4f2d9ee128
Fixed bandboxed entity preference code from relying on parsing template names
...
New rules for preferences:
units
defensive
others
This was SVN commit r7857.
2010-08-06 00:29:58 +00:00
07615310f2
# Add rally points for newly-trained units, based on patch from evans.
...
Fixes #521 .
This was SVN commit r7849.
2010-08-05 10:20:47 +00:00
c39c4ac8d3
Ignore recently-deceased units more gracefully in makePrimarySelection
...
This was SVN commit r7848.
2010-08-05 10:07:00 +00:00
82b6449f8b
This was SVN commit r7847.
2010-08-05 06:47:14 +00:00
b0141436a5
This was SVN commit r7846.
2010-08-05 05:40:47 +00:00
65bcedb9fc
Load map descriptions from their XML file.
...
Add basic hold-fire stance, and use it for some test maps.
Add JSON data container to map XML files, to simplify the interaction
between scripts and maps.
Fix fixed-point printing so it roundtrips safely through map files.
Fix camera startup positions in old-format maps.
This was SVN commit r7844.
2010-08-04 21:15:41 +00:00
a5171d9145
Just display the delete button until the other commands are implemented
...
This was SVN commit r7843.
2010-08-03 01:54:16 +00:00
76e6b6dbe3
Made bandboxed selections more intelligent by preferring entities in this order:
...
1) units and animals
2) towers
3) buildings that are the same type as the first building
4) non-building entities
This was SVN commit r7840.
2010-08-01 21:50:03 +00:00
41ad5bd965
# Add corpse decay and building collapse.
...
Make 'delete' command kill the unit instead of destroying it.
Make projectiles vanish after a timeout.
Fix projectile landing positions with low framerates.
This was SVN commit r7837.
2010-08-01 17:38:01 +00:00
67e3a95d74
Added Delete Hotkey
...
Misc minor changes
This was SVN commit r7835.
2010-08-01 16:25:24 +00:00
aa2d305b6e
Added working delete button
...
This was SVN commit r7832.
2010-08-01 05:09:30 +00:00
dd2fcad2a2
Fixed fractional resources showing up in the GUI
...
This was SVN commit r7831.
2010-08-01 00:33:20 +00:00
cad0baed3c
Adjusted gather speeds
...
Rocks have more resources (500 -> 1000)
This was SVN commit r7830.
2010-08-01 00:06:40 +00:00
be59106400
Cleaned up code (slight redesign)
...
Added more wood to trees
Standard trees 100 -> 300
Special trees 300 -> 500
This was SVN commit r7829.
2010-07-31 21:46:25 +00:00
4883ddabc3
# Automatically gather from new resource after exhausting current one.
...
Fix error when gather target dies before the order is processed.
This was SVN commit r7827.
2010-07-31 21:21:42 +00:00
ba591b6d9f
Redesigned the selection GUI
...
No more groups of any kind
Max selection size increased to 32
Single click - deselects all others
Single click with shift key - deselects all that are not the same type
(only for one rank)
This was SVN commit r7826.
2010-07-30 22:19:43 +00:00
f625285386
Multiply more vision ranges by 4
...
This was SVN commit r7820.
2010-07-29 20:50:30 +00:00
22591ae210
Add combat test maps.
...
This was SVN commit r7818.
2010-07-29 20:40:04 +00:00
0cd0a1f584
# Add auto-attacking of nearby enemies.
...
Add general range-detection code.
Avoid unnecessarily computing 3D entity positions.
This was SVN commit r7817.
2010-07-29 20:39:23 +00:00
913404e4b2
Multiply vision ranges by 4 (convert from tiles to metres)
...
This was SVN commit r7816.
2010-07-29 20:26:26 +00:00
365c005394
Code cleanup
...
This was SVN commit r7815.
2010-07-29 18:22:58 +00:00
ff7ea96189
Code cleanup
...
This was SVN commit r7811.
2010-07-26 03:31:54 +00:00
e416fe18cd
Code cleanup and explicit number conversion
...
