1055 lines
28 KiB
XML
1055 lines
28 KiB
XML
<?xml version="1.0" encoding="iso-8859-1" standalone="no" ?>
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<!DOCTYPE objects SYSTEM "../gui.dtd">
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<objects>
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<!--
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==========================================
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- MAIN MENU - "COMMANDER'S TENT" BACKDROP
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==========================================
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-->
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<object name="pg"
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type="image"
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sprite="pgBackground"
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>
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<action on="Load"><![CDATA[
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// Play main 0 A.D. theme when the main menu starts.
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curr_music = newRandomSound("music", "menu");
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curr_music.loop();
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// Display a .cfg file variable to prove we can access it.
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console.write ("Volume: " + g_ConfigDB.system["sound.mastergain"] + ".")
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// Unfortunately, although Philip's workaround certainly works,
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// a] The value cannot be modified.
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// b] Variables a step up in the hierarchy are not recognised (eg system.sound.mastergain).
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]]></action>
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<!--
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==========================================
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- MAIN MENU - STATIC TOOLTIP WINDOW
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==========================================
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-->
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<object name="pgToolTip"
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style="fancyTextHeadWhite"
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type="text"
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hidden="true"
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sprite="bkTranslucent"
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size="69% 6.3802% 97.0703125% 28.125%"
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>tooltipText
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</object>
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<!--
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==========================================
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- MAIN MENU - PROFILE MANAGER
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==========================================
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-->
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<object name="pgProfile">
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<object name="pgProfileHeading"
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style="wheatTextLabelWhite"
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type="text"
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size="3% 78% 20% 80%"
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font="verdana12i"
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>Current Profile:
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</object>
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<object name="pgProfileName"
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style="wheatDropDown"
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type="dropdown"
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size="3% 80% 20% 85%"
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>
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<action on="Load"><![CDATA[
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// Get list of profile names (profile folders).
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profileArray = buildFileList("profiles/", "user.cfg", true);
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// Populate profile list.
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for (profileIndex = 0; profileIndex < profileArray.length; profileIndex++)
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{
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// Remove path/file information so only profile name remains.
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profileArray[profileIndex] = profileArray[profileIndex].replace ("profiles/", "");
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profileArray[profileIndex] = profileArray[profileIndex].replace ("/settings/user.cfg", "");
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// Add profile name to the end of the object's list.
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if (profileArray[profileIndex] != "default/settings")
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pushItem (this.name, profileArray[profileIndex]);
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}
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// Select default profile (later we'll need to remember the last used profile).
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setCurrItemValue (this.name, "Player");
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]]></action>
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</object>
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</object>
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<!--
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==========================================
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- MAIN MENU - PARCHMENT BUTTONS
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==========================================
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-->
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<object name="pgCampaignsBt"
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style="pgButton"
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type="button"
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size="24.609375% 28.90625% 49.609375% 62.2395833%"
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sprite_over="pgCampaignsOver"
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sprite_disabled="pgCampaignsDisabled"
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tooltip="Want to play a campaign? Tough luck, buddy! That's right, go cry on your mamma's shoulder."
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font="verdana12"
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textcolor="white"
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>I� Kid�n Rakh�v����������������������������
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<action on="Press"><![CDATA[
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openMainMenuSubWindow ("pgCampaigns");
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]]></action>
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</object>
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<object name="pgSinglePlayerBt"
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style="pgButton"
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type="button"
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size="51.2695312% 10.9275% 76.2695312% 44.270833%"
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sprite_over="pgSinglePlayerOver"
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sprite_disabled="pgSinglePlayerDisabled"
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tooltip="Want to move some Dudes around or test something? Click here to start a new game on the default map."
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>
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<action on="Press"><![CDATA[
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// Open Session Setup window.
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sessionType = "Skirmish"
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openSessionSetup ("");
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]]></action>
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</object>
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<object name="pgMultiPlayerBt"
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style="pgButton"
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type="button"
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size="57.5195312% 38.28125% 82.5195312% 71.6145833%"
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sprite_over="pgMultiPlayerOver"
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sprite_disabled="pgMultiPlayerDisabled"
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tooltip="Tired of playing with yourself? Fight against one or more human players in a multiplayer game."
