8eadd4e25f
#Ship balance.
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This was SVN commit r9598.
2011-06-09 05:06:34 +00:00
24b0e1cafb
This was SVN commit r9597.
2011-06-08 21:12:57 +00:00
f1c1f400c9
Lots of Helmet stuff.
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This was SVN commit r9596.
2011-06-08 07:18:52 +00:00
24cca252e3
Ranged units always face their targets when attacking. fixes #831
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This was SVN commit r9595.
2011-06-06 22:08:26 +00:00
43d817bc22
--
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This was SVN commit r9593.
2011-06-06 19:39:19 +00:00
9906a86a2e
Support double-click on unit group buttons. patch by Merolum. fixes #805 .
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This was SVN commit r9592.
2011-06-06 19:31:34 +00:00
6b0cbd10c3
Finished the new Cycladic Archipelago map.
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Added promotion animations to some units.
Added triple-click to Hypaspists and Roman Legions.
This was SVN commit r9591.
2011-06-06 00:46:58 +00:00
18dd17ea4a
fixed a Scipio animation problem. Edited some Roman stuff.
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This was SVN commit r9590.
2011-06-05 23:54:01 +00:00
d0560bd93e
Playtesting a water map, I came to the conclusion that ships took way too long to build.
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This was SVN commit r9589.
2011-06-05 20:38:01 +00:00
304d4e82f0
(minor) fix an animation event value
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This was SVN commit r9588.
2011-06-05 20:03:44 +00:00
d892403f90
Adjusted the look of the Persian temple.
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This was SVN commit r9587.
2011-06-05 05:57:28 +00:00
091cba16c6
Flipped the Iberian Civ Centre so it faces the correct way.
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This was SVN commit r9585.
2011-06-05 01:52:25 +00:00
916b4b7e92
Pureon's map, with my edits. Now turning it back over to him for his own edits.
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This was SVN commit r9584.
2011-06-04 04:19:36 +00:00
97528d25f1
This was SVN commit r9583.
2011-06-04 03:14:49 +00:00
6feb143e61
OS X compile fix
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This was SVN commit r9582.
2011-05-30 23:06:16 +00:00
ef74ad7f7b
OS X compile fix (hopefully): add definition for O_DIRECT
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This was SVN commit r9581.
2011-05-30 21:49:33 +00:00
034881d30c
sync with work. simplify wnuma, refactor+fix topology (bugs: APIC IDs array didn't correspond to OS processor number; couldn't handle noncontiguous APIC ID field values)
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This was SVN commit r9580.
2011-05-30 13:00:20 +00:00
f25407e7fb
Fix typo
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This was SVN commit r9579.
2011-05-30 11:51:14 +00:00
8ecf3aa1b5
Bumped up the Wood in trees from 150 to 200.
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Reoriented the Carthaginian House C to face South East.
Working on a new version of Cycladic Archipelago II.
This was SVN commit r9578.
2011-05-30 01:50:49 +00:00
ce647cf8e3
Add a manifest hack to fix building in VC2008+, when loading DLLs built in VC2005
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This was SVN commit r9576.
2011-05-29 21:13:21 +00:00
59124006c8
Work around problem with quote keys in Windows on an Apple machine
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This was SVN commit r9575.
2011-05-29 21:12:09 +00:00
c2677b4bb0
Upgrade game and build system to ENet 1.3
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This was SVN commit r9574.
2011-05-29 20:57:28 +00:00
e3d87b0375
remove no longer necessary lowlevel wsock implementation (superseded by enet) since the delay load hook isn't compatible with a DLL packaging of enet.
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-> cstr serialization uses lib/byte_order.h instead of htons; removed
hostname/IP from system_info (Philip agrees its utility is negligible)
This was SVN commit r9572.
2011-05-29 19:59:51 +00:00
acb48663d7
Windows fixes
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This was SVN commit r9570.
2011-05-29 18:14:52 +00:00
6bdafee6a0
Update Atlas sidebar buttons slightly
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This was SVN commit r9569.
2011-05-29 16:36:15 +00:00
fa7855f3d9
Delete now-unused wxJavaScript library
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This was SVN commit r9568.
2011-05-29 15:46:07 +00:00
a81f180dd6
Remove Atlas UI scripting support
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This was SVN commit r9567.
