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backend
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Ignores sampler settings for multisample GL textures.
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2021-12-30 17:31:16 +00:00 |
scripting
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Adds render debug modes.
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2021-11-12 11:22:18 +00:00 |
AlphaMapCalculator.cpp
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Actually remove trailing tabs from source/.
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2016-11-23 14:09:58 +00:00 |
AlphaMapCalculator.h
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Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/.
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2016-11-23 11:18:37 +00:00 |
BlendShapes.h
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fix relics of GPL comment insertion (removing empty description comments and in some cases adding new file descriptions)
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2009-05-03 11:47:38 +00:00 |
DebugRenderer.cpp
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Removes gui_solid material shader usages from scene rendering.
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2021-05-27 20:13:47 +00:00 |
DebugRenderer.h
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Removes glColor* calls from scene rendering, colors are set explicitly by uniforms.
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2021-04-27 19:35:36 +00:00 |
DecalRData.cpp
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Replaces unclear PreferGLSL by direct renderer backend choice.
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2021-12-14 06:34:02 +00:00 |
DecalRData.h
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Removes unused and outdated includes, replaces some includes by forward declarations.
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2021-05-15 17:27:01 +00:00 |
HWLightingModelRenderer.cpp
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Use GLAD2 a multi-Language Vulkan/GL/GLES/EGL/GLX/WGL Loader-Generator.
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2021-12-21 22:03:31 +00:00 |
HWLightingModelRenderer.h
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Removes CPU lighting after no FFP
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2021-01-13 21:03:55 +00:00 |
InstancingModelRenderer.cpp
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Use GLAD2 a multi-Language Vulkan/GL/GLES/EGL/GLX/WGL Loader-Generator.
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2021-12-21 22:03:31 +00:00 |
InstancingModelRenderer.h
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ao/parallax/normal/specular/emissive mapping; windy trees; time manager; render queries; conditional defines
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2012-08-06 19:10:47 +00:00 |
MikktspaceWrap.cpp
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Reduces the number of possible allocations for models with multiple UV sets during loading.
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2021-09-03 20:11:52 +00:00 |
MikktspaceWrap.h
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Removes unused forward declarations of class and struct.
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2021-09-08 19:43:01 +00:00 |
ModelRenderer.cpp
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Removes Handle from ShaderProgram to use more high-level objects.
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2021-12-29 07:07:08 +00:00 |
ModelRenderer.h
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Adds std namespace to shared_ptr usages in network and engine.
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2021-05-22 19:28:40 +00:00 |
ModelVertexRenderer.h
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Forward-declare CShaderProgramPtr, to avoid pulling in more headers than necessary and to hypothetically reduce build times by a minuscule amount.
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2014-07-02 22:36:45 +00:00 |
OverlayRenderer.cpp
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Removes Handle from ShaderProgram to use more high-level objects.
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2021-12-29 07:07:08 +00:00 |
OverlayRenderer.h
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Removes unused and outdated includes, replaces some includes by forward declarations.
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2021-05-15 17:27:01 +00:00 |
ParticleRenderer.cpp
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Use GLAD2 a multi-Language Vulkan/GL/GLES/EGL/GLX/WGL Loader-Generator.
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2021-12-21 22:03:31 +00:00 |
ParticleRenderer.h
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Removes ShaderProgramPtr argument from DebugRenderer methods.
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2021-04-27 19:23:37 +00:00 |
PatchRData.cpp
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Removes binding native GLuint textures from public ShaderProgram API.
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2021-12-30 16:37:51 +00:00 |
PatchRData.h
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Removes unused and outdated includes, replaces some includes by forward declarations.
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2021-05-15 17:27:01 +00:00 |
PostprocManager.cpp
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Removes binding native GLuint textures from public ShaderProgram API.
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2021-12-30 16:37:51 +00:00 |
PostprocManager.h
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Removes binding native GLuint textures from public ShaderProgram API.
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2021-12-30 16:37:51 +00:00 |
Renderer.cpp
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Removes unused Atlas functionality to set clear color added in 2f53eea71a and removed in 0d6882dad2 .
