7770b414b7
Fix hotloading of scripts with registered message handlers
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This was SVN commit r7307.
2010-02-05 21:40:08 +00:00
bd4cd244cf
Make -autostart=mapname more useful with new sim system
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This was SVN commit r7306.
2010-02-03 20:46:05 +00:00
258581c72c
Update contributors list
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This was SVN commit r7305.
2010-02-03 20:08:53 +00:00
e1b2a7f3ad
Fix errors and warnings with optimised builds
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This was SVN commit r7304.
2010-02-03 19:43:39 +00:00
50b79962ad
fix off-by-one error in wcscpy_s parameter list causing crash when copying error dialog text
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closes #454
Thanks to Erik for reporting this!
This was SVN commit r7303.
2010-02-03 11:01:58 +00:00
1fb9a1768e
Make CParamNode not return NULL pointers, based on patch from Puel
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Fixes #425 , #451
This was SVN commit r7302.
2010-02-02 23:01:17 +00:00
9829138e56
Handle pathfinding to inaccessible points better.
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Make the path debug display more useful.
This was SVN commit r7301.
2010-02-02 21:22:22 +00:00
cc0c3988d1
build fixes
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This was SVN commit r7300.
2010-02-02 13:57:52 +00:00
10f0432fdf
Fix Atlas startup crash with old simulation system
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This was SVN commit r7299.
2010-02-01 20:28:48 +00:00
0d12738452
Fix crashlog code so it doesn't always crash when trying to generate the crashlog
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This was SVN commit r7298.
2010-02-01 20:25:42 +00:00
e0ed8a1629
# Pathfinder updates
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More hacks so units follow paths relatively smoothly, and to avoid
pathfinding in simple situations
This was SVN commit r7296.
2010-01-30 13:11:58 +00:00
fa1fd65a3e
Add a hack in the pathfinder to pick more diagonal paths
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This was SVN commit r7295.
2010-01-29 23:20:42 +00:00
1678055edd
Fix build warnings
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This was SVN commit r7294.
2010-01-29 21:34:09 +00:00
6a2d237aad
# Initial pathfinder integration in new simulation system
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Minor extra terrain overlay features
This was SVN commit r7293.
2010-01-29 21:13:18 +00:00
a0ae9062d3
Convert footprint data in entity templates
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This was SVN commit r7292.
2010-01-29 21:07:15 +00:00
92df4d1793
Default to disabled-LOS mode with new simulation system
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This was SVN commit r7291.
2010-01-29 21:04:23 +00:00
3c2e80c698
Disable the default slide-down-hills behaviour
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This was SVN commit r7290.
2010-01-27 19:34:58 +00:00
c399dc277e
# Rough first version of GUI redesign
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Minor GUI engine cleanups
This was SVN commit r7289.
2010-01-27 19:20:34 +00:00
0e8698d652
Build fixes
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This was SVN commit r7288.
2010-01-27 19:05:02 +00:00
f011f0a3ce
Expose entity template data to GUI
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This was SVN commit r7287.
2010-01-25 23:43:58 +00:00
3f1dfce41b
Simplify GUI/simulation interface
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This was SVN commit r7286.
2010-01-25 22:31:43 +00:00
953fb41c82
# Basic in-game building placement with new simulation system
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This was SVN commit r7285.
2010-01-24 17:24:35 +00:00
0d9c9d646b
Updated entity template conversion script, to convert population costs and names and civs
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This was SVN commit r7284.
2010-01-24 17:20:23 +00:00
707539ad69
Don't scroll the game view when the mouse is outside the window
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This was SVN commit r7283.
2010-01-23 20:40:15 +00:00
68eafaee7f
Windows build fix
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This was SVN commit r7282.
2010-01-22 20:17:49 +00:00
4fed9b8242
# Added initial support for players and population counters in new simulation system, plus various infrastructure improvements.
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Merge from 22b478ffed8d.
Pure scripted interface definitions.
Entity creation from scripts.
Improved messaging system.
Messages on entity deletion.
Basic player entities.
Player ownership.
Bug fixes.
This was SVN commit r7281.
2010-01-22 20:03:14 +00:00
33882ab698
wdll_ver: safely deal with DLLs that don't have version information (OpenAL32's soft_oal doesn't, and we've renamed it to OpenAL32 to override the Creative implementation, so the system detect code tries to retrieve its version)
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snd_mgr: cleanup, initialize velocity
This was SVN commit r7280.