This was SVN commit r7802.
2010-07-24 22:09:59 +00:00
bc704b288a
Made Animal AI default to "PASSIVE" if its type was not found
...
Added rudimentary fishing for units and merchant ships
Adjusted resource gather rates
Improved Mountain Pass map
This was SVN commit r7799.
2010-07-24 20:26:25 +00:00
f8275d2ed7
Added "PASSIVE" state to the Animal AI
...
This was SVN commit r7790.
2010-07-23 15:25:28 +00:00
2f54e77e29
Updated gather treasure cursor
...
(created by Mario Machado aka mfmachado)
This was SVN commit r7789.
2010-07-22 22:18:49 +00:00
f81e6a2bbd
removed the fence around the walrus (very unnecessary, and quite silly, as well as not having any effect, not sure what to say about the walrus though =) ) as the fence as discovered by Brian wasn't part of the public SVN
...
This was SVN commit r7782.
2010-07-21 22:20:53 +00:00
9a6c020fce
Allowed selections with only one group to also show the unit stats area
...
Split unit cycle back to 2 functions
This was SVN commit r7781.
2010-07-21 21:02:21 +00:00
ef0a80623c
Fixed the resource type (wood -> wood.tree)
...
This was SVN commit r7780.
2010-07-21 20:41:35 +00:00
41e1652e10
Using .png for session cursors
...
Added .png version of cursors
Added gather treasure cursor
This was SVN commit r7779.
2010-07-21 20:35:26 +00:00
6af3f28ad4
Converted resources:
...
wood -> wood.tree
stone -> stone.rock
metal -> metal.ore
Added resource: metal.treasure
Renamed cursors and added placeholder treasure cursor
Fixed basic templates and Hellene actors to work with new resources
(need to fix Celt actors)
Fixed some warnings in the session scripts.
Added entity "Golden Fleece" placeholder
This was SVN commit r7778.
2010-07-21 18:51:27 +00:00
602c92beae
GUI support for queued orders
...
This was SVN commit r7776.
2010-07-21 17:13:04 +00:00
4e5c5e2d8f
# Rewrite unit AI code.
...
Use HFSM for unit AI.
Support queuing orders.
Automatically attack back when attacked.
Automatically gather from farms after building them.
This was SVN commit r7775.
2010-07-21 16:09:58 +00:00
8a1aa101c1
Slow down animals, so they don't pathfind quite so much.
...
Make farms a better size.
This was SVN commit r7774.
2010-07-21 16:05:48 +00:00
bd2fd6c713
Extend animal AI to all animals.
...
This was SVN commit r7771.
2010-07-20 08:45:09 +00:00
9674c3c0fe
Remove ScriptingHost initialisation code (share with ScriptInterface instead).
...
Fix GUI scripts to avoid strict warnings.
Rejig GUI/SpiderMonkey interface to use less custom code, and to work
with JSOPTION_VAROBJFIX.
Add event name to GUI event handler function names (visible in the
profiler).
This was SVN commit r7769.
2010-07-19 23:01:58 +00:00
544afca570
Delete some old unused GUI scripts
...
This was SVN commit r7767.
2010-07-19 22:55:30 +00:00
0be1713b2b
Made several changes to session GUI (cosmetic).
...
Up/down arrow sprites are usable as regular buttons now.
Selections now group ranked units together as a single group. This
feature can be toggled in the settings window. Depending on feedback, I
will probably choose one method over the other and remove the toggle.
New map - Mountain Pass (8 player)
It will need further polishing.
This was SVN commit r7766.
2010-07-19 21:23:12 +00:00
d9d2c33ec7
Fix tests
...
This was SVN commit r7765.
2010-07-18 16:06:52 +00:00
e19146cf25
# Added AI for chickens.
...
Add scripted HFSM system.
Add very basic animal AI.
Support script-only message types.
Add shift+D hotkey to toggle dev command panel.
This was SVN commit r7763.
2010-07-18 15:19:49 +00:00
5f366d798f
Added female citizens to civil center
...