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2022-01-03 09:39:54 +00:00 |
Renderer.h
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Removes unused Atlas functionality to set clear color added in 2f53eea71a and removed in 0d6882dad2 .
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2022-01-03 09:39:54 +00:00 |
RenderingOptions.cpp
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Replaces unclear PreferGLSL by direct renderer backend choice.
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2021-12-14 06:34:02 +00:00 |
RenderingOptions.h
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Replaces unclear PreferGLSL by direct renderer backend choice.
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2021-12-14 06:34:02 +00:00 |
RenderModifiers.cpp
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Include CStrInternStatic where necessary only.
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2021-05-18 11:09:54 +00:00 |
RenderModifiers.h
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Removes unused forward declarations of class and struct.
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2021-09-08 19:43:01 +00:00 |
Scene.cpp
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Moves partially MiniMap texture rendering into a separate object.
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2021-06-01 18:55:35 +00:00 |
Scene.h
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Moves partially MiniMap texture rendering into a separate object.
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2021-06-01 18:55:35 +00:00 |
ShadowMap.cpp
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Removes binding native GLuint textures from public ShaderProgram API.
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2021-12-30 16:37:51 +00:00 |
ShadowMap.h
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Removes unused forward declarations of class and struct.
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2021-09-08 19:43:01 +00:00 |
SilhouetteRenderer.cpp
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Removes gui_solid material shader usages from scene rendering.
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2021-05-27 20:13:47 +00:00 |
SilhouetteRenderer.h
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Rename ps/Overlay(.h|.cpp) to ps/Shapes(.h|.cpp), fixes a TODO located in graphics/Overlay.h.
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2015-03-15 18:06:32 +00:00 |
SkyManager.cpp
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Removes binding native GLuint textures from public ShaderProgram API.
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2021-12-30 16:37:51 +00:00 |
SkyManager.h
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Removes binding native GLuint textures from public ShaderProgram API.
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2021-12-30 16:37:51 +00:00 |
TerrainOverlay.cpp
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Removes binding native GLuint textures from public ShaderProgram API.
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2021-12-30 16:37:51 +00:00 |
TerrainOverlay.h
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Moves shadow map and terrain overlay to GL texture class continuing 57ba7c4a1c .
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2021-12-26 09:48:48 +00:00 |
TerrainRenderer.cpp
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Removes binding native GLuint textures from public ShaderProgram API.
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2021-12-30 16:37:51 +00:00 |
TerrainRenderer.h
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Removes binding native GLuint textures from public ShaderProgram API.
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2021-12-30 16:37:51 +00:00 |
TexturedLineRData.cpp
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Removes Handle from ShaderProgram to use more high-level objects.
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2021-12-29 07:07:08 +00:00 |
TexturedLineRData.h
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Optimise out of frustum rendering of texture overlays.
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2019-12-10 23:13:37 +00:00 |
TimeManager.cpp
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Removes unused header dependencies from CTimeManager.
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2021-04-14 22:14:37 +00:00 |
TimeManager.h
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Removes unused header dependencies from CTimeManager.
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2021-04-14 22:14:37 +00:00 |
VertexArray.cpp
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Actually remove trailing tabs from source/.
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2016-11-23 14:09:58 +00:00 |
VertexArray.h
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Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/.
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2016-11-23 11:18:37 +00:00 |
VertexBuffer.cpp
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Use GLAD2 a multi-Language Vulkan/GL/GLES/EGL/GLX/WGL Loader-Generator.
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2021-12-21 22:03:31 +00:00 |
VertexBuffer.h
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Removes unused ogl/ogl_tex includes.
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2021-12-27 10:11:26 +00:00 |
VertexBufferManager.cpp
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Changes CVertexBufferManager container from std::list to std::vector.
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2021-02-08 22:37:44 +00:00 |
VertexBufferManager.h
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Changes CVertexBufferManager container from std::list to std::vector.
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2021-02-08 22:37:44 +00:00 |
WaterManager.cpp
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Add support for GL_KHR_debug in Debug Mode.
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2021-12-30 15:07:17 +00:00 |
WaterManager.h
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Moves water textures and terrain alpha composite map to GL texture class following 57ba7c4a1c .
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2021-12-27 08:14:47 +00:00 |