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Commit Graph

11012 Commits

Author SHA1 Message Date
8bd54eef71 Handle nested garrison holder death properly.
This was SVN commit r12672.
2012-09-13 22:47:47 +00:00
71cfdec62b Removes obsolete reference to wxjs and adds Mongoose to LICENSE.txt
This was SVN commit r12671.
2012-09-13 19:03:48 +00:00
f732fd801e A bunch of stuff.
This was SVN commit r12670.
2012-09-13 18:22:09 +00:00
710ed7adb6 Some AI name stuffs.
This was SVN commit r12669.
2012-09-13 17:24:47 +00:00
c78ab91740 This was SVN commit r12668. 2012-09-13 17:13:17 +00:00
064c28408d Fixing some tooltips from changeset 513876ffd6
This was SVN commit r12667.
2012-09-13 06:21:01 +00:00
4365cc639d Default ai player names patch: Codes. Fixes #1582.
This was SVN commit r12666.
2012-09-13 06:18:01 +00:00
513876ffd6 Default ai player names patch: Names
This was SVN commit r12665.
2012-09-13 06:17:03 +00:00
41e5f88aae Support appending and global selection via the 'find idle' keys.
This was SVN commit r12664.
2012-09-12 21:37:04 +00:00
958fce0438 Prevent naval gatherers from trying to reach land drop sites.
This was SVN commit r12663.
2012-09-11 21:03:08 +00:00
7ff34fedc4 Turn formation Gather orders into GatherNearPosition if necessary.
This was SVN commit r12662.
2012-09-11 00:56:23 +00:00
820d6856ee Map updates. Made "Reservoir" a demo map.
This was SVN commit r12661.
2012-09-10 17:21:09 +00:00
34b9bd4bca Reservoir test map.
This was SVN commit r12660.
2012-09-09 21:15:54 +00:00
fdc3322eec New treasure icon
This was SVN commit r12659.
2012-09-09 20:46:54 +00:00
fef2bdf39b Removed unused file
This was SVN commit r12658.
2012-09-09 19:41:32 +00:00
0784d75dfe Removed out-of-date, often-forgotten civilization count.
This was SVN commit r12657.
2012-09-09 18:52:47 +00:00
37cdcdc6fa Removing use of textureGrad function in shaders, as it requires too new a version of OpenGL.
This was SVN commit r12656.
2012-09-09 14:53:34 +00:00
6528751875 Fix non-pch build. Fixes #1664.
This was SVN commit r12655.
2012-09-09 13:51:04 +00:00
25682da568 Improving the layout of "Unknown" random map. Improving the random biome system. Adding "Unknown Land" random map.
This was SVN commit r12654.
2012-09-09 08:38:36 +00:00
7618625884 Tweaking Persian Highlands random map.
This was SVN commit r12653.
2012-09-09 07:19:11 +00:00
8e71ae35e7 Fixing the texture parameter of iceberg.
This was SVN commit r12652.
2012-09-09 04:28:35 +00:00
7d8ef7a2ef Add support for non-integer GarrisonHolder regen rates; round health up in the GUI. Refs #1633.
This was SVN commit r12651.
2012-09-09 00:52:10 +00:00
502311fe5c Normal and spec maps for Tropic Cliff B.
This was SVN commit r12650.
2012-09-08 23:39:47 +00:00
2797cacd21 Ship tech and temple tech tweaks
This was SVN commit r12648.
2012-09-08 21:50:07 +00:00
5456e75761 New background textures
This was SVN commit r12647.
2012-09-08 21:44:29 +00:00
8c1b51bdda Garrison healing tech for temples
This was SVN commit r12646.
2012-09-08 20:22:31 +00:00
411884f607 Small nerf to all warships. Less attack and range
This was SVN commit r12645.
2012-09-08 19:48:35 +00:00
ae3c9fb318 Three new technologies for ships
This was SVN commit r12644.
2012-09-08 19:20:26 +00:00
779a33ee30 Water and waterfall shaders, materials and examples.
This was SVN commit r12643.
2012-09-08 18:56:13 +00:00
1fec7c382b Respect the queued flag for garrison orders.
This was SVN commit r12642.
2012-09-08 16:17:25 +00:00
3c6bce057e Fixing the buggy passageMaker function. Smoothing the edges of the passes.
This was SVN commit r12641.
2012-09-08 10:04:20 +00:00
326e4a75d6 Committing FeXoR's new fortress arrangement for Fortress random map. Fixes #1654.
This was SVN commit r12640.
2012-09-08 08:20:27 +00:00
1fce30839f zero out buffers before loading sounds
This was SVN commit r12639.
2012-09-08 02:54:49 +00:00
df0c4559ad silence repeated errors when buffers don't allocate, fix up reference counting
This was SVN commit r12638.
2012-09-07 12:05:29 +00:00
d04f737c5e Putting a check for bad texture references, in case anyone tries to use old-style texture tags in actors.
This was SVN commit r12637.
2012-09-06 21:05:34 +00:00
ef2c9e338d LeaveFoundation should put formation members into a discrete state to avoid prematurely disbanding.
This was SVN commit r12636.
2012-09-04 23:27:06 +00:00
b3d85df2fd Adds notes about a few currently useless special buildings
This was SVN commit r12634.
2012-09-04 19:56:27 +00:00
323d7b207e Completely hide deprecated AIs for now.
This was SVN commit r12633.
2012-09-04 17:41:46 +00:00
3efb235725 And re-enabling the stuff disabled for debugging 2
This was SVN commit r12632.
2012-09-04 17:30:01 +00:00
10101b138d And re-enabling the stuff disabled for debugging
This was SVN commit r12631.
2012-09-04 16:59:03 +00:00
3cdf49c75f Changing texture for this tree top.
This was SVN commit r12630.
2012-09-04 16:57:17 +00:00
8b10290f78 Disabling some LOD stuff to track down Deiz's bug (as a result, parallax also temporarily disabled)
This was SVN commit r12629.
2012-09-04 15:55:36 +00:00
1ba858bf6e More on that bug (warning: renderer temporarily slower)
This was SVN commit r12628.
2012-09-04 12:34:02 +00:00
f92cda7a91 Testing something different in the hope it helps with a bug reported on the forums
This was SVN commit r12627.
2012-09-04 11:09:36 +00:00
6adccf3660 Hide unusable AIs from the default match setup drop-down list.
This was SVN commit r12626.
2012-09-04 07:09:36 +00:00
25f7012f0c Squished the match setup player display a bit, to better show longer names at low resolutions.
This was SVN commit r12625.
2012-09-04 07:01:11 +00:00
0a0a49eb09 Explicitly store whether whether a unit is moving, as formation members don't finish moving as normal.
This was SVN commit r12624.
2012-09-04 03:57:22 +00:00
0eeb187609 Mauryan units can build elephant stables now.
This was SVN commit r12623.
2012-09-04 00:57:05 +00:00
3efc51b9f2 Clarified Worker Elephant tooltip.
Increased Worker Elephant builder speed.

This was SVN commit r12622.
2012-09-04 00:37:16 +00:00
88f1145368 Acropolis 1 now uses Aegis Bot.
This was SVN commit r12621.
2012-09-03 23:56:52 +00:00