Removed unneeded reference to portrait sheet for the Celts and Hellenes
advanced and elite units since they already inherit it
This was SVN commit r7762.
2010-07-16 14:22:18 +00:00
ae823038bd
Added <IconSheet></IconSheet> attribute to entities
...
Added icon_sheet attribute to GUI interface
Made session GUI reference template.icon_sheet
This was SVN commit r7761.
2010-07-16 02:45:22 +00:00
1f8459f717
Added new styles
...
Outlined player names to make them stand out more
(Probably will need a new font to get a good effect with the player
names)
This was SVN commit r7760.
2010-07-14 21:54:11 +00:00
d304807ac4
Authentic Greek unit names.
...
This was SVN commit r7752.
2010-07-14 07:57:58 +00:00
0ed5cf0355
This was SVN commit r7751.
2010-07-14 07:44:42 +00:00
90bfa8408e
This was SVN commit r7749.
2010-07-14 04:52:12 +00:00
5a2630be1d
This was SVN commit r7748.
2010-07-14 04:40:37 +00:00
828efdde8f
Tweaked the Hellene animation speeds
...
This was SVN commit r7737.
2010-07-11 20:00:14 +00:00
6b8924324a
# Added one of each civ centre unit for all players to techdemo-mp.xml (Multiplayer testing map)
...
This was SVN commit r7736.
2010-07-11 13:14:45 +00:00
0cb1fbe4d5
Fixed gathering from enemy farms instead of player owned farms
...
This was SVN commit r7735.
2010-07-11 01:25:50 +00:00
c0e915fd5d
# Added more resources to the techdemo-mp.pmp (multiplayer testing map) to make testing more fun (also added some underwater/shoreline texture)
...
This was SVN commit r7734.
2010-07-10 23:35:48 +00:00
27512039a7
Made units attack enemy foundations instead of trying to build them
...
This was SVN commit r7730.
2010-07-10 17:28:32 +00:00
9b88e46fce
Code cleanup
...
This was SVN commit r7727.
2010-07-09 00:19:36 +00:00
c50f2d6d40
If any units in a selection have the ability to perform a task, then that task will be available even if some of the units cannot perform it. Units that cannot, will simply move to the target.
...
This was SVN commit r7726.
2010-07-08 22:47:57 +00:00
778af99416
Fix NaNs when gathering from unsupported resource types.
...
Fall back to walking to the target when unable to perform the specified
command on it.
This was SVN commit r7723.
2010-07-08 20:08:08 +00:00
56e1802b81
Show message box when opening URL, since it might take a while to launch the browser
...
This was SVN commit r7721.
2010-07-08 18:46:39 +00:00
4b06ebd52d
Add basic help page into the main menu.
...
Add buttons to open the web site and IRC.
Tentatively allow Atlas to be launched from the menu.
Add some shutdown functions to support relaunching into Atlas without
having to restart the whole process.
This was SVN commit r7714.
2010-07-07 21:47:31 +00:00
db8dda7bda
Used Hele portrait sheet for units that begin with "camp"
...
Made button layout ever so slightly more efficient
Fixed some more Hellene animation speeds
This was SVN commit r7713.
2010-07-07 13:28:37 +00:00
7a58980ad6
Remove unneeded genericity
...
This was SVN commit r7712.
2010-07-07 10:47:20 +00:00
6bd38c1e5d
Report errors when hosting/joining fails
...
This was SVN commit r7709.
2010-07-06 20:51:45 +00:00
5d5cb02b21
Disable visible logging of network messages
...
This was SVN commit r7708.
2010-07-06 20:31:05 +00:00
dc5a78af30
Fix simulation test
...
This was SVN commit r7707.
2010-07-06 20:30:22 +00:00
31699e830d
Handle disconnections better.
...
Remove local sessions (just use ENet for everything instead) because
they add far too much complexity.
Fix memory leaks.
This was SVN commit r7706.
2010-07-06 19:54:17 +00:00
1bfb913a69
Fixed attempt to perform a string operation on a template instead of the template name
...