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>
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<action on="Press"><![CDATA[
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// Open Multiplayer connection window.
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openMainMenuSubWindow ("pgMPModeSel");
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]]></action>
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</object>
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<object name="pgEditorBt"
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style="pgButton"
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type="button"
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size="40.234375% 60.15625% 65.234375% 93.4895833%"
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sprite_over="pgEditorOver"
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sprite_disabled="pgEditorDisabled"
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>
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<action on="Load"><![CDATA[
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// Disable the Editor button if the Atlas DLL is not active.
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// if (ATLAS_IsAvailable() == true)
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// {
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// this.enabled = true;
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// this.tooltip = "Open 'Atlas', 0 A.D.'s Scenario Editor.";
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// }
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// else
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// {
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this.enabled = false;
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this.tooltip = "The Scenario Editor is not currently available.";
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// }
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]]></action>
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<action on="Press"><![CDATA[
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// Open Atlas Editor.
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// ATLAS_Run();
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]]></action>
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</object>
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<object name="pgOptionsBt"
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style="pgButton"
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type="button"
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size="74.7070312% 42.0572916% 99.7070312% 75.390625%"
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sprite_over="pgOptionsOver"
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sprite_disabled="pgOptionsDisabled"
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tooltip="This will take you to the options menu. It does not work now, but someday it might."
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>
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<action on="Press"><![CDATA[
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// Open Options window.
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openMainMenuSubWindow ("pgOptions");
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]]></action>
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</object>
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<object name="pgHistoryBt"
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style="pgButton"
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type="button"
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size="72.265625% 66.5364583% 97.265625% 99.8697916%"
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sprite_over="pgHistoryOver"
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sprite_disabled="pgHistoryDisabled"
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tooltip="One day you will click this button and learn more about ancient history than any history teach ever taught you."
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>
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<action on="Press"><![CDATA[
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openMainMenuSubWindow ("pgHistory");
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]]></action>
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</object>
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<!--
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==========================================
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- MAIN MENU - GAME LOGO AND VERSION NUMBER
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==========================================
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-->
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<object name="pgProductLogo"
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style="pgButton"
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type="button"
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ghost="true"
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size="21.1914062% 3.125% 68.0664062% 31.5104166%"
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sprite="pgProductLogo"
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>
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</object>
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<object name="pgProductClick"
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style="pgButton"
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type="button"
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size="21.1914062% 3.125% 48.0664062% 31.5104166%"
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tooltip="Click this logo to roll credits."
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>
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<action on="Press"><![CDATA[
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// Get credits text.
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creditsArray = readFileLines("gui/text/credits.txt");
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// Populate credits list.
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for (creditsIndex = 0; creditsIndex < creditsArray.length; creditsIndex++)
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{
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// Add credit row to the end of the object's list.
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pushItem ("pgCredits", creditsArray[creditsIndex]);
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}
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// Ensure we start at the top of the list.
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getGUIObjectByName("pgCredits").selected = 0;
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// Set a timer to increment the list, therefore pushing it down the screen
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// (creating a pseudo-scrolling-credits effect).
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setInterval( updateCredits, 1, 200 );
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// Hide shell GUI (we want a blank screen with rolling text).
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guiHide ("pg");
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// Open the credits screen.
