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forked from 0ad/0ad
0ad/source/ps/Profile.cpp
bb 157c6af18e Make the space in 0 A.D. non-breaking throughout the codebase.
Avoid cases of filenames
Update years in terms and other legal(ish) documents
Don't update years in license headers, since change is not meaningful

Will add linter rule in seperate commit

Happy recompiling everyone!

Original Patch By: Nescio
Comment By: Gallaecio
Differential Revision: D2620
This was SVN commit r27786.
2023-07-27 20:54:46 +00:00

489 lines
11 KiB
C++

/* Copyright (C) 2023 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
/*
* GPG3-style hierarchical profiler
*/
#include "precompiled.h"
#include "Profile.h"
#include "ProfileViewer.h"
#include "ThreadUtil.h"
#include "lib/timer.h"
#include <numeric>
///////////////////////////////////////////////////////////////////////////////////////////////
// CProfileNodeTable
/**
* Class CProfileNodeTable: Implement ProfileViewer's AbstractProfileTable
* interface in order to display profiling data in-game.
*/
class CProfileNodeTable : public AbstractProfileTable
{
public:
CProfileNodeTable(CProfileNode* n);
// Implementation of AbstractProfileTable interface
CStr GetName() override;
CStr GetTitle() override;
size_t GetNumberRows() override;
const std::vector<ProfileColumn>& GetColumns() override;
CStr GetCellText(size_t row, size_t col) override;
AbstractProfileTable* GetChild(size_t row) override;
bool IsHighlightRow(size_t row) override;
private:
/**
* struct ColumnDescription: The only purpose of this helper structure
* is to provide the global constructor that sets up the column
* description.
*/
struct ColumnDescription
{
std::vector<ProfileColumn> columns;
ColumnDescription()
{
columns.push_back(ProfileColumn("Name", 230));
columns.push_back(ProfileColumn("calls/frame", 80));
columns.push_back(ProfileColumn("msec/frame", 80));
columns.push_back(ProfileColumn("calls/turn", 80));
columns.push_back(ProfileColumn("msec/turn", 80));
}
};
/// The node represented by this table
CProfileNode* node;
/// Columns description (shared by all instances)
static ColumnDescription columnDescription;
};
CProfileNodeTable::ColumnDescription CProfileNodeTable::columnDescription;
// Constructor/Destructor
CProfileNodeTable::CProfileNodeTable(CProfileNode* n)
{
node = n;
}
// Short name (= name of profile node)
CStr CProfileNodeTable::GetName()
{
return node->GetName();
}
// Title (= explanatory text plus time totals)
CStr CProfileNodeTable::GetTitle()
{
char buf[512];
sprintf_s(buf, ARRAY_SIZE(buf), "Profiling Information for: %s (Time in node: %.3f msec/frame)", node->GetName(), node->GetFrameTime() * 1000.0f );
return buf;
}
// Total number of children
size_t CProfileNodeTable::GetNumberRows()
{
return node->GetChildren()->size() + node->GetScriptChildren()->size() + 1;
}
// Column description
const std::vector<ProfileColumn>& CProfileNodeTable::GetColumns()
{
return columnDescription.columns;
}
// Retrieve cell text
CStr CProfileNodeTable::GetCellText(size_t row, size_t col)
{
CProfileNode* child;
size_t nrchildren = node->GetChildren()->size();
size_t nrscriptchildren = node->GetScriptChildren()->size();
char buf[256] = "?";
if (row < nrchildren)
child = (*node->GetChildren())[row];
else if (row < nrchildren + nrscriptchildren)
child = (*node->GetScriptChildren())[row - nrchildren];
else if (row > nrchildren + nrscriptchildren)
return "!bad row!";
else
{
// "unlogged" row
if (col == 0)
return "unlogged";
else if (col == 1)
return "";
else if (col == 4)
return "";
double unlogged_time_frame = node->GetFrameTime();
double unlogged_time_turn = node->GetTurnTime();
CProfileNode::const_profile_iterator it;
