8242
# Added initial support for players and population counters in new simulation system, plus various infrastructure improvements.
...
Merge from 22b478ffed8d.
Pure scripted interface definitions.
Entity creation from scripts.
Improved messaging system.
Messages on entity deletion.
Basic player entities.
Player ownership.
Bug fixes.
This was SVN commit r7281.
2010-01-22 20:03:14 +00:00
2794795024
Fix old entity scripts with new GUI system
...
This was SVN commit r7277.
2010-01-15 16:47:08 +00:00
c8138208bf
# Object creation in Atlas with new simulation system
...
Merge from 6e8efe8f706c
This was SVN commit r7276.
2010-01-14 20:36:29 +00:00
7c2e9027c2
# Rewrite of the game's simulation system
...
Giant merge from
http://svn.wildfiregames.com/hg-source/file/5fb522019d5e
Infrastructure is largely complete, gameplay is largely missing
Disabled by default; use command-line flag "-sim2"
(Second attempt at commit...)
This was SVN commit r7259.
2010-01-09 19:20:14 +00:00
5a53b3183a
Remove old debug statement
...
This was SVN commit r7238.
2009-12-31 16:47:02 +00:00
8d94e1f0e3
Fix (but not perfectly) the functions for entity scripts to display messages in the GUI
...
This was SVN commit r7233.
2009-12-30 12:53:59 +00:00
3d2b3b44ec
wildebeest
...
This was SVN commit r7232.
2009-12-30 07:08:26 +00:00
6cb4b61a39
This was SVN commit r7226.
2009-12-24 05:37:42 +00:00
ceb8cb2738
This was SVN commit r7225.
2009-12-24 05:32:44 +00:00
1bba0fe8e3
This was SVN commit r7223.
2009-12-15 00:35:31 +00:00
f60a92ed2f
This was SVN commit r7220.
2009-12-07 13:34:33 +00:00
7db690be96
This was SVN commit r7219.
2009-12-07 12:46:12 +00:00
f0d9806b3f
# Restructured GUI implementation
...
CGUI now represents a single 'page'. CGUIManager maintains multiple
pages and switches between them.
Split the XML files into pregame, loading, session and messagebox pages.
Added hotloading of GUI pages.
Minor GUI cleanups.
(Merge from hg 81862d33780c)
This was SVN commit r7214.
2009-12-03 20:17:22 +00:00
74df8c7105
* Modification to deer_mesh.dae
...
This was SVN commit r7205.
2009-11-18 00:57:41 +00:00
85179afa0d
This was SVN commit r7154.
2009-10-12 11:40:36 +00:00
b343249fcc
add missing terrains.xml
...
avoid data-dependent bug (null pointer when no terrain properties
loaded)
fixes #307
thanks go to BadassTester and Heron!
This was SVN commit r7153.
2009-10-11 21:27:35 +00:00
f118acf979
#(Internal) New helmet for Indibil.
...
This was SVN commit r7144.
2009-09-19 03:05:15 +00:00
610842c9dd
#New Celt House.
...
This was SVN commit r7142.
2009-09-11 21:19:38 +00:00
b0ba529cee
This was SVN commit r7139.
2009-09-09 21:09:38 +00:00
51a0dfb0e3
This was SVN commit r7138.
2009-09-08 20:53:12 +00:00
531555f742
This was SVN commit r7137.
2009-09-08 20:42:51 +00:00
490d207074
Roman quinquireme finished
...
This was SVN commit r7136.
2009-09-08 19:51:37 +00:00
888dfccd6a
#[Internal] New Savannah dirt texture.
...
This was SVN commit r7135.
2009-09-07 22:24:00 +00:00
7d27f159e0
This was SVN commit r7134.
2009-09-07 22:19:02 +00:00
4f8371988e
#[Public] Big Desert terrain update.
...
This was SVN commit r7132.
2009-09-07 02:44:56 +00:00
739fcd8921
#(Public) New fauna: Zebra.
...
This was SVN commit r7131.
2009-09-04 05:00:34 +00:00
32dc4fd2f0
This was SVN commit r7129.
2009-08-27 20:54:09 +00:00
ad34a6c849
#(Public) New "Badlands" test map for the Open Sourcers.
...
This was SVN commit r7128.
2009-08-27 06:32:49 +00:00
51e95a99d8
This was SVN commit r7127.
2009-08-27 06:32:01 +00:00
17ea25b20e
This was SVN commit r7126.
2009-08-26 22:45:36 +00:00
a1b58e0e58
This was SVN commit r7125.
2009-08-25 21:17:47 +00:00
69dccd4e20
#Quinctus Fabius Maximus.
...
This was SVN commit r7124.
2009-08-25 19:26:25 +00:00
926321c9de
This was SVN commit r7123.
2009-08-25 03:35:48 +00:00
df9388c5fc
This was SVN commit r7122.
