24fb9cd313
Split unit icon sheets into individual textures, for easier editing
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This was SVN commit r8440.
2010-10-22 23:27:42 +00:00
937769035a
Only show formation icons for units
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This was SVN commit r8407.
2010-10-17 20:01:18 +00:00
5ca46883e6
Limit training queue size
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(Fixes #613 )
This was SVN commit r8382.
2010-10-16 21:53:50 +00:00
ee8d49200a
Fix formation movement loop when switching from column
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This was SVN commit r8369.
2010-10-15 19:25:17 +00:00
3cedddf60d
Disable rank icons
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This was SVN commit r8354.
2010-10-14 16:25:00 +00:00
c1967848d2
# Fix units killing their own farms
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This was SVN commit r8343.
2010-10-13 15:14:15 +00:00
3f7941d5c2
Hide the health bar when a unit containing resources is killed
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This was SVN commit r8307.
2010-10-07 22:41:48 +00:00
7ebf258033
Fix tests
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This was SVN commit r8299.
2010-10-07 10:35:45 +00:00
368b07b04e
# Add hunting (animals get killed before gathering meat from them)
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This was SVN commit r8296.
2010-10-06 21:37:55 +00:00
9872cb17b8
Deselect units that disappear into fog-of-war.
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Fixes #596 .
This was SVN commit r8278.
2010-10-05 00:08:05 +00:00
f662e069b1
Tighten schema for ranks, to help detect errors
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This was SVN commit r8277.
2010-10-05 00:07:15 +00:00
19066998c1
Show rank icon on selected units
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This was SVN commit r8276.
2010-10-05 00:05:52 +00:00
ab77ec40e4
Fix highlighting of obstructed building placement previews.
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Prevent building in non-visible areas.
Fixes #594 .
This was SVN commit r8272.
2010-10-04 17:34:33 +00:00
cc0a680a21
Increase box/column formation switching distance
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This was SVN commit r8257.
2010-10-03 23:20:21 +00:00
2cc6280d70
Fix OOS
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This was SVN commit r8255.
2010-10-03 20:12:08 +00:00
59c8ecfa3d
Use voices for infantry/cavalry units.
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Make arrows quieter.
Handle order-related sounds via the GUI instead of simulation, to make
them player-specific and to reduce latency.
This was SVN commit r8254.
2010-10-03 17:58:49 +00:00
9a0db9713e
Add resource supply status bars.
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Change bar size for buildings.
Only highlight one entity on mouse hover, and only if it's not a unit.
Display status bars on foundations.
This was SVN commit r8249.
2010-10-03 00:30:43 +00:00
7412e5563a
Switch to column formation when moving longer distances.
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Increase minimum box formation width to 5.
This was SVN commit r8243.
2010-10-02 19:40:30 +00:00
7ea522a484
# Add on-screen health bars
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This was SVN commit r8241.
2010-10-02 12:41:29 +00:00
fcedcae052
# Add victory/defeat conditions, based on patch from fcxSanya.
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Fixes #565 .
This was SVN commit r8234.
2010-10-01 20:51:21 +00:00
924d1219a7
# Add fog-of-war.
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Move Vision component to C++, for more efficient FoW processing.
Disable FoW on demo maps.
This was SVN commit r8160.
2010-09-23 12:13:13 +00:00
a901a2a207
Fix #566 (test failure)
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This was SVN commit r8088.
2010-09-07 09:29:23 +00:00
fb9ed7d1f9
Removed 50+ pop bonus. Modified the Gold Rush map. Added new Greek map, but it is a work in progress.
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This was SVN commit r8086.
2010-09-06 18:34:25 +00:00
b1e32f9542
Fix tests
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This was SVN commit r8077.
2010-09-04 21:29:27 +00:00
fae4a3da24
Fix #548 (GUI should give feedback when training queue entry is blocked), based on patch from fcxSanya
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This was SVN commit r8071.
2010-09-04 13:24:52 +00:00
e88760f7c1
Made comment consistent with changes
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This was SVN commit r8064.
2010-09-03 20:18:54 +00:00
5cc04d44f8
Fix some script errors
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This was SVN commit r8062.
2010-09-03 20:04:11 +00:00
7f680afd0a
Fixed unhandled event 'ResourceGather' in the PASSIVE state
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This was SVN commit r8061.
