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Commit Graph

13 Commits

Author SHA1 Message Date
35e91718c5 # Added tool for viewing models and animations outside the game.
Atlas: Added ActorViewer. Moved GL canvas into separate class for shared
use. Disabled message-handling callback while blocked on the game, and
stopped creating dialog boxes inside the game thread in order to avoid
deadlocks (hopefully). Support multiple Views (for independent sets of
camera/update/render code). Recalculate territory boundaries when
necessary. Changed default list of animations to match those currently
used by actors.
# Tidied up more code.
Moved some more #includes out of .h files, to minimise unnecessary
compilation.
MathUtil: Deleted unused/unuseful macros (M_PI (use PI instead), M_PI_2
(use PI/2), MAX3, ABS (use abs)).
ObjectManager: Removed some ScEd-specific things.
Unit: Moved creation out of UnitManager, so units can be created without
adding to the manager. Changed CStr8 to the more conventional CStr.
app_hooks: Removed warning for setting multiple times.
win: Restored SEH catcher.
GameSetup, GameView: Removed RenderNoCull, because it doesn't seem to do
what it says it does ("force renderer to load everything") since we're
loading-on-demand most stuff and it doesn't seem especially useful since
we'd prefer to minimise loading times (but feel free to correct me if
I'm wrong). (And because it crashes when things need to be initialised
in a different order, so it's easier to remove than to understand and
fix it.)
PatchRData, Renderer: Work sensibly when there's no game (hence no LOS
manager, water, etc).
LOSManager: Use entity position instead of actor position when possible.
TerritoryManager: Allow delayed recalculations (so Atlas can issue lots
of move+recalculate commands per frame).
Cinematic: Non-pointer wxTimer, so it doesn't leak and doesn't have to
be deleted manually.

This was SVN commit r4261.
2006-08-28 17:36:42 +00:00
397a350e45 svn:ignore auto-generated test .cpp files.
Territories: Fixed memory leaks.
Atlas: New section-toolbar. Fixed colour of brush grid. Moved open/save
into File menu. Added 3D-ish lighting control. Added 'busy'
notifications.

This was SVN commit r4079.
2006-07-12 14:49:10 +00:00
724477a0d9 Atlas build, and new toolbar icons.
This was SVN commit r3216.
2005-12-09 03:59:31 +00:00
9b1da42678 Atlas: Better toolbar.
This was SVN commit r3192.
2005-12-05 20:17:10 +00:00
c0eb742373 Changed player colors to be more consitant in terms of brightness and hue
This was SVN commit r2985.
2005-10-22 09:59:47 +00:00
3471df7788 Added vertical line thingy
This was SVN commit r2645.
2005-09-02 00:50:31 +00:00
dc210f9f0e playercolor adjustments
This was SVN commit r2205.
2005-05-01 11:51:07 +00:00
c024155e88 Customisable colour settings.
This was SVN commit r2197.
2005-04-29 20:36:00 +00:00
7f40968760 Updated some stuff. Basic texture for the swordsman, elite javalinist. Got some ideas for making the spearman a bit different than the swordsman. Fixed some entities that I think I broke a few weeks ago by pointing to the wrong actors.
This was SVN commit r2153.
2005-04-20 11:37:37 +00:00
6dbe768dd9 Actor Editor: Combo-box lists, loaded from XML. Allowed right click to edit cells.
This was SVN commit r2044.
2005-03-24 12:53:48 +00:00
e287eac695 Updated charsets
This was SVN commit r1046.
2004-08-24 14:59:41 +00:00
ed65f4ba96 Prevent CVS ignoring the tools/fontbuilder/settings directory
This was SVN commit r548.
2004-06-19 13:25:15 +00:00
fd91c74a23 Font builder files
This was SVN commit r526.
2004-06-17 19:24:58 +00:00