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forked from 0ad/0ad
0ad/source/simulation2/components
2016-08-22 01:00:23 +00:00
..
tests Keep mounting the cache directory in tests. Fixes oversight in 493990f472. 2016-08-22 01:00:23 +00:00
CCmpAIManager.cpp Header cleanup: profile.h is no longer unnecessarily included in scriptinterface.h but rather in the required .cpp files 2016-06-21 10:33:11 +00:00
CCmpCinemaManager.cpp Cleanup cinema code. Fix some issues with resetting of times. Patch by Vladislav. Refs #3814 2016-04-17 15:43:29 +00:00
CCmpCommandQueue.cpp Header cleanup: profile.h is no longer unnecessarily included in scriptinterface.h but rather in the required .cpp files 2016-06-21 10:33:11 +00:00
CCmpDecay.cpp Change profiling calls to get a better view of what is actually slow and what is not. 2016-06-25 13:12:35 +00:00
CCmpFootprint.cpp Implements relative templates. Fixes #2936. Thanks to leper, wraitii, historicbruno and everyone else that helped. 2015-12-05 17:02:25 +00:00
CCmpMinimap.cpp Fixes inconsistencies in spelling of colour/color by preferring "color" (only wxWidgets remains with some API that requires "colour"), fixes #1029. 2015-03-15 23:59:48 +00:00
CCmpMotionBall.cpp Avoid slightly-expensive QueryInterface() calls 2013-09-11 20:41:53 +00:00
CCmpObstruction.cpp Refactor GetEntityCollisions to make it clear what the function actually does since the new pathfinder 2016-04-06 17:36:47 +00:00
CCmpObstructionManager.cpp Change profiling calls to get a better view of what is actually slow and what is not. 2016-06-25 13:12:35 +00:00
CCmpOverlayRenderer.cpp Change profiling calls to get a better view of what is actually slow and what is not. 2016-06-25 13:12:35 +00:00
CCmpOwnership.cpp Added a 'quiet' version of SetOwner() that doesn't send a message, to allow faux-atomic batch ownership changes. 2012-08-08 05:18:20 +00:00
CCmpParticleManager.cpp Set svn:eol-style=native, fix some inconsistent line endings 2013-12-06 00:42:50 +00:00
CCmpPathfinder_Common.h Reuse vectors in the short-range pathfinder, making SplitAAEdges much faster and reducing memory fragmentation substantially. Refs #3588 2016-06-09 17:38:59 +00:00
CCmpPathfinder_Vertex.cpp Change profiling calls to get a better view of what is actually slow and what is not. 2016-06-25 13:12:35 +00:00
CCmpPathfinder.cpp Change profiling calls to get a better view of what is actually slow and what is not. 2016-06-25 13:12:35 +00:00
CCmpPosition.cpp Change profiling calls to get a better view of what is actually slow and what is not. 2016-06-25 13:12:35 +00:00
CCmpProjectileManager.cpp Use const T& for parameters of some types in script-exposed native functions 2016-01-23 15:17:56 +00:00
CCmpRallyPointRenderer.cpp Remove unused variable. 2016-08-21 20:35:08 +00:00
CCmpRangeManager.cpp Re-use the same vector for the range manager spatial subdivision queries to cut down on allocations and memory fragmentation. Refs #4045 2016-06-08 17:06:58 +00:00
CCmpSelectable.cpp Change profiling calls to get a better view of what is actually slow and what is not. 2016-06-25 13:12:35 +00:00
CCmpSoundManager.cpp Use const T& for parameters of some types in script-exposed native functions 2016-01-23 15:17:56 +00:00
CCmpTemplateManager.cpp Use references instead of copies 2016-05-02 19:03:19 +00:00
CCmpTerrain.cpp Adapt Atlas to the new pathfinder. Fixes #3298 2015-06-29 19:59:41 +00:00
CCmpTerritoryInfluence.cpp Fix the territory influence weight to fit into an u16 number. (no idea why the buildings have so many different weights though). 2015-05-26 14:25:23 +00:00
