|
0a4c838185
|
Exciting space->tab transformations
This was SVN commit r1265.
|
2004-10-21 15:04:19 +00:00 |
|
Calefaction
|
50dee130ae
|
Updated to properly support LOD bias settings in config. Fixes mipmap blurryness.
This was SVN commit r1254.
|
2004-10-17 21:01:00 +00:00 |
|
notpete
|
81c829ec4c
|
Minor changes.
This was SVN commit r1217.
|
2004-10-06 18:44:47 +00:00 |
|
|
cb11ff27c2
|
startServer() display corruption bug, bug #28
This was SVN commit r1202.
|
2004-09-28 16:01:11 +00:00 |
|
Calefaction
|
4e93961f92
|
Minot change. The renderer now no longer does any work unless the game state is indicated as "started" by g_Game->IsGameStarted()
This was SVN commit r1199.
|
2004-09-26 04:05:35 +00:00 |
|
|
18e016578d
|
fix tex_load return value check - Handle invalid <==> <= 0
This was SVN commit r1153.
|
2004-09-19 11:39:47 +00:00 |
|
|
167a077bc2
|
fix headers: ogl_tex.h is user-level texture stuff, tex.h is only the texture loader.
this came up due to header change - some unnecessary stuff isn't
included by default anymore.
This was SVN commit r1152.
|
2004-09-19 11:38:54 +00:00 |
|
|
9cd4cab693
|
A few log categories
This was SVN commit r994.
|
2004-08-15 20:57:31 +00:00 |
|
|
138df056bd
|
Fixed invalid GL code
This was SVN commit r924.
|
2004-08-06 15:01:23 +00:00 |
|
|
b2afef529c
|
Introducing: The Pre-Game State. The game instance is not created on program load as before, but can be started by JS functions.
This was SVN commit r912.
|
2004-08-05 13:07:51 +00:00 |
|
|
fe1bee706b
|
Fixed loads of /W4 warnings, because it's easier than doing anything useful. Added some asserts to check potentially dangerous assumptions, implemented a few missing bits of code, adjusted some comments, etc.
This was SVN commit r814.
|
2004-07-24 14:04:40 +00:00 |
|
MarkT
|
6d8b9e33ef
|
Minor additions: Added hotkeys to GUI buttons, camera bookmarking (not sure if this system will stay), shoring up some JS error checking, moved a bunch of constants into the config file and added a new rotation mode.
This was SVN commit r804.
|
2004-07-22 16:18:12 +00:00 |
|
|
d0ba052464
|
Fixed subtle bug
This was SVN commit r772.
|
2004-07-18 16:06:10 +00:00 |
|
|
82de48832e
|
MICROLOG function for high-speed logging of everything that happened just before a crash
This was SVN commit r761.
|
2004-07-15 19:29:56 +00:00 |
|
|
c62940201f
|
Removed trailing newlines in log messages
This was SVN commit r705.
|
2004-07-11 16:05:58 +00:00 |
|
|
5cca6d753a
|
found GL error by adding oglPrintError everywhere; now removed agian
This was SVN commit r511.
|
2004-06-15 02:43:38 +00:00 |
|
MarkT
|
e4fe4ed602
|
JS Interface to entities. It even partially works now.
This was SVN commit r469.
|
2004-06-10 22:24:03 +00:00 |
|
notpete
|
a7d0c194ad
|
Reworked model and terrain rendering to use new VertexBuffer classes; many other smaller changes.
This was SVN commit r411.
|
2004-06-07 19:53:58 +00:00 |
|
|
c7a84e84be
|
added precompiled.h everywhere
This was SVN commit r392.
|
2004-06-03 18:38:14 +00:00 |
|
MarkT
|
d32be2011f
|
Pathfinding tweaks; coldet fixes.
This was SVN commit r379.
|
2004-06-03 02:20:48 +00:00 |
|
|
1eaadd38aa
|
ran everything though mark's newline stomper.
This was SVN commit r322.
|
2004-05-30 00:46:58 +00:00 |
|
notpete
|
2d0ce81aee
|
Optimistic bogus newline fix.
This was SVN commit r317.
|
2004-05-29 23:35:46 +00:00 |
|
notpete
|
6f20408595
|
Moved from terrain; contains a whole load of changes related to shadows, props and animation.
This was SVN commit r302.
|
2004-05-29 20:51:42 +00:00 |
|