Worked on Hellene actor animation speeds
(They will still need some more tweaking)
This was SVN commit r7702.
2010-07-06 01:23:50 +00:00
5be1052ad0
Fixed a GUI selection display bug where the final element of a large selection was wrapping around and replacing the first selection group.
...
Added and removed some utility functions in session.js
This was SVN commit r7701.
2010-07-05 23:04:38 +00:00
669b230522
Re-enabled "remove from training queue" buttons since they work now
...
This was SVN commit r7697.
2010-07-05 16:56:30 +00:00
5d224bbeb6
Added tooltip to rank icon
...
Some code cleanup / rework
Minor fixes
This was SVN commit r7696.
2010-07-05 16:50:06 +00:00
dff694f0f0
Fix units spawning on top of each other.
...
Add type-safety to prevent that kind of bug happening again.
This was SVN commit r7691.
2010-07-04 17:19:38 +00:00
d764473844
Fixed resource quantities not showing for player owned units
...
This was SVN commit r7685.
2010-07-04 03:49:58 +00:00
22d7f871ed
Entities that have 0 resources remaining are now removed
...
This was SVN commit r7684.
2010-07-04 02:36:30 +00:00
3af3cbe99a
Fixed the GUI selection issue where killed units were not being removed from the selection or the selection display
...
This was SVN commit r7683.
2010-07-04 01:03:14 +00:00
065f0deea3
Added third row of buttons to layout
...
This was SVN commit r7679.
2010-07-03 16:51:20 +00:00
d98b0c21b4
Fix references to nonexistent celt_fortress
...
This was SVN commit r7678.
2010-07-03 15:51:32 +00:00
e23d4d232a
Added rank icon
...
Removed displayed rank name (functions still available)
Fixed error with color name
This was SVN commit r7675.
2010-07-03 15:06:31 +00:00
9332a20998
Add map for multiplayer testing
...
This was SVN commit r7674.
2010-07-03 14:55:32 +00:00
5bc3c4b751
Fix inheritance of construction/training lists.
...
This was SVN commit r7667.
2010-07-03 01:23:23 +00:00
be2e1b158a
Made player colors work for player names
...
Used civ name for the player name's tooltip
Created some additional utility functions
(finishing previous commit that was interrupted due to
some files being out of date)
This was SVN commit r7665.
2010-07-02 21:42:17 +00:00
051aa70940
Basic disconnection handling.
...
Pre-game chat.
Fix dynamic updates of focused input controls.
Allow scrollable texts to automatically scroll to the bottom.
Force usernames to be unique.
This was SVN commit r7664.
2010-07-02 21:28:48 +00:00
0d58a10604
Changed player 1 to "hele" to match units on Latium map
...
This was SVN commit r7663.
2010-07-02 03:10:14 +00:00
98a7d67b43
Player name now references actual player name (almost)
...
Added civ name to tooltip of player name
Player colors hacked in (to at least look consistent)
Made icons reference proper portrait sheets
This was SVN commit r7662.
2010-07-02 02:50:45 +00:00
0002a5befe
Extended access to existing player attributes
...
(this goes with previous commit - forgot to include it)
This was SVN commit r7661.
2010-07-02 02:46:32 +00:00
913c1b1946
Added getter methods for some existing attributes
...
This was SVN commit r7660.
2010-07-02 02:44:25 +00:00
8f48d0f007
Moved menu code out into:
...
menu.js
Moved selection details and unit commands code out into:
selection_details.js
unit_commands.js
Deleted some unused sprites
This was SVN commit r7659.
2010-07-01 20:31:47 +00:00
6d625fdc55
Added resource quantities to GUI for resource entities
...
Some code cleanup
This was SVN commit r7657.
2010-07-01 20:06:23 +00:00
5fec6c40dd
Set svn:eol-style native
...
This was SVN commit r7655.
2010-07-01 16:58:44 +00:00
1c0536bf08
# Refactored the networking code, and redesigned the game setup screen.
...
