52 lines
1.8 KiB
C++
52 lines
1.8 KiB
C++
/* Copyright (C) 2009 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "scripting/ScriptableObject.h"
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#ifndef INCLUDED_SCRIPTCUSTOMTYPES
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#define INCLUDED_SCRIPTCUSTOMTYPES
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// Custom object types
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// Whilst Point2d is fully coded, it is never registered so is not available in script
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// This is mostly as a demonstration of what you need to code to add a new type
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// VECTOR2D
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extern JSClass Point2dClass;
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extern JSPropertySpec Point2dProperties[];
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JSBool Point2d_Constructor(JSContext *cx, JSObject *obj, uintN argc, jsval *argv, jsval *rval);
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// Colour
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struct SColour : public CJSObject<SColour>
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{
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public:
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float r, g, b, a; /* 0...1 */
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SColour() { SColourInit( 0.0f, 0.0f, 0.0f, 0.0f ); }
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SColour( float r_, float g_, float b_ ) { SColourInit( r_, g_, b_, 1.0f ); }
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SColour( float r_, float g_, float b_, float a_ ) { SColourInit( r_, g_, b_, a_ ); }
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SColour( const SColour& other ) { SColourInit( other.r, other.g, other.b, other.a ); }
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void SColourInit( float r, float g, float b, float a );
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SColour &operator = (const SColour &o);
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CStr ToString( JSContext* cx, uintN argc, jsval* argv );
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static void ScriptingInit();
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static JSBool Construct( JSContext* cx, JSObject* obj, uintN argc, jsval* argv, jsval* rval );
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};
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#endif
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