for (it = node->GetChildren()->begin(); it != node->GetChildren()->end(); ++it)
{
unlogged_time_frame -= (*it)->GetFrameTime();
unlogged_time_turn -= (*it)->GetTurnTime();
}
for (it = node->GetScriptChildren()->begin(); it != node->GetScriptChildren()->end(); ++it)
{
unlogged_time_frame -= (*it)->GetFrameTime();
unlogged_time_turn -= (*it)->GetTurnTime();
}
// The root node can't easily count per-turn values (since Turn isn't called until
// halfway though a frame), so just reset them the zero to prevent weird displays
if (!node->GetParent())
{
unlogged_time_turn = 0.0;
}
if (col == 2)
sprintf_s(buf, ARRAY_SIZE(buf), "%.3f", unlogged_time_frame * 1000.0f);
else if (col == 4)
sprintf_s(buf, ARRAY_SIZE(buf), "%.3f", unlogged_time_turn * 1000.f);
return CStr(buf);
}
switch(col)
{
default:
case 0:
return child->GetName();
case 1:
sprintf_s(buf, ARRAY_SIZE(buf), "%.1f", child->GetFrameCalls());
break;
case 2:
sprintf_s(buf, ARRAY_SIZE(buf), "%.3f", child->GetFrameTime() * 1000.0f);
break;
case 3:
sprintf_s(buf, ARRAY_SIZE(buf), "%.1f", child->GetTurnCalls());
break;
case 4:
sprintf_s(buf, ARRAY_SIZE(buf), "%.3f", child->GetTurnTime() * 1000.0f);
break;
}
return CStr(buf);
}
// Return a pointer to the child table if the child node is expandable
AbstractProfileTable* CProfileNodeTable::GetChild(size_t row)
{
CProfileNode* child;
size_t nrchildren = node->GetChildren()->size();
size_t nrscriptchildren = node->GetScriptChildren()->size();
if (row < nrchildren)
child = (*node->GetChildren())[row];
else if (row < nrchildren + nrscriptchildren)
child = (*node->GetScriptChildren())[row - nrchildren];
else
return 0;
if (child->CanExpand())
return child->display_table;
return 0;
}
// Highlight all script nodes
bool CProfileNodeTable::IsHighlightRow(size_t row)
{
size_t nrchildren = node->GetChildren()->size();
size_t nrscriptchildren = node->GetScriptChildren()->size();
return (row >= nrchildren && row < (nrchildren + nrscriptchildren));
}
///////////////////////////////////////////////////////////////////////////////////////////////
// CProfileNode implementation
// Note: As with the GPG profiler, name is assumed to be a pointer to a constant string; only pointer equality is checked.
CProfileNode::CProfileNode( const char* _name, CProfileNode* _parent )
{
name = _name;
recursion = 0;
Reset();
parent = _parent;
display_table = new CProfileNodeTable(this);
}
CProfileNode::~CProfileNode()
{
profile_iterator it;
for( it = children.begin(); it != children.end(); ++it )
delete( *it );
for( it = script_children.begin(); it != script_children.end(); ++it )
delete( *it );
delete display_table;
}
template<typename T>
static double average(const T& collection)
{
if (collection.empty())
return 0.0;
return std::accumulate(collection.begin(), collection.end(), 0.0) / collection.size();
}
double CProfileNode::GetFrameCalls() const
{
return average(calls_per_frame);
}
double CProfileNode::GetFrameTime() const
{
return average(time_per_frame);
}
double CProfileNode::GetTurnCalls() const
{
return average(calls_per_turn);
}
double CProfileNode::GetTurnTime() const
{
return average(time_per_turn);
}
const CProfileNode* CProfileNode::GetChild( const char* childName ) const
{
const_profile_iterator it;
for( it = children.begin(); it != children.end(); ++it )
if( (*it)->name == childName )
return( *it );
return( NULL );
}
const CProfileNode* CProfileNode::GetScriptChild( const char* childName ) const
{
const_profile_iterator it;
for( it = script_children.begin(); it != script_children.end(); ++it )
if( (*it)->name == childName )
return( *it );
return( NULL );
}
CProfileNode* CProfileNode::GetChild( const char* childName )
{
profile_iterator it;
for( it = children.begin(); it != children.end(); ++it )
