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0ad/source/simulation2/components/ICmpOwnership.cpp

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1.1 KiB
C++

/* Copyright (C) 2010 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "ICmpOwnership.h"
#include "simulation2/system/InterfaceScripted.h"
BEGIN_INTERFACE_WRAPPER(Ownership)
DEFINE_INTERFACE_METHOD_0("GetOwner", player_id_t, ICmpOwnership, GetOwner)
DEFINE_INTERFACE_METHOD_1("SetOwner", void, ICmpOwnership, SetOwner, player_id_t)
DEFINE_INTERFACE_METHOD_1("SetOwnerQuiet", void, ICmpOwnership, SetOwnerQuiet, player_id_t)
END_INTERFACE_WRAPPER(Ownership)