2010-01-22 14:22:09 +00:00
3e7c87c7b0
# Improved memory profiling on Linux
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Try yet again to make the malloc overrides less unreliable, and simplify
a bit
This was SVN commit r7278.
2010-01-22 11:22:26 +00:00
2794795024
Fix old entity scripts with new GUI system
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This was SVN commit r7277.
2010-01-15 16:47:08 +00:00
c8138208bf
# Object creation in Atlas with new simulation system
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Merge from 6e8efe8f706c
This was SVN commit r7276.
2010-01-14 20:36:29 +00:00
f5632af192
Fix Undo menu labelling in Atlas
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This was SVN commit r7275.
2010-01-14 20:11:43 +00:00
58e9176ef0
Fix malloc overrides to work better with a certain combination of glibc and libopenal
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This was SVN commit r7274.
2010-01-13 23:15:47 +00:00
43d5e122ab
clean up, update to newer DDS file definitions, tolerate slightly incorrect values of linearSize that are written by Bob's MacOSX DDS converter
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This was SVN commit r7271.
2010-01-11 20:53:12 +00:00
7e625d7b21
Fix build error, test-case bug
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This was SVN commit r7270.
2010-01-10 19:44:56 +00:00
17718981cf
Remove Crypto++ because it causes too much trouble. Replace with a custom MD5 implementation for simulation state hashing.
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This was SVN commit r7269.
2010-01-10 19:29:27 +00:00
e8008edf1c
Fix missing includes
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This was SVN commit r7267.
2010-01-10 11:31:31 +00:00
f8559e8c99
fix: if waiting for successful cancellation of the IO fails, then m_ovl must remain valid as well (thanks to Philip for pointing this out)
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This was SVN commit r7265.
2010-01-10 09:34:57 +00:00
8513d57151
fix: GetOverlappedResult on ReadDirectoryChangesW hangs on Vista unless hEvent is valid (instead wait with timeout)
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fix: return an error when called before the first watch is registered
(fixes error propagation)
This was SVN commit r7264.
2010-01-09 23:54:46 +00:00
e4be0892f8
fix: atlas calls ReloadChangedFiles before InitVfs, so safely handle directory watch requests before then (by checking for invalid completion port handle)
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fix: prevent a pending IO from writing into freed memory by waiting for
the CancelIo to complete
This was SVN commit r7263.
2010-01-09 22:32:27 +00:00
29c1f282ec
fix: shared_ptr dtor was calling delete on m_data, not delete[]
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fix: freeing DirWatchRequest while IO was in-flight caused memory
corruption. now CancelIO when destroying the request.
This was SVN commit r7262.
2010-01-09 20:06:32 +00:00
47420c363b
Windows build fix
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This was SVN commit r7260.
2010-01-09 19:45:35 +00:00
7c2e9027c2
# Rewrite of the game's simulation system
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Giant merge from
http://svn.wildfiregames.com/hg-source/file/5fb522019d5e
Infrastructure is largely complete, gameplay is largely missing
Disabled by default; use command-line flag "-sim2"
(Second attempt at commit...)
This was SVN commit r7259.
2010-01-09 19:20:14 +00:00
3339aea2a7
Add tooltip support to wxJS
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This was SVN commit r7258.
2010-01-07 19:38:05 +00:00
797c9e1644
Use a more thread-safe way of counting glibc memory allocations in the profiler
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This was SVN commit r7257.
2010-01-07 19:20:40 +00:00
caf2f72901
Cut down on some gratuitous memory allocations in the GUI
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This was SVN commit r7256.
2010-01-07 19:00:56 +00:00
8dca5f7320
Fix rtl_AllocateAligned on GCC. Add tests for it.
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This was SVN commit r7255.
2010-01-07 18:52:29 +00:00
d0e741b261
Add shader compilation timers
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This was SVN commit r7254.
2010-01-07 18:48:11 +00:00
a116670620
Remove unused wsdl field that doesn't exist in SDL
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This was SVN commit r7253.
2010-01-07 18:41:28 +00:00
48f0c9b5d7
Set svn:eol-style=native
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This was SVN commit r7252.
2010-01-07 17:42:56 +00:00
babab3124f
Add ERROR_ASSOCIATE for reporting VFS errors
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This was SVN commit r7251.
2010-01-06 20:18:07 +00:00