1
0
forked from 0ad/0ad
0ad/binaries/data/mods/public/shaders/model_lightp.vs
2008-09-18 04:38:42 +00:00

11 lines
244 B
GLSL

vec3 lighting(vec3 normal);
vec4 postouv1(vec4 pos);
void main()
{
gl_FrontColor = vec4(lighting(gl_Normal),1.0) * gl_Color;
gl_TexCoord[0] = gl_MultiTexCoord0;
gl_TexCoord[1] = postouv1(gl_Vertex);
gl_Position = ftransform();
}