if( (*it)->name == childName )
return( *it );
CProfileNode* newNode = new CProfileNode( childName, this );
children.push_back( newNode );
return( newNode );
}
CProfileNode* CProfileNode::GetScriptChild( const char* childName )
{
profile_iterator it;
for( it = script_children.begin(); it != script_children.end(); ++it )
if( (*it)->name == childName )
return( *it );
CProfileNode* newNode = new CProfileNode( childName, this );
script_children.push_back( newNode );
return( newNode );
}
bool CProfileNode::CanExpand()
{
return( !( children.empty() && script_children.empty() ) );
}
void CProfileNode::Reset()
{
calls_per_frame.clear();
calls_per_turn.clear();
calls_frame_current = 0;
calls_turn_current = 0;
time_per_frame.clear();
time_per_turn.clear();
time_frame_current = 0.0;
time_turn_current = 0.0;
profile_iterator it;
for (it = children.begin(); it != children.end(); ++it)
(*it)->Reset();
for (it = script_children.begin(); it != script_children.end(); ++it)
(*it)->Reset();
}
void CProfileNode::Frame()
{
calls_per_frame.push_back(calls_frame_current);
time_per_frame.push_back(time_frame_current);
calls_frame_current = 0;
time_frame_current = 0.0;
profile_iterator it;
for (it = children.begin(); it != children.end(); ++it)
(*it)->Frame();
for (it = script_children.begin(); it != script_children.end(); ++it)
(*it)->Frame();
}
void CProfileNode::Turn()
{
calls_per_turn.push_back(calls_turn_current);
time_per_turn.push_back(time_turn_current);
calls_turn_current = 0;
time_turn_current = 0.0;
profile_iterator it;
for (it = children.begin(); it != children.end(); ++it)
(*it)->Turn();
for (it = script_children.begin(); it != script_children.end(); ++it)
(*it)->Turn();
}
void CProfileNode::Call()
{
calls_frame_current++;
calls_turn_current++;
if (recursion++ == 0)
{
start = timer_Time();
}
}
bool CProfileNode::Return()
{
if (--recursion != 0)
return false;
double now = timer_Time();
time_frame_current += (now - start);
time_turn_current += (now - start);
return true;
}
CProfileManager::CProfileManager() :
root(NULL), current(NULL), needs_structural_reset(false)
{
PerformStructuralReset();
}
CProfileManager::~CProfileManager()
{
delete root;
}
void CProfileManager::Start( const char* name )
{
if( name != current->GetName() )
current = current->GetChild( name );
current->Call();
}
void CProfileManager::StartScript( const char* name )
{
if( name != current->GetName() )
current = current->GetScriptChild( name );
current->Call();
}
void CProfileManager::Stop()
{
if (current->Return())
current = current->GetParent();
}
void CProfileManager::Reset()
{
root->Reset();
}
void CProfileManager::Frame()
{
root->time_frame_current += (timer_Time() - root->start);
root->Frame();
if (needs_structural_reset)
{
PerformStructuralReset();
needs_structural_reset = false;
}
root->start = timer_Time();
}
void CProfileManager::Turn()
{
root->Turn();
}
void CProfileManager::StructuralReset()
{
// We can't immediately perform the reset, because we're probably already
// nested inside the profile tree and it will get very confused if we delete
// the tree when we're not currently at the root.
// So just set a flag to perform the reset at the end of the frame.
needs_structural_reset = true;
}
void CProfileManager::PerformStructuralReset()
{
delete root;
root = new CProfileNode("root", NULL);
root->Call();
current = root;
g_ProfileViewer.AddRootTable(root->display_table, true);
}
CProfileSample::CProfileSample(const char* name)
{
if (CProfileManager::IsInitialised())
{
// The profiler is only safe to use on the main thread
if(Threading::IsMainThread())
g_Profiler.Start(name);
}
}
CProfileSample::~CProfileSample()
{
if (CProfileManager::IsInitialised())
if(Threading::IsMainThread())
g_Profiler.Stop();
}