Major updates to most network classes.
Simplify CNetServer so it doesn't duplicate any client behaviour; all
players now run CNetClient.
Remove most player/slot management from networking code.
Wait for all players to finish loading before starting the simulation.
Remove CGameAttributes; attributes are now just a JS object.
Remove CPlayer; they are now just simulation entities.
Handle player colours via simulation system.
Add a default map for Atlas, so it always has something to load.
Move network documentation to Doxygen.
Remove lots of now-unused code.
This was SVN commit r7653.
2010-06-30 21:41:04 +00:00
303a3ff437
Fix line endings
...
This was SVN commit r7652.
2010-06-30 21:34:44 +00:00
1f7bb6c1fc
Applied new theme (thinWheatWindow)
...
Added bronze rectangles behind resources
Made queue panel resize if needed
This was SVN commit r7646.
2010-06-29 15:54:53 +00:00
26bdae945b
New style: thinWheatWindow
...
(same as wheatWindow, but thinner borders)
This was SVN commit r7645.
2010-06-29 15:51:11 +00:00
f21f8485e8
Added MAX_SELECTION_SIZE (24) to bandboxed selections
...
Cleaned up button layout code
This was SVN commit r7644.
2010-06-28 12:30:59 +00:00
21b1f1c965
Cut off panel on right side at 1024 for wide resolutions
...
Larger selection icons (Max of 16 now instead of 18)
This was SVN commit r7643.
2010-06-28 00:31:24 +00:00
e15f6120b1
Fixed minimap (z-value was making it unclickable)
...
Made stamina bar visible for player owned units only
This was SVN commit r7642.
2010-06-27 21:45:07 +00:00
08710e4dd6
New GUI design - marble edges instead of bronze edges
...
Overall layout changes (lower panel is shorter)
Moved presetting of shadows and fancy water into
session.xml from session.js using action on="Load"
This was SVN commit r7640.
2010-06-27 18:45:39 +00:00
a947ab5582
Fixed alignment issue with the left and right sides of the right marble border in the wheatWindowSand sprite
...
This was SVN commit r7639.
2010-06-27 18:40:44 +00:00
b80a3bece3
This was SVN commit r7638.
2010-06-27 18:28:16 +00:00
786bd5d11a
New basic GUI designed roughly off of AoE3 - ALPHA 1
...
Features:
-Basic menu and settings dialog
-New look for panel
-Multiple unit selections are now visible in GUI
This was SVN commit r7635.
2010-06-26 18:10:03 +00:00
f1d23f203e
Clone the current session GUI files
...
This was SVN commit r7634.
2010-06-26 17:11:04 +00:00
2c160e5bd8
Delete script scheduler, since it causes GC crashes and isn't used for anything important and could be implemented in pure JS instead.
...
This was SVN commit r7622.
2010-06-07 18:41:03 +00:00
5c9d0c17e2
Change default building placement angle by 45 degrees
...
This was SVN commit r7621.
2010-06-07 18:14:18 +00:00
d76a2e342b
Delete obsolete entity template files
...
This was SVN commit r7620.
2010-06-07 09:50:44 +00:00
c8edf0e9e2
This was SVN commit r7619.
2010-06-07 02:48:02 +00:00
37798136c2
Actor animation tweaks for Greek archers.
...
This was SVN commit r7618.
2010-06-07 02:43:09 +00:00
95fd92ad3a
This was SVN commit r7616.
2010-06-06 23:43:59 +00:00
965b661e81
This was SVN commit r7615.
2010-06-06 23:42:55 +00:00
f7d50b3f17
Try to fix animation speeds for a couple of units
...
This was SVN commit r7614.
2010-06-06 20:49:41 +00:00
72f0638a4b
Delete obsolete entity template files
...
This was SVN commit r7613.
2010-06-06 20:38:44 +00:00
23c92b7fe3
Fix actor viewer animation offsetting.
...
Fix attack animation drifts.
This was SVN commit r7612.
2010-06-05 22:23:28 +00:00
d3048906cb
# Unit animation improvements.
...
