1
0
forked from 0ad/0ad
0ad/source/simulation2/serialization
janwas 0720025073 cleanup
reduce dependency on PCH. move KiB constants to alignment, ARRAY_SIZE to
code_annotation.h.
move glext_funcs.h to external_libraries/glext_funcs.h, move part of
ogl.h to external_libraries/opengl.h
remove unused saturating arithmetic functions

This was SVN commit r9363.
2011-04-30 13:22:46 +00:00
..
BinarySerializer.cpp cleanup 2011-04-30 13:22:46 +00:00
BinarySerializer.h wgl compile fix: add types required by new wglext.h 2011-02-19 18:00:09 +00:00
DebugSerializer.cpp split debug_assert into ENSURE and ASSERT as discussed in a previous meeting. 2011-04-30 13:01:45 +00:00
DebugSerializer.h # Support AI construction of buildings. 2011-02-10 16:06:28 +00:00
HashSerializer.cpp Convert serialization code to use less virtuals and allow more inlining. 2010-05-25 19:01:30 +00:00
HashSerializer.h Convert serialization code to use less virtuals and allow more inlining. 2010-05-25 19:01:30 +00:00
IDeserializer.cpp # Support AI construction of buildings. 2011-02-10 16:06:28 +00:00
IDeserializer.h # Support AI construction of buildings. 2011-02-10 16:06:28 +00:00
ISerializer.cpp # Support AI construction of buildings. 2011-02-10 16:06:28 +00:00
ISerializer.h # Support AI construction of buildings. 2011-02-10 16:06:28 +00:00
SerializedScriptTypes.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
SerializeTemplates.h # Add initial basic player AI framework. 2011-01-12 12:29:00 +00:00
StdDeserializer.cpp split debug_assert into ENSURE and ASSERT as discussed in a previous meeting. 2011-04-30 13:01:45 +00:00
StdDeserializer.h # Add initial basic player AI framework. 2011-01-12 12:29:00 +00:00
StdSerializer.cpp # Add initial basic player AI framework. 2011-01-12 12:29:00 +00:00
StdSerializer.h # Add initial basic player AI framework. 2011-01-12 12:29:00 +00:00