1
0
forked from 0ad/0ad
0ad/source/simulation2
janwas 0720025073 cleanup
reduce dependency on PCH. move KiB constants to alignment, ARRAY_SIZE to
code_annotation.h.
move glext_funcs.h to external_libraries/glext_funcs.h, move part of
ogl.h to external_libraries/opengl.h
remove unused saturating arithmetic functions

This was SVN commit r9363.
2011-04-30 13:22:46 +00:00
..
components split debug_assert into ENSURE and ASSERT as discussed in a previous meeting. 2011-04-30 13:01:45 +00:00
docs Improve docs 2010-10-04 11:38:43 +00:00
helpers split debug_assert into ENSURE and ASSERT as discussed in a previous meeting. 2011-04-30 13:01:45 +00:00
scripting split debug_assert into ENSURE and ASSERT as discussed in a previous meeting. 2011-04-30 13:01:45 +00:00
serialization cleanup 2011-04-30 13:22:46 +00:00
system split debug_assert into ENSURE and ASSERT as discussed in a previous meeting. 2011-04-30 13:01:45 +00:00
tests Avoid hardcoding the actor entity template details. 2011-04-06 21:01:00 +00:00
MessageTypes.h Load entity templates for the AI via the progressive loader. 2011-03-05 01:56:59 +00:00
Simulation2.cpp Integrates random maps with Atlas. Fixes #460. 2011-04-14 04:01:59 +00:00
Simulation2.h Integrates random maps with Atlas. Fixes #460. 2011-04-14 04:01:59 +00:00
TypeList.h Load entity templates for the AI via the progressive loader. 2011-03-05 01:56:59 +00:00