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openMainMenuSubWindow ("pgCredits");
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]]></action>
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</object>
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<object name="pgVersionNumber"
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style="fancyTextHeadGold"
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type="text"
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ghost="true"
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size="43% 24% 43%+282 24%+25"
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>
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<action on="Load"><![CDATA[
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this.caption = "Build: " + buildTime(0) + " " + getLanguageID();
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]]></action>
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</object>
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<!--
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==========================================
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- MAIN MENU - COMPANY LOGO
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==========================================
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-->
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<object name="pgCompanyLogo"
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style="pgButton"
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type="button"
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size="10 91.666666%-30 25.9765% 100%-30"
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sprite="pgCompanyLogo"
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tooltip="These are the guys who made this game. Visit them at http://www.wildfiregames.com/0ad/"
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>
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<action on="Press"><![CDATA[
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btCode = new Array("guiHide('mbMain');");
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messageBox (420, 420, "[icon=iconProduct] A.D. - History Is Yours For The Taking\nby Wildfire Games, 2002-2005\n\nVersion 0.1.2 (PASAP II)\n\n" +
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"This is a confidental pre-release version of the game!\n\nVisit http://www.wildfiregames.com/0ad/ " +
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"to learn more about [icon=iconProduct] A.D., participate in the community and meet the developers.\n\n", "About [icon=iconProduct] A.D.", 2, new Array(), btCode);
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]]></action>
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</object>
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<!--
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==========================================
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- MAIN MENU - EXIT BUTTON
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==========================================
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-->
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<object name="pgExit"
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style="wheatExit"
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type="button"
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size="100%-18 2 100%-2 18"
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tooltip="Tired of 0 A.D. ? Click here to leave and reenter the real world."
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>
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<action on="Press"><![CDATA[
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btCaptions = new Array("Yes, let me out!", "Nooooo!");
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btCode = new Array("exit();", "");
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messageBox (400, 200, "Do you really want to quit [icon=iconProduct] A.D.? This will cause a sudden return to reality.", "Confirmation", 0, btCaptions, btCode);
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]]></action>
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</object>
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</object>
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<!--
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==========================================
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- MAIN MENU - BACKGROUND MASK
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==========================================
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-->
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<object name="pgSubWindow"
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type="image"
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z="90"
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hidden="true"
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sprite="bkTranslucent"
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>
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<!--
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===============================================
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- CAMPAIGNS SCREEN -
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===============================================
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-->
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<object name="pgCampaigns"
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style="wheatWindow"
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type="image"
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hidden="true"
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size="50%-150 50%-120 50%+150 50%+120"
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>
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<object name="pgCampaignsTitleBar"
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style="wheatWindowTitleBar"
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type="button"
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>Campaigns
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</object>
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<object name="pgCampaignsExitButton"
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style="wheatExit"
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type="button"
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>
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<action on="Press"><![CDATA[
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closeMainMenuSubWindow ("pgCampaigns");
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]]></action>
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</object>
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</object>
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<!--
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===============================================
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- GAME SESSION SETUP SCREEN -
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===============================================
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-->
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<object name="pgSessionSetup"
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style="wheatWindow"
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type="image"
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hidden="true"
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size="50%-400 50%-300 50%+400 50%+300"
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>
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<object name="pgSessionSetupTitleBar"
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style="wheatWindowTitleBar"
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type="button"
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>
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</object>
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<object name="pgSessionSetupExitButton"
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style="wheatExit"
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type="button"
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tooltip_style="snToolTip"
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>
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<action on="Press"><![CDATA[
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closeSessionSetup();
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]]></action>
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</object>
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<!--
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==========================================
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- MULTIPLAYER OBJECTS
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- Not visible to Skirmish.
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==========================================
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-->
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<object name="pgSessionSetupMP"
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hidden="true"
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>
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<!--
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==========================================
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- HOST OBJECTS
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- Not visible to Skirmish or Client.
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==========================================
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-->
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<object name="pgSessionSetupMPHost"
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hidden="true"
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>
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</object>
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<!--
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==========================================
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- CLIENT OBJECTS
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- Not visible to Skirmish or Host.
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==========================================
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-->
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<object name="pgSessionSetupMPClient"
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hidden="true"
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>
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</object>
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</object>
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<!--
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==========================================
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- HOST/SKIRMISH OBJECTS
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- Not visible to Client.
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==========================================
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-->
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<object name="pgSessionSetupMaster"
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hidden="true"
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>
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</object>
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<!--
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==========================================
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- SKIRMISH OBJECTS
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- Not visible to Host or Client.
