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forked from 0ad/0ad
0ad/source/simulation2/components/ICmpCinemaManager.cpp
Yves 89aef0b6eb Cinematic camera core functionality. Patch by Vladislav Belov.
Based on existing code that was still around from an old(not working)
implementation.
Supports basic control from trigger scirpts (queue, start and stop
camera paths) and works in multiplayer.

This was SVN commit r17594.
2016-01-03 12:41:04 +00:00

29 lines
1.1 KiB
C++

/* Copyright (C) 2016 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "ICmpCinemaManager.h"
#include "simulation2/system/InterfaceScripted.h"
BEGIN_INTERFACE_WRAPPER(CinemaManager)
DEFINE_INTERFACE_METHOD_1("AddCinemaPathToQueue", void, ICmpCinemaManager, AddCinemaPathToQueue, CStrW)
DEFINE_INTERFACE_METHOD_0("Play", void, ICmpCinemaManager, Play)
DEFINE_INTERFACE_METHOD_0("Stop", void, ICmpCinemaManager, Stop)
END_INTERFACE_WRAPPER(CinemaManager)