Animate props much more sensibly.
Move ammo code out of CUnit.
Move animation logic out of CModel.
Launch projectiles from the correct location.
Use entity's speeds and sounds in actor viewer.
Add -nosound option to disable audio, and allow audio by default in
Atlas.
Remove some obsolete options.
This was SVN commit r7609.
2010-06-05 00:49:14 +00:00
7af705435f
Some custom maps
...
This was SVN commit r7598.
2010-05-30 21:16:32 +00:00
7dca91f26b
# Various changes to the text rendering system.
...
Rewrite font builder tool to be much simpler and to support more text
effects.
Change GUI to use new set of fonts.
Switch font textures from TGA to PNG so they're easier for the font
builder to create.
Support RGBA font textures (for e.g. stroked text).
Greatly improve text rendering performance by using vertex arrays.
Fix rendering code leaving vertex buffers bound.
Add 'clip' property to GUI text objects, to disable clipping when
rendering.
Delete part of unused console function registration system.
This was SVN commit r7595.
2010-05-30 13:42:56 +00:00
e6cab58194
Add map for testing terrain passability and movement costs
...
This was SVN commit r7591.
2010-05-27 23:32:59 +00:00
11a20e1bcf
# Handle terrain passability and movement costs in pathfinder.
...
Simplify terrain code (remove Handle indirection).
Delete unused terrain properties.
This was SVN commit r7590.
2010-05-27 23:31:03 +00:00
47a03c3397
Replace JS_Enumerate with manual enumeration, to avoid its memory allocations.
...
Use LookupProperty to avoid having to check for getters.
Add a quicker method of rooting many script values.
This was SVN commit r7579.
2010-05-25 18:24:12 +00:00
5c3a59234c
Fix OOS errors when placing buildings.
...
Allow script components to supply custom serialization objects.
This was SVN commit r7571.
2010-05-22 23:02:07 +00:00
739b25dc22
Fix script error when audio is disabled
...
This was SVN commit r7567.
2010-05-22 14:29:55 +00:00
ab7c9a9879
Generic ambience
...
This was SVN commit r7560.
2010-05-21 15:15:34 +00:00
4f13623099
Implementation of basic ambient sounds
...
This was SVN commit r7559.
2010-05-21 15:13:35 +00:00
6e6ae573e4
Delete old session GUI files.
...
This was SVN commit r7558.
2010-05-20 20:17:46 +00:00
c684c211a2
# Basic experimental multiplayer integration with new simulation system.
...
Add new turn manager that should be more correct and potentially more
efficient.
Remove evil CNetServer/CNetClient multiple inheritance of CTurnManager.
Add multiplayer autostart.
Various minor cleanups.
This was SVN commit r7551.
2010-05-20 00:59:01 +00:00
8c1a3f7c8a
Protect against missing globals when loading GUI in unusual ways
...
This was SVN commit r7550.
2010-05-20 00:57:03 +00:00
cdcee291cf
Convert all remaining entity template data to new file format.
...
Add dummy component implementations for new data.
Partly support multiple weapons for a single unit.
This was SVN commit r7547.
2010-05-15 21:07:52 +00:00
91522c6f58
This was SVN commit r7539.
2010-05-12 04:42:32 +00:00
434248167b
Fix warnings in tests
...
This was SVN commit r7535.
2010-05-10 09:52:35 +00:00
ecccf4c0d7
Added <soundgroup> for cavalry steps XML and added Run to infnatry
...
This was SVN commit r7534.
2010-05-10 00:17:24 +00:00
86d117d623
Introduced a infantry "run" XML file
...
This was SVN commit r7533.
2010-05-10 00:15:29 +00:00
afe29fdadf
Fix errors and inconsistencies in entity template XML files
...
This was SVN commit r7532.
2010-05-09 21:46:41 +00:00
c0a0e0bdbd
Make the session GUI slightly more resilient to broken data files
...
This was SVN commit r7531.
2010-05-09 21:43:24 +00:00
549ff09c8b
Added XML for generic animal death and fixed horse death xml
...
