74 lines
1.9 KiB
C++
74 lines
1.9 KiB
C++
/* Copyright (C) 2009 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "AtlasObjectText.h"
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#include "AtlasObjectImpl.h"
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#include "AtlasObject.h"
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static std::wstring ConvertRecursive(const AtNode::Ptr obj, bool use_brackets = true)
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{
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// Convert (1, ()) into "1"
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// Convert (3, (d: (...), e: (...))) into "3 (conv(...), conv(...))"
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// etc
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// resulting in data-loss [because of the key names], and a rather arbitrary
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// [alphabetical by key] ordering of children, but at least it's fairly readable
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if (! obj)
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return L"";
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std::wstring result;
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bool has_value = (obj->value.length() != 0);
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bool has_children = (obj->children.size() != 0);
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if (has_value && has_children)
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result = obj->value + L" ";
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else if (has_value)
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result = obj->value;
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// else no value; result = L""
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if (has_children)
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{
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if (use_brackets)
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result += L"(";
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bool first_child = true; // so we can add ", " in appropriate places
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for (AtNode::child_maptype::const_iterator it = obj->children.begin();
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it != obj->children.end();
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++it)
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{
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if (! first_child)
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result += L", ";
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else
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first_child = false;
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result += ConvertRecursive(it->second);
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}
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if (use_brackets)
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result += L")";
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}
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return result;
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}
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std::wstring AtlasObject::ConvertToString(const AtObj& obj)
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{
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return ConvertRecursive(obj.p, false);
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}
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