CCmpTerritoryManager.cpp Header cleanup: profile.h is no longer unnecessarily included in scriptinterface.h but rather in the required .cpp files 2016-06-21 10:33:11 +00:00
CCmpTest.cpp Header cleanup: profile.h is no longer unnecessarily included in scriptinterface.h but rather in the required .cpp files 2016-06-21 10:33:11 +00:00
CCmpUnitMotion.cpp Remove charge attack from the templates which isn't implemented nor designed yet. Patch by fatherbushido, fixes #4139. 2016-08-11 14:35:50 +00:00
CCmpUnitRenderer.cpp The old debug API has been removed in SpiderMonkey 38, so remove profiler1 script profiling. 2016-08-02 16:58:30 +00:00
CCmpVision.cpp Make the Ptolemaic lighthouse reveal the shore on the entire map. 2015-05-06 18:47:02 +00:00
CCmpVisualActor.cpp Allow simulation to set the actor variant selection, and use it for the garrison flag. Fixes #3952 Refs #2679, #3983 2016-05-30 14:07:48 +00:00
CCmpWaterManager.cpp Remove a useless global terrain update when modifying environment settings in Atlas. 2015-07-14 17:08:02 +00:00
ICmpAIInterface.cpp SpiderMonkey 31 upgrade 2015-01-24 14:46:52 +00:00
ICmpAIInterface.h SpiderMonkey 31 upgrade 2015-01-24 14:46:52 +00:00
ICmpAIManager.cpp SpiderMonkey 31 upgrade 2015-01-24 14:46:52 +00:00
ICmpAIManager.h Use const T& for parameters of some types in script-exposed native functions 2016-01-23 15:17:56 +00:00
ICmpCinemaManager.cpp Cinematic camera core functionality. Patch by Vladislav Belov. 2016-01-03 12:41:04 +00:00
ICmpCinemaManager.h Use const T& for parameters of some types in script-exposed native functions 2016-01-23 15:17:56 +00:00
ICmpCommandQueue.cpp SpiderMonkey 31 upgrade 2015-01-24 14:46:52 +00:00
ICmpCommandQueue.h SpiderMonkey 31 upgrade 2015-01-24 14:46:52 +00:00
ICmpDataTemplateManager.cpp Rename TechnologyTemplateManager to DataTemplateManager in order to reflect its new function. Fixes #3909. Disable serialisation of technology templates. Refs #3834 2016-04-27 08:25:47 +00:00
ICmpDataTemplateManager.h Rename TechnologyTemplateManager to DataTemplateManager in order to reflect its new function. Fixes #3909. Disable serialisation of technology templates. Refs #3834 2016-04-27 08:25:47 +00:00
ICmpDecay.cpp # Add corpse decay and building collapse. 2010-08-01 17:38:01 +00:00
ICmpDecay.h # Add corpse decay and building collapse. 2010-08-01 17:38:01 +00:00
ICmpFogging.cpp Reduce drastically the number of mirages by making fogging conditional: entities will be miraged only if their health/resource amount is modified, or if they have a non-gaia owner. 2015-02-07 15:48:32 +00:00
ICmpFogging.h Reduce drastically the number of mirages by making fogging conditional: entities will be miraged only if their health/resource amount is modified, or if they have a non-gaia owner. 2015-02-07 15:48:32 +00:00
ICmpFootprint.cpp SpiderMonkey 31 upgrade 2015-01-24 14:46:52 +00:00
ICmpFootprint.h SpiderMonkey 31 upgrade 2015-01-24 14:46:52 +00:00
ICmpGuiInterface.cpp SpiderMonkey 31 upgrade 2015-01-24 14:46:52 +00:00
ICmpGuiInterface.h SpiderMonkey 31 upgrade 2015-01-24 14:46:52 +00:00
ICmpIdentity.cpp Missing files 2011-05-05 20:07:51 +00:00
ICmpIdentity.h Missing files 2011-05-05 20:07:51 +00:00
ICmpMinimap.cpp # Display units on the minimap 2010-04-23 18:36:48 +00:00
ICmpMinimap.h Fixes inconsistencies in spelling of colour/color by preferring "color" (only wxWidgets remains with some API that requires "colour"), fixes #1029. 2015-03-15 23:59:48 +00:00