2011-05-29 15:43:08 +00:00
dc2035efc9
Move Atlas map settings from JS to C++.
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Replace New dialog box with separate tools for resizing maps and
replacing terrain textures, to provide more power and to simplify the
problem of initialising map settings.
Fix engine to cope with dynamic map resizing.
Add JSON support to AtObj, to let C++ interact with JSON more easily.
This was SVN commit r9566.
2011-05-29 15:02:02 +00:00
1618aa9c36
Add missing file for actor viewer
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This was SVN commit r9565.
2011-05-29 14:57:54 +00:00
f1c4904071
Map tweaks.
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Rain particle experiment.
This was SVN commit r9564.
2011-05-28 21:21:36 +00:00
ea36fdad2d
New forestfloor texture for Mediterranean biome.
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This was SVN commit r9563.
2011-05-28 16:56:59 +00:00
bb5a66ac35
Moved Gambia River map to Public.
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Moved Fog sky to Public.
Made separate fish entities.
This was SVN commit r9562.
2011-05-28 03:16:26 +00:00
0f616d42c6
This was SVN commit r9561.
2011-05-28 03:09:40 +00:00
9b70228997
Updated the terrains of The Massacre of Delphi.
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New "Gambia River" map using Tropic terrains.
This was SVN commit r9560.
2011-05-28 02:47:17 +00:00
07e307c49a
Move Atlas's terrain and object sections from JS back into C++, per http://www.wildfiregames.com/forum/index.php?showtopic=14741
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This was SVN commit r9559.
2011-05-27 21:56:43 +00:00
4496fcd2df
Restore some old Atlas files
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This was SVN commit r9558.
2011-05-27 21:48:23 +00:00
755802d0ce
Fix build errors
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This was SVN commit r9556.
2011-05-27 13:32:34 +00:00
5da713af2f
Removes debugging output from Latium rms
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This was SVN commit r9555.
2011-05-27 03:55:01 +00:00
1bf2598429
Fixes square maps to behave like circular maps and fit within the circle. Fixes #822
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This was SVN commit r9554.
2011-05-27 03:04:59 +00:00
293f7cbae0
This was SVN commit r9553.
2011-05-26 03:16:14 +00:00
a3705a7d11
Updated SMOKE particles. They look much much nicer now. Enjoy!
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This was SVN commit r9552.
2011-05-26 02:27:34 +00:00
2c05745c7d
Flipped the Celt Barracks so it points to the "front" where units come out.
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This was SVN commit r9551.
2011-05-26 00:44:58 +00:00
34186dd017
refactor file interface. requires workspace update
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- separate file_system_util into vfs functions (-> vfs/vfs_util) and
file_system (avoids ugly fs_util namespace prefix)
- get rid of non-portable O_BINARY_NP etc. flags
- use standard O_WRONLY etc. flags instead of LIO_WRITE; but avoid the
need for specifying O_CREAT|O_TRUNC
- only open files for aio when O_DIRECT is specified (which 0ad does
not) - avoids wasting time and security issues
- return file descriptor directly instead of via output param
- waio: safer FCB mechanism that avoids mixing descriptors between lowio
and aio
This was SVN commit r9550.
2011-05-25 10:39:13 +00:00
ceea205782
This was SVN commit r9549.
2011-05-25 05:45:49 +00:00
7600c3862b
refactor gfx detection code (interface), allow exporting from DLL (required at work)
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This was SVN commit r9546.
2011-05-24 14:17:47 +00:00
f1a1f023df
reinstate aligned_allocator.h (required at work)
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further fixes to preserve the last error while building error messages
somewhat more accurate NUMA factor computation
This was SVN commit r9545.
2011-05-23 14:10:45 +00:00
d7f4935dce
This was SVN commit r9544.
2011-05-23 01:50:45 +00:00
2239a261ee
Last new Greek house variant.
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This was SVN commit r9543.
2011-05-23 01:48:22 +00:00
003037e102
Moves "new" terrains elsewhere and reverted the Medit terrains back. I wasn't happy with how the new ones were blending with all the other textures and realized I'd have to redo all the others as well.
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This was SVN commit r9542.
2011-05-22 01:59:15 +00:00
501f72ec0c
Map updates. Terrain updates.
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This was SVN commit r9541.
2011-05-21 05:51:28 +00:00