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==========================================
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-->
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<object name="pgSessionSetupSkirmish"
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hidden="true"
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>
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</object>
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<!--
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If objects are only supposed to be visible in multiplayer, or are only available to hosts,
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please put them in the containers above.
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-->
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<!--
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==========================================
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- MAIN MENU - PLAYER SLOTS
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==========================================
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-->
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<object name="pgSessionSetupPlayerHead"
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style="wheatTextHeadMaxBlack"
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type="text"
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size="30 10 320 40"
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/>
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<object name="pgSessionSetupP1"
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style="wheatButton"
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type="button"
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enabled="false"
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size="30 50 320 90"
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text_align="left"
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/>
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<object name="pgSessionSetupP2"
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style="wheatDropDown"
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type="dropdown"
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size="30 100 320 140"
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/>
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<object name="pgSessionSetupP3"
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style="wheatDropDown"
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type="dropdown"
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size="30 150 320 190"
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/>
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<object name="pgSessionSetupP4"
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style="wheatDropDown"
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type="dropdown"
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size="30 200 320 240"
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/>
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<object name="pgSessionSetupP5"
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style="wheatDropDown"
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type="dropdown"
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size="30 250 320 290"
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/>
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<object name="pgSessionSetupP6"
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style="wheatDropDown"
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type="dropdown"
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size="30 300 320 340"
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/>
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<object name="pgSessionSetupP7"
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style="wheatDropDown"
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type="dropdown"
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size="30 350 320 390"
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/>
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|
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<object name="pgSessionSetupP8"
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style="wheatDropDown"
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type="dropdown"
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size="30 400 320 440"
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/>
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<!--
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==========================================
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- MAP SELECTION
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==========================================
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-->
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<object name="pgSessionSetupMapNameTxt"
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type="text"
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size="400 32 590 52"
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>Map name:
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</object>
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<object name="pgSessionSetupMapName"
|
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style="wheatList"
|
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type="list"
|
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size="100%-200 0%+10 100%-10 0%+150"
|
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>
|
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<action on="Load"><![CDATA[
|
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// Note: We should set this in a .cfg or initialisation area, as it's used again later.
|
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mapPath = "maps/scenarios/"
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|
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// Get a list of map names.
|
|
mapArray = buildFileList (mapPath, "*.pmp", false);
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|
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// Alphabetically sort the list.
|
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mapArray.sort();
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|
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for (mapIndex = 0; mapIndex < mapArray.length; mapIndex++)
|
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{
|
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// Remove the path and extension from each name, since we just want the filename.
|
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// (Is there an equivalent "basename" function for that in JS?)
|
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mapArray[mapIndex] = mapArray[mapIndex].substring (mapPath.length, mapArray[mapIndex].length-4)
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|
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// Add map name to the end of the object's list.
|
|
pushItem (this.name, mapArray[mapIndex]);
|
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}
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|
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// Set default value (pick whatever's at the top of the list).
|
|
getGUIObjectByName(this.name).selected = 0;
|
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]]></action>
|
|
</object>
|
|
|
|
<!--
|
|
==========================================
|
|
- MAIN MENU - BUTTONS
|
|
==========================================
|
|
-->
|
|
|
|
<object name="pgSessionSetupStartButton"
|
|
style="wheatButton"
|
|
type="button"
|
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size="50%-125 540 50%-25 570"
|
|
>Start!
|
|
<action on="Press"><![CDATA[
|
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startMap (getCurrItemValue ("pgSessionSetupMapName"), "pgSessionSetup");
|
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]]></action>
|
|
</object>
|
|
|
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<object name="pgSessionSetupCancelButton"
|
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style="wheatButton"
|
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type="button"
|
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size="50%+25 540 50%+125 570"
|
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>Cancel
|
|
<action on="Press"><![CDATA[
|
|
closeSessionSetup();
|
|
]]></action>
|
|
</object>
|
|
</object>
|
|
|
|
<!--
|
|
===============================================
|
|
- MULTIPLAYER MODE SELECTION SCREEN -
|
|
===============================================
|
|
-->
|
|
|
|
<object name="pgMPModeSel"
|
|
style="wheatWindow"
|
|
type="text"
|
|
hidden="true"
|
|
size="50%-200 50%-90 50%+200 50%+90"
|
|
>Please select whether you want to join a game or host your own game.