ICmpMirage.cpp Hide changes to buildings in the fog-of-war. 2014-08-04 22:49:19 +00:00
ICmpMirage.h Hide changes to buildings in the fog-of-war. 2014-08-04 22:49:19 +00:00
ICmpMotion.cpp # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
ICmpMotion.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
ICmpObstruction.cpp Refactor GetEntityCollisions to make it clear what the function actually does since the new pathfinder 2016-04-06 17:36:47 +00:00
ICmpObstruction.h Refactor GetEntityCollisions to make it clear what the function actually does since the new pathfinder 2016-04-06 17:36:47 +00:00
ICmpObstructionManager.cpp Stop units walking outside the edges of circular maps. 2010-10-30 18:25:34 +00:00
ICmpObstructionManager.h Fix a rare case where units might get stuck around other idle entities, and clarify a related comment. 2015-11-11 12:28:38 +00:00
ICmpOverlayRenderer.cpp Cinematic camera core functionality. Patch by Vladislav Belov. 2016-01-03 12:41:04 +00:00
ICmpOverlayRenderer.h Use const T& for parameters of some types in script-exposed native functions 2016-01-23 15:17:56 +00:00
ICmpOwnership.cpp Added a 'quiet' version of SetOwner() that doesn't send a message, to allow faux-atomic batch ownership changes. 2012-08-08 05:18:20 +00:00
ICmpOwnership.h Added a 'quiet' version of SetOwner() that doesn't send a message, to allow faux-atomic batch ownership changes. 2012-08-08 05:18:20 +00:00
ICmpParticleManager.cpp Set svn:eol-style=native, fix some inconsistent line endings 2013-12-06 00:42:50 +00:00
ICmpParticleManager.h Set svn:eol-style=native, fix some inconsistent line endings 2013-12-06 00:42:50 +00:00
ICmpPathfinder.cpp New long-range pathfinder. 2015-06-12 18:58:24 +00:00
ICmpPathfinder.h Code improvements and style fixes. 2015-10-03 08:27:19 +00:00
ICmpPlayer.cpp Fixes inconsistencies in spelling of colour/color by preferring "color" (only wxWidgets remains with some API that requires "colour"), fixes #1029. 2015-03-15 23:59:48 +00:00
ICmpPlayer.h Fixes inconsistencies in spelling of colour/color by preferring "color" (only wxWidgets remains with some API that requires "colour"), fixes #1029. 2015-03-15 23:59:48 +00:00
ICmpPlayerManager.cpp # Add new renderer mode based on GL_ARB_fragment_program. 2011-03-26 20:17:21 +00:00
ICmpPlayerManager.h # Add new renderer mode based on GL_ARB_fragment_program. 2011-03-26 20:17:21 +00:00
ICmpPosition.cpp New unit renderer. 2014-06-01 18:24:50 +00:00
ICmpPosition.h Use const T& for parameters of some types in script-exposed native functions 2016-01-23 15:17:56 +00:00
ICmpProjectileManager.cpp Added randomized arrow positions with hit detection when the missile lands and splash damage. Fixes #18. 2012-05-19 23:07:41 +00:00
ICmpProjectileManager.h Use const T& for parameters of some types in script-exposed native functions 2016-01-23 15:17:56 +00:00
ICmpRallyPointRenderer.cpp Recompute rally point lines when the rally point is set on a moving unit. 2014-06-04 22:07:58 +00:00
ICmpRallyPointRenderer.h Use const T& for parameters of some types in script-exposed native functions 2016-01-23 15:17:56 +00:00
ICmpRangeManager.cpp Show status-bars of all players to observers, fixes #3215. 2016-01-10 16:47:57 +00:00
ICmpRangeManager.h Use const T& for parameters of some types in script-exposed native functions 2016-01-23 15:17:56 +00:00
ICmpSelectable.cpp Cinematic camera core functionality. Patch by Vladislav Belov. 2016-01-03 12:41:04 +00:00
ICmpSelectable.h Use const T& for parameters of some types in script-exposed native functions 2016-01-23 15:17:56 +00:00