2010-09-03 19:58:15 +00:00
2b57f4f998
# Initial support for formation movement.
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Support asynchronous path queries.
Allow escaping when stuck in impassable terrain tiles.
Split Update message in multiple phases, to cope with ordering
requirements.
Support automatic walk/run animation switching.
This was SVN commit r8058.
2010-09-03 09:55:14 +00:00
c78dffb19f
Fix tests
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This was SVN commit r8029.
2010-08-23 17:36:28 +00:00
a41dd1d736
# Add repair command.
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Fix #537 (Repair functionality for damaged buildings) based on patch
from evans.
Make some unnecessarily optional template elements required.
This was SVN commit r8015.
2010-08-21 21:53:51 +00:00
b38e032c7e
# Population limits.
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Fix #531 (Enforce Population Limit), based on patch from evans.
Empty training queue and refund resources when buildings are destroyed
or captured.
Specify Cost defaults in XML instead of JS, to simplify some code.
This was SVN commit r8014.
2010-08-21 20:43:55 +00:00
5ee7f7b178
Reworked selection details and rank code
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Added rank tag to templates to avoid string parsing
This was SVN commit r7995.
2010-08-17 13:37:46 +00:00
7a2fac889f
Enabled template tooltips
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This was SVN commit r7988.
2010-08-17 00:55:02 +00:00
8967395da6
Made chat messages send a GUID rather than a user name
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This was SVN commit r7943.
2010-08-14 15:34:36 +00:00
50bccd8720
Made notifications visible only to the relevant player
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This was SVN commit r7942.
2010-08-14 04:34:49 +00:00
5a42689d5e
Fix typo
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This was SVN commit r7940.
2010-08-13 22:06:19 +00:00
9a1e450031
Added a basic notification system
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Currently, it only reports insufficient resource notifications
This was SVN commit r7939.
2010-08-13 22:02:27 +00:00
a2b2acb522
Remove training speedup hack. Add time discount for batches.
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This was SVN commit r7928.
2010-08-13 13:14:59 +00:00
b2c06651d9
Auto-gather from resources owned by the current unit's owner, not just Gaia. Expand the search range.
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This was SVN commit r7904.
2010-08-11 10:53:53 +00:00
e6c3f1c482
# Use more sound effects
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This was SVN commit r7891.
2010-08-10 01:25:24 +00:00
e64d115d7c
# Change selection circles to match the player colour
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This was SVN commit r7880.
2010-08-08 17:28:51 +00:00
9d18f59940
Fix tests
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This was SVN commit r7858.
2010-08-06 12:34:42 +00:00
4f2d9ee128
Fixed bandboxed entity preference code from relying on parsing template names
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New rules for preferences:
units
defensive
others
This was SVN commit r7857.
2010-08-06 00:29:58 +00:00
07615310f2
# Add rally points for newly-trained units, based on patch from evans.
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Fixes #521 .
This was SVN commit r7849.
2010-08-05 10:20:47 +00:00
65bcedb9fc
Load map descriptions from their XML file.
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Add basic hold-fire stance, and use it for some test maps.
Add JSON data container to map XML files, to simplify the interaction
between scripts and maps.
Fix fixed-point printing so it roundtrips safely through map files.
Fix camera startup positions in old-format maps.
This was SVN commit r7844.
2010-08-04 21:15:41 +00:00
41ad5bd965
# Add corpse decay and building collapse.
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Make 'delete' command kill the unit instead of destroying it.
Make projectiles vanish after a timeout.
Fix projectile landing positions with low framerates.
This was SVN commit r7837.
2010-08-01 17:38:01 +00:00
4883ddabc3
# Automatically gather from new resource after exhausting current one.
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Fix error when gather target dies before the order is processed.
This was SVN commit r7827.
2010-07-31 21:21:42 +00:00
0cd0a1f584
# Add auto-attacking of nearby enemies.
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Add general range-detection code.
Avoid unnecessarily computing 3D entity positions.
This was SVN commit r7817.
2010-07-29 20:39:23 +00:00
e416fe18cd
Code cleanup and explicit number conversion
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This was SVN commit r7802.
2010-07-24 22:09:59 +00:00