This was SVN commit r7529.
2010-05-09 18:34:40 +00:00
8defd5aaa3
Fix footstep sounds
...
This was SVN commit r7528.
2010-05-09 14:45:19 +00:00
037770a2a3
Fix use of 'undefined' sound group on death.
...
Warn about implicit script/native type conversions.
This was SVN commit r7527.
2010-05-09 13:56:06 +00:00
4daf1ea92c
Adjusted the levels so this was a little more present in the overall mix
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This was SVN commit r7526.
2010-05-09 01:46:46 +00:00
a9ae34e864
Fixed mounted folder structure to reflect the other entities and added mounted deaths with xml
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This was SVN commit r7525.
2010-05-09 01:38:33 +00:00
328f711dc4
Added "gathering.xml" which now references to audio/resource/farming/ in order to share hoeing sounds for the alpha release
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This was SVN commit r7524.
2010-05-09 01:23:26 +00:00
1738da1c3e
Add 'pause' command back into new session GUI
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This was SVN commit r7523.
2010-05-09 01:13:56 +00:00
145a4b65aa
Fixed walking sound to match animation and to fix a phase issue when multiple instances are played at the same time
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This was SVN commit r7522.
2010-05-09 01:12:43 +00:00
549ec9d561
Fix units attacking rocks and trees instead of gathering resources from them
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This was SVN commit r7520.
2010-05-09 00:44:33 +00:00
c75029b6ab
Allow shift+click for multiple building placement
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This was SVN commit r7519.
2010-05-09 00:25:03 +00:00
3c75dba1b8
Clean up some svn:executable flags
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This was SVN commit r7518.
2010-05-08 23:17:08 +00:00
b821f7a289
Add hotkey "M" to toggle in-game music
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This was SVN commit r7515.
2010-05-08 17:51:01 +00:00
e73a3cff78
Add some robustness against broken data
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This was SVN commit r7505.
2010-05-07 15:56:24 +00:00
c34392053f
# Add a demo map with all units on it.
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Support XML-only maps with simple flat terrain.
This was SVN commit r7501.
2010-05-03 19:13:58 +00:00
d485ecafdc
Optimise pathfinder tile storage a bit (improves speed by maybe 10%).
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Increase the maximum search tile limit (reduces worst-case speed by
lots).
This was SVN commit r7495.
2010-05-02 20:14:09 +00:00
e140aa7baf
Avoid running the old simulation code in the background when it's not needed.
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Optimise GUI updates to only occur when necessary.
Switch to more peaceful music after starting the game.
This was SVN commit r7492.
2010-05-01 16:20:58 +00:00
1b51cf7ad5
Fix obstruction shapes for some buildings
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This was SVN commit r7487.
2010-05-01 09:44:28 +00:00
d0bcb06d1c
Add a map for testing pathfinding.
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This was SVN commit r7485.
2010-04-29 23:36:43 +00:00
cfae58928f
# New unit movement system, which does a far better job of approaching targets and avoiding obstacles.
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Add short-range vertex-based pathfinder.
Integrate new pathfinder into unit motion code.
Change obstruction system to get rid of circles, and differentiate
structures from units.
Make PositionChanged messages synchronous.
Try to prevent some accidental float->int conversions.
This was SVN commit r7484.
2010-04-29 23:36:05 +00:00
08720c9a58
Convert minimap data in entity templates
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This was SVN commit r7481.
2010-04-23 18:37:37 +00:00
f4ad5906c9
# Display units on the minimap
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This was SVN commit r7480.
2010-04-23 18:36:48 +00:00
dd809f83e8
# Add documentation of the entity template XML file format.
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Simplify the format a bit.
Use less <interleave> in the RNG so that error reports become
understandable.
Fixes #491 .
This was SVN commit r7478.
2010-04-23 16:09:03 +00:00
116645ff74
Update the entity templates to a slightly cleaner format
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This was SVN commit r7477.
2010-04-23 16:07:45 +00:00