|
|
<object name="pgMPModeSelTitleBar"
|
|
style="wheatWindowTitleBar"
|
|
type="button"
|
|
>Multiplayer
|
|
</object>
|
|
|
|
<object name="pgMPModeSelExitButton"
|
|
style="wheatExit"
|
|
type="button"
|
|
>
|
|
<action on="Press"><![CDATA[
|
|
closeMainMenuSubWindow ("pgMPModeSel");
|
|
]]></action>
|
|
</object>
|
|
|
|
<!--
|
|
==========================================
|
|
- MAIN MENU - HOST / JOIN CONTROLS
|
|
==========================================
|
|
-->
|
|
|
|
<object name="pgMPModeSelHostJoinTxt"
|
|
style="wheatTextHeadBlack"
|
|
type="text"
|
|
size="0 100%-70 200 199%-40"
|
|
>Game Mode
|
|
</object>
|
|
|
|
<object name="pgMPModeSelJoinButton"
|
|
style="wheatButton"
|
|
type="button"
|
|
size="130 100%-70 230 100%-40"
|
|
>Join Game
|
|
<action on="Press"><![CDATA[
|
|
// rudimentary client connection code; finally working now :)
|
|
guiSwitch ("pgMPModeSel", "pgMPJoin");
|
|
]]></action>
|
|
</object>
|
|
|
|
<!-- (need code for the game start procedure here) -->
|
|
|
|
<object name="pgMPModeSelHostButton"
|
|
style="wheatButton"
|
|
type="button"
|
|
size="250 100%-70 350 100%-40"
|
|
>Host Game
|
|
<action on="Press"><![CDATA[
|
|
guiSwitch ("pgMPModeSel", "pgMPHost");
|
|
]]></action>
|
|
</object>
|
|
|
|
</object>
|
|
|
|
<!--
|
|
===============================================
|
|
- MULTIPLAYER HOST GAME SCREEN -
|
|
===============================================
|
|
-->
|
|
|
|
<object name="pgMPHost"
|
|
style="wheatWindow"
|
|
type="image"
|
|
hidden="true"
|
|
size="50%-190 50%-120 50%+190 50%+120"
|
|
>
|
|
<object name="pgMPHostTitleBar"
|
|
style="wheatWindowTitleBar"
|
|
type="button"
|
|
>Host a game
|
|
</object>
|
|
|
|
<object name="pgMPHostExitButton"
|
|
style="wheatExit"
|
|
type="button"
|
|
>
|
|
<action on="Press"><![CDATA[
|
|
closeMainMenuSubWindow ("pgMPHost");
|
|
]]></action>
|
|
</object>
|
|
|
|
<!--
|
|
==========================================
|
|
- MAIN MENU - SERVER/GAME NAME CONTROLS
|
|
==========================================
|
|
-->
|
|
|
|
<object name="pgMPHostTxt1"
|
|
type="text"
|
|
size="0 0 400 30"
|
|
>Setting up your server.
|
|
</object>
|
|
|
|
<object name="pgMPHostGameNameTxt"
|
|
style="wheatTextHeadBlack"
|
|
type="text"
|
|
size="0 40 200 60"
|
|
>Game (Server) Name:
|
|
</object>
|
|
|
|
<object name="pgMPHostGameName"
|
|
style="wheatBorderBlack"
|
|
type="input"
|
|
size="220 40 370 60"
|
|
>My Game
|
|
</object>
|
|
|
|
<!--
|
|
==========================================
|
|
- MAIN MENU - WELCOME MESSAGE CONTROLS
|
|
==========================================
|
|
-->
|
|
|
|
<object name="pgMPHostWelcomeMsgTxt"
|
|
style="wheatTextHeadBlack"
|
|
type="text"
|
|
size="0 70 200 90"
|
|
>Welcome Message:
|
|
</object>
|
|
|
|
<object name="pgMPHostTxt2"
|
|
type="text"
|
|
size="0 100 370 180"
|
|
>You can enter some message which is displayed to new players upon joining here.
