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collada
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Fix errors and warnings with optimised builds
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2010-02-03 19:43:39 +00:00 |
dcdt/se
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Fixed one set of annoying DCDT warnings
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2008-07-18 23:49:51 +00:00 |
graphics
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const-correctness
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2010-03-17 22:51:47 +00:00 |
gui
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# Basic bandbox selection of units in new simulation system
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2010-03-11 20:01:16 +00:00 |
i18n
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# Rewrite of the game's simulation system
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2010-01-09 19:20:14 +00:00 |
lib
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Build fixes (closes #464)
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2010-03-03 14:14:26 +00:00 |
maths
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# Basic projectile attacks in new simulation system
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2010-03-07 21:38:39 +00:00 |
mocks
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# Rewrite of the game's simulation system
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2010-01-09 19:20:14 +00:00 |
network
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wchar.h -> utf8.h (see previous change)
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2010-03-01 14:55:34 +00:00 |
pch
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# Rewrite of the game's simulation system
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2010-01-09 19:20:14 +00:00 |
ps
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# Basic bandbox selection of units in new simulation system
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2010-03-11 20:01:16 +00:00 |
renderer
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# Basic bandbox selection of units in new simulation system
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2010-03-11 20:01:16 +00:00 |
scripting
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Allow GUI scripts to save some data across hotloads
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2010-02-28 21:28:09 +00:00 |
scriptinterface
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# Basic bandbox selection of units in new simulation system
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2010-03-11 20:01:16 +00:00 |
simulation
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fix dehydra warnings (some of which were dangerous pass-user-string-as-format-string vulnerabilities)
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2009-11-07 09:32:19 +00:00 |
simulation2
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Split collision detection out of pathfinder so it can be used more widely.
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2010-03-17 23:01:12 +00:00 |
sound
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Add/rename header guards
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2010-02-17 23:21:49 +00:00 |
tools
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Load build speeds and foundation actors from entity template files
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2010-03-12 22:28:51 +00:00 |
contributors.txt
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Update contributors list
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2010-02-03 20:08:53 +00:00 |
main.cpp
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# Rewrite of the game's simulation system
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2010-01-09 19:20:14 +00:00 |
test_setup.cpp
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Fix missing includes
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2010-01-10 11:31:31 +00:00 |