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51312f84c4
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Add gradient to tip image
Resize tip images to fill out rectangle
This was SVN commit r8707.
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2010-11-27 08:44:03 +00:00 |
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1197d7872e
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Redone tips screenshots. New shadow overlay.
This was SVN commit r8705.
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2010-11-27 08:02:54 +00:00 |
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55b6fbc669
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4th tip. Made tip images use transparency.
This was SVN commit r8702.
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2010-11-27 07:00:06 +00:00 |
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8bcf6b782f
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tips
This was SVN commit r8701.
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2010-11-27 06:09:55 +00:00 |
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90b4e85b51
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New Chinese ships for a mod some of the guys are working on.
This was SVN commit r8700.
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2010-11-27 04:56:20 +00:00 |
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db22548ecb
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New loading screen style (may need more polishing)
This was SVN commit r8699.
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2010-11-27 03:07:48 +00:00 |
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e5d5a76384
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This was SVN commit r8696.
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2010-11-26 10:21:59 +00:00 |
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cc3d9de386
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New berry bushes. Finished Cycladic Archipelago.
This was SVN commit r8695.
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2010-11-26 07:08:18 +00:00 |
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710c32b712
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New Persian sails.
This was SVN commit r8693.
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2010-11-26 04:12:15 +00:00 |
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959da16fdf
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New texture for the Roman Quinquereme (and remapped mesh). The ekdromos now slings his shield onto his back when he throws his spears.
This was SVN commit r8692.
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2010-11-26 03:09:23 +00:00 |
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35344e243e
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Wrinkles for the Celt sail textures.
This was SVN commit r8691.
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2010-11-26 00:53:03 +00:00 |
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7820c51673
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#New loading screen assets.
This was SVN commit r8688.
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2010-11-25 06:51:01 +00:00 |
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8fe513aba5
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1) Added decals to some Iberian buildings. 2) New Greek house variations. 3) skeleton eyecandy thing.
This was SVN commit r8686.
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2010-11-24 06:04:03 +00:00 |
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8148987e59
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Added the "cheering" idle animations to the Celt super infantryman so people can see the animations that we could use for capturing buildings and leveling-up.
Also added a skull eyecandy object. lol
This was SVN commit r8685.
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2010-11-24 03:09:16 +00:00 |
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180ab8a748
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#New Celt ships.
Some new siege engines. Caution: They need a lot of work.
This was SVN commit r8682.
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2010-11-23 02:54:38 +00:00 |
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ed5d91e71f
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blood
This was SVN commit r8668.
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2010-11-20 21:09:11 +00:00 |
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35e43e133b
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This was SVN commit r8667.
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2010-11-20 21:06:28 +00:00 |
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eeb9fc2145
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Resized the Persian trireme a little.
This was SVN commit r8665.
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2010-11-20 19:48:44 +00:00 |
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fee8668887
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PMDs can't use 'root' prop point, so I removed the blood prop.
This was SVN commit r8664.
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2010-11-20 19:48:10 +00:00 |
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c6491b1916
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Added blood to animal deaths. Muahahahahahahaha.
This was SVN commit r8659.
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2010-11-20 09:31:14 +00:00 |
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3d3720026a
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Updated Saharan Oases with some more starting treasures, teams, and lower starting resources.
This was SVN commit r8648.
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2010-11-18 07:01:35 +00:00 |
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bf295edda6
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shooting fortresses
This was SVN commit r8646.
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2010-11-18 06:16:43 +00:00 |
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d8bc3635a2
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Adjusted the desert stone.
Adjusted costs and other things for defensive structures.
Continued work on the Saharan Oases map.
This was SVN commit r8645.
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2010-11-18 05:53:40 +00:00 |
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1ea07fad83
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Moved basket to the female's back.
This was SVN commit r8643.
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2010-11-18 02:27:20 +00:00 |
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ee86e13be6
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Deleted some overlapping textures. Moved Roman and Persian ships from Internal to Public.
This was SVN commit r8641.