2009-08-25 03:35:33 +00:00
f92fe2e25f
#(Public Release) Desert Terrains update.
...
This was SVN commit r7121.
2009-08-25 03:29:53 +00:00
94c7677c25
This was SVN commit r7119.
2009-08-24 01:18:25 +00:00
d15de1c16b
This was SVN commit r7118.
2009-08-24 01:17:51 +00:00
e0ce4ce067
This was SVN commit r7117.
2009-08-24 01:17:26 +00:00
7e0e56253e
#Savanna Biome stuff.
...
This was SVN commit r7116.
2009-08-24 00:56:08 +00:00
307953b9fc
This was SVN commit r7114.
2009-08-17 03:41:17 +00:00
dedf77179a
#Public: A 512x512 desert map work-in-progress.
...
This was SVN commit r7107.
2009-08-11 18:47:25 +00:00
15639ee44b
This was SVN commit r7106.
2009-08-11 18:46:30 +00:00
a76bbd5a5d
fix: hele_cavalry_swordsman_b.xml had (creation) Time as a child of Resource, which is incorrect
...
(see http://www.wildfiregames.com/forum/index.php?showtopic=12564 )
This was SVN commit r7101.
2009-08-09 17:18:35 +00:00
ad19f2faae
add readme.txt explaining where the logs are
...
This was SVN commit r7098.
2009-08-09 08:00:56 +00:00
4bac6c8dd3
#Got mad that Jan was taking up all of the Revision Log, so I decided to commit some stuff. ^ _ ^
...
This was SVN commit r7076.
2009-08-06 02:38:36 +00:00
aafe4fb0d5
This was SVN commit r7075.
2009-08-05 06:19:09 +00:00
7976d84a3d
Remove external resources and make log files standalone, to simplify installation
...
This was SVN commit r7062.
2009-08-01 18:16:12 +00:00
e239d6c076
#Public Release: New elephant entities and Oasis map update.
...
This was SVN commit r7041.
2009-07-27 05:28:27 +00:00
833e57abb0
This was SVN commit r7040.
2009-07-27 05:04:52 +00:00
fa68ffd334
This was SVN commit r7039.
2009-07-27 05:02:55 +00:00
6937137341
Public release: New African Bush elephant and baby elephant.
...
This was SVN commit r7033.
2009-07-25 18:59:46 +00:00
9216c85ccc
This was SVN commit r7027.
2009-07-20 04:58:41 +00:00
b42c59d561
This was SVN commit r7026.
2009-07-19 23:52:09 +00:00
8edcc450ed
This was SVN commit r7025.
2009-07-19 23:09:10 +00:00
d1794fef88
#Terrain texture tweaks.
...
This was SVN commit r7012.
2009-07-18 00:29:22 +00:00
6146db7a3d
This was SVN commit r7005.
2009-07-16 22:00:30 +00:00
60c5beddc0
Change GUI text file encoding to utf-8, change line endings to native
...
This was SVN commit r6997.
2009-07-16 15:49:59 +00:00
3aafdeeaa2
Fix non-ASCII character in script
...
This was SVN commit r6995.
2009-07-16 10:32:58 +00:00
4c4bc53a91
Convert some line endings to native
...
This was SVN commit r6994.
2009-07-16 10:20:51 +00:00
0b17c32492
#Public release. New Spartan and Hypaspist shield textures. Tweaked the falcon textures.
...
This was SVN commit r6993.
2009-07-15 23:45:19 +00:00
382804965d
This was SVN commit r6989.
2009-07-14 18:39:36 +00:00
98b4ccf823
Fix typo in comment
...
This was SVN commit r6983.
2009-07-14 09:57:41 +00:00
547f8bfc9b
This was SVN commit r6982.
2009-07-14 00:20:26 +00:00
0b6ccbee59
This was SVN commit r6981.
2009-07-14 00:02:17 +00:00
31b7d24b32
This was SVN commit r6980.
2009-07-13 23:47:00 +00:00
6c3c6f5b35
This was SVN commit r6979.
2009-07-13 22:32:46 +00:00
a52ef2a8c1
This was SVN commit r6978.
2009-07-13 22:30:41 +00:00
90a7cfe55a
This was SVN commit r6977.
2009-07-13 22:00:18 +00:00
54291dfb68
This was SVN commit r6976.
2009-07-13 21:58:08 +00:00
64e7656d1b
This was SVN commit r6975.
2009-07-13 21:48:39 +00:00
d890294408
This was SVN commit r6974.
2009-07-13 21:47:30 +00:00
645a181a39
This was SVN commit r6973.
2009-07-13 21:32:56 +00:00
d9523a1a6f
This was SVN commit r6972.
2009-07-13 21:28:09 +00:00
27a64de4e9
This was SVN commit r6971.
2009-07-13 21:27:31 +00:00
b79a924e47
This was SVN commit r6970.