ICmpSettlement.cpp # Initial support for territories 2011-07-20 19:48:06 +00:00
ICmpSettlement.h # Initial support for territories 2011-07-20 19:48:06 +00:00
ICmpSoundManager.cpp Stop music when resetting the simulation test mode in Atlas. 2014-09-12 21:38:10 +00:00
ICmpSoundManager.h Use const T& for parameters of some types in script-exposed native functions 2016-01-23 15:17:56 +00:00
ICmpTemplateManager.cpp Clean up LoadPlayerSettings. 2015-01-01 23:10:24 +00:00
ICmpTemplateManager.h Use const T& for parameters of some types in script-exposed native functions 2016-01-23 15:17:56 +00:00
ICmpTerrain.cpp Summon planes back from the emptyness 2013-11-26 15:12:16 +00:00
ICmpTerrain.h Fix an issue with corruption of water data when the actor editor opened in Atlas. 2014-02-25 06:27:15 +00:00
ICmpTerritoryInfluence.cpp # Initial support for territories 2011-07-20 19:48:06 +00:00
ICmpTerritoryInfluence.h Implement methods to find the neighbour of a certain territory, and use it for territory decay. Fixes #3204 2015-05-25 14:17:45 +00:00
ICmpTerritoryManager.cpp Fix territory not being updated when diplomacy changes. Fixes #3891 2016-04-09 19:57:34 +00:00
ICmpTerritoryManager.h Fix territory not being updated when diplomacy changes. Fixes #3891 2016-04-09 19:57:34 +00:00
ICmpTest.cpp # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
ICmpTest.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
ICmpUnitMotion.cpp Reenable formations and fix/improve the communication between UnitAI and UnitMotion. With the new pathfinder some path requests can be completed instantaneously, so UnitAI has to handle MoveStarted messages even in the IDLE state. 2015-09-17 16:31:23 +00:00
ICmpUnitMotion.h Reenable formations and fix/improve the communication between UnitAI and UnitMotion. With the new pathfinder some path requests can be completed instantaneously, so UnitAI has to handle MoveStarted messages even in the IDLE state. 2015-09-17 16:31:23 +00:00
ICmpUnitRenderer.cpp New unit renderer. 2014-06-01 18:24:50 +00:00
ICmpUnitRenderer.h Improve PickEntitiesAtPoint 2015-01-01 23:05:26 +00:00
ICmpUnknownScript.cpp # Added initial support for players and population counters in new simulation system, plus various infrastructure improvements. 2010-01-22 20:03:14 +00:00
ICmpUnknownScript.h # Added initial support for players and population counters in new simulation system, plus various infrastructure improvements. 2010-01-22 20:03:14 +00:00
ICmpValueModificationManager.cpp Make the actor tech-modifiable. Fixes #2243 2014-04-14 15:00:49 +00:00
ICmpValueModificationManager.h Make the actor tech-modifiable. Fixes #2243 2014-04-14 15:00:49 +00:00
ICmpVisibility.cpp Fix c229b46ac2. 2015-02-16 14:38:13 +00:00
ICmpVisibility.h Fix c229b46ac2. 2015-02-16 14:38:13 +00:00
ICmpVision.cpp Move template items GetRetainInFog and AlwaysVisible from Vision to Visibility. 2014-12-05 18:33:59 +00:00
ICmpVision.h Move template items GetRetainInFog and AlwaysVisible from Vision to Visibility. 2014-12-05 18:33:59 +00:00
ICmpVisual.cpp Allow simulation to set the actor variant selection, and use it for the garrison flag. Fixes #3952 Refs #2679, #3983 2016-05-30 14:07:48 +00:00
ICmpVisual.h Allow simulation to set the actor variant selection, and use it for the garrison flag. Fixes #3952 Refs #2679, #3983 2016-05-30 14:07:48 +00:00
ICmpWaterManager.cpp Substantial speed-up of the foam generation code. 2014-01-05 16:15:20 +00:00
ICmpWaterManager.h Substantial speed-up of the foam generation code. 2014-01-05 16:15:20 +00:00