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2010-11-17 23:51:04 +00:00 |
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23cb21ada4
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1st of the new Greek houses. A bunch of other stuff, trying to get projectiles to work with towers. I propped a Celtic jav dude into one of the Celt towers to test propping. First graphics (borders) for a new loading screen.
This was SVN commit r8640.
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2010-11-17 21:30:00 +00:00 |
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222095fa44
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Added Building AI, and some small changes to GarrisonHolder
This was SVN commit r8636.
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2010-11-17 07:30:25 +00:00 |
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b7e4b197f2
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Fixed meat gathering props for the Celt spearman.
This was SVN commit r8625.
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2010-11-15 21:28:45 +00:00 |
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58a95ba95c
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fixed meat gathering animation
This was SVN commit r8621.
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2010-11-15 05:11:39 +00:00 |
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4328476b67
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Actors variations for shuttling.
This was SVN commit r8619.
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2010-11-15 03:48:28 +00:00 |
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ce085e7930
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Prop point testing for the wall gate.
This was SVN commit r8617.
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2010-11-15 02:21:27 +00:00 |
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e68900e5c4
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New metal and stone shuttling. Test out on 'Resources Demo' map. Use spearman and cavjav.
This was SVN commit r8611.
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2010-11-15 00:18:03 +00:00 |
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6b444ea23b
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Testing a wall gate to see if static prop points will work.
This was SVN commit r8609.
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2010-11-14 22:33:02 +00:00 |
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b0e9f7197b
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Once more.
This was SVN commit r8607.
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2010-11-14 19:57:48 +00:00 |
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577aebe467
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This was SVN commit r8606.
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2010-11-14 19:27:14 +00:00 |
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51e10e185e
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And again.
This was SVN commit r8605.
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2010-11-14 19:16:37 +00:00 |
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1fde5cd4c7
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Again, with feeling.
This was SVN commit r8604.
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2010-11-14 19:11:24 +00:00 |
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15327ac40b
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Added projectile dummy object to the hele Scout tower for evan.
This was SVN commit r8602.
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2010-11-14 18:53:36 +00:00 |
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43a4667745
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Tweaking treasures. Warships no longer gather treasures. Fishing and Merchant boats have greater capacities.
This was SVN commit r8601.
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2010-11-14 05:50:30 +00:00 |
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90d7c0a54f
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#Another prop for resource shuttling.
This was SVN commit r8600.
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2010-11-14 04:21:39 +00:00 |
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cbbca4d3da
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Basket for shuttling grain.
This was SVN commit r8598.
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2010-11-14 00:44:23 +00:00 |
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62da7e1b37
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The Celtic basic spearman now carries brontosaurus burgers when shuttling meat.
This was SVN commit r8597.
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2010-11-14 00:10:23 +00:00 |
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acc229f367
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new vase food.treasure. New vase meshes. A brontoburger slab.
This was SVN commit r8596.
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2010-11-13 23:49:50 +00:00 |
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8798b7671c
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Use separate mode when carrying meat.
Fix tests.
This was SVN commit r8594.
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2010-11-13 21:39:39 +00:00 |
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4100a13e0a
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# Add resource shuttling.
Add resource-carrying animations/props to an actor for testing.
Warn more quietly about invalid cursor names.
This was SVN commit r8589.
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2010-11-13 19:15:29 +00:00 |
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6c7f9f7b8d
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#Treasure objects.
This was SVN commit r8585.
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2010-11-13 03:44:38 +00:00 |
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e1aaedcc32
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Alternate Persian emblems.
This was SVN commit r8581.
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2010-11-13 00:35:18 +00:00 |
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490574bc03
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Emblems
This was SVN commit r8578.
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2010-11-12 23:37:56 +00:00 |
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36d7ef65a6
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Treasure/Ruins tweaks and additions.
This was SVN commit r8577.
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2010-11-12 22:31:19 +00:00 |
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6c3368886b
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Bigger Iberian emblem.
This was SVN commit r8575.
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2010-11-12 19:05:30 +00:00 |
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