2009-07-13 21:24:15 +00:00
2eaddefd40
This was SVN commit r6969.
2009-07-13 21:22:49 +00:00
70b14f9aa4
This was SVN commit r6968.
2009-07-13 21:18:25 +00:00
fc22d14e8c
This was SVN commit r6967.
2009-07-13 20:45:28 +00:00
d007fd653d
This was SVN commit r6966.
2009-07-13 20:43:39 +00:00
16cd826df7
#Fixing a bunch of stuff for the Public release.
...
This was SVN commit r6965.
2009-07-13 20:33:04 +00:00
a90ddaf799
This was SVN commit r6964.
2009-07-13 20:28:29 +00:00
46ed941b23
This was SVN commit r6963.
2009-07-13 20:24:34 +00:00
b85f7133a1
This was SVN commit r6962.
2009-07-13 20:22:58 +00:00
1fdd525dc4
This was SVN commit r6961.
2009-07-13 20:22:44 +00:00
6436fcd7a1
This was SVN commit r6960.
2009-07-13 20:14:23 +00:00
c58277441c
This was SVN commit r6959.
2009-07-13 20:13:07 +00:00
3eb6ef0f94
This was SVN commit r6958.
2009-07-13 19:40:07 +00:00
5a6e75512d
This was SVN commit r6957.
2009-07-13 19:38:51 +00:00
f5c2b8c66a
This was SVN commit r6956.
2009-07-13 19:38:00 +00:00
dc9ac94909
#New cypress trees.
...
This was SVN commit r6946.
2009-07-12 00:39:55 +00:00
3c8c708a3f
This was SVN commit r6943.
2009-07-08 21:32:00 +00:00
32abe236dd
#Mediterranean Cypress Tree
...
This was SVN commit r6942.
2009-07-08 21:11:26 +00:00
449c9361e3
This was SVN commit r6941.
2009-07-08 19:20:38 +00:00
55c068122a
This was SVN commit r6940.
2009-07-04 04:03:19 +00:00
9e3b4276f9
Fixed build on Windows
...
This was SVN commit r6938.
2009-07-02 14:04:59 +00:00
4d4dc98bb5
# Integrated Actor Viewer tool into the Scenario Editor
...
and rewrote its UI in JS, but lost a few features (which could be added
back later)
This was SVN commit r6936.
2009-07-02 12:58:51 +00:00
78e511ebde
This was SVN commit r6933.
2009-06-27 03:53:44 +00:00
34d0f012e8
# Converted Atlas's object-settings UI into JavaScript.
...
(Note: This breaks the Actor Viewer, hopefully temporarily.)
This was SVN commit r6932.
2009-06-26 22:43:49 +00:00
4001fc083a
This was SVN commit r6927.
2009-06-26 00:50:52 +00:00
7492aad100
This was SVN commit r6926.
2009-06-25 18:28:25 +00:00
973c9b2165
Removed xmbcleanup (nowadays you can just delete the 'cache' directory instead)
...
This was SVN commit r6924.
2009-06-24 16:11:27 +00:00
ea29b5fac2
# Simplified local configuration changes.
...
default.cfg shouldn't be edited by normal users; local.cfg can be used
for any local tweaks.
Removed old profile files, since they add clutter and aren't useful yet.
This was SVN commit r6919.
2009-06-23 17:48:34 +00:00
cf17fe13ce
# Added test for old Collada import error.
...
This was SVN commit r6918.
2009-06-23 17:47:37 +00:00
6c53859af3
This was SVN commit r6917.
2009-06-20 22:22:38 +00:00
1e07a93c48
#Iberian Dock and Persian Special Building.
...
This was SVN commit r6916.
2009-06-20 21:32:28 +00:00
d1e13a86b1
#New Greek Civic Centre. :)
...
This was SVN commit r6915.
2009-06-20 21:26:47 +00:00
d82fc2f535
This was SVN commit r6914.
2009-06-20 20:14:49 +00:00
d6c28280e9
This was SVN commit r6913.
2009-06-20 19:06:03 +00:00
2019c12b0f
Initial attempt at describing licensing details
...
This was SVN commit r6911.
2009-06-20 17:45:51 +00:00
38d5d296c6
This was SVN commit r6905.
2009-06-12 04:38:53 +00:00
c1905d9ccc
This was SVN commit r6904.
2009-06-12 03:54:58 +00:00
93cd77756e
#More new construction foundations.
...
This was SVN commit r6903.
2009-06-11 00:39:49 +00:00
7cc6c0270b
This was SVN commit r6902.
2009-06-10 07:00:01 +00:00
908e816a98
#New foundation.
...
This was SVN commit r6901.
2009-06-10 02:06:03 +00:00
a2819b473a
#Tweaked some animation speeds.
...
This was SVN commit r6900.
2009-06-04 01:20:51 +00:00