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Commit Graph

3 Commits

Author SHA1 Message Date
da5c66e7c5 Manual build.
Modified shaders to avoid GLSL linker bug in some NVIDIA drivers.

This was SVN commit r5583.
2008-01-26 00:43:50 +00:00
f160fe1469 instancing.xml doesn't need shlight.vs (thanks to Philip for pointing it out)
This was SVN commit r3108.
2005-11-06 17:36:58 +00:00
875cb3bca1 Add ARB_vertex_shader specific functions to glext_funcs.h
Add an "instancing" model renderer to improve rendering of
non-transparent,
unanimated models. This renderer is used when the vertexshader path is
rendering path is used.

This was SVN commit r3052.
2005-10-30 00:22:22 +00:00