|
|
</object>
|
|
|
|
<object name="pgMPHostWelcomeMsg"
|
|
style="wheatBorderBlackNote"
|
|
type="input"
|
|
size="5 150 370 180"
|
|
>Uhm, welcome to my game. Have fun!
|
|
</object>
|
|
|
|
<!--
|
|
==========================================
|
|
- MAIN MENU - CONTINUE / BACK CONTROLS
|
|
==========================================
|
|
-->
|
|
|
|
<object name="pgMPHostContinueButton"
|
|
style="wheatButton"
|
|
type="button"
|
|
size="50%-125 200 50%-25 230"
|
|
>Continue
|
|
<action on="Press"><![CDATA[
|
|
initMPHost ("pgMPHost",
|
|
getGUIObjectByName ("pgMPHostGameName").caption,
|
|
getGUIObjectByName ("pgMPHostWelcomeMsg").caption,
|
|
getCurrItemValue ("pgProfileName"));
|
|
]]></action>
|
|
</object>
|
|
|
|
<object name="pgMPHostBackButton"
|
|
style="wheatButton"
|
|
type="button"
|
|
size="50%+25 200 50%+125 230"
|
|
>Back
|
|
<action on="Press"><![CDATA[
|
|
guiSwitch ("pgMPHost", "pgMPModeSel");
|
|
]]></action>
|
|
</object>
|
|
</object>
|
|
|
|
<!--
|
|
===============================================
|
|
- MULTIPLAYER JOIN GAME SCREEN -
|
|
===============================================
|
|
-->
|
|
|
|
<object name="pgMPJoin"
|
|
style="wheatWindow"
|
|
type="image"
|
|
hidden="true"
|
|
size="50%-190 50%-120 50%+190 50%+120"
|
|
>
|
|
<object name="pgMPJoinTitleBar"
|
|
style="wheatWindowTitleBar"
|
|
type="button"
|
|
>Join a game
|
|
</object>
|
|
|
|
<object name="pgMPJoinExitButton"
|
|
style="wheatExit"
|
|
type="button"
|
|
>
|
|
<action on="Press"><![CDATA[
|
|
closeMainMenuSubWindow ("pgMPJoin");
|
|
]]></action>
|
|
</object>
|
|
|
|
<!--
|
|
==========================================
|
|
- MAIN MENU - SERVER NAME / IP CONTROLS
|
|
==========================================
|
|
-->
|
|
|
|
<object name="pgMPJoinTxt1"
|
|
type="text"
|
|
size="0 0 400 30"
|
|
>Joining an existing game.
|
|
</object>
|
|
|
|
<object name="pgMPJoinServerIPTxt"
|
|
style="wheatTextHeadBlack"
|
|
type="text"
|
|
size="0 40 200 60"
|
|
>Server Hostname or IP:
|
|
</object>
|
|
|
|
<object name="pgMPJoinServerIP"
|
|
style="wheatBorderBlack"
|
|
type="input"
|
|
size="220 40 370 60"
|
|
>127.0.0.1
|
|
</object>
|
|
|
|
<!--
|
|
==========================================
|
|
- MAIN MENU - CONTINUE / BACK CONTROLS
|
|
==========================================
|
|
-->
|
|
|
|
<object name="pgMPJoinSetupButton"
|
|
style="wheatButton"
|
|
type="button"
|
|
size="50%-125 200 50%-25 230"
|
|
>Continue
|
|
<action on="Press"><![CDATA[
|
|
initMPClient ("pgMPJoin",
|
|
getGUIObjectByName ("pgMPJoinServerIP").caption,
|
|
getCurrItemValue ("pgProfileName"));
|
|
]]></action>
|
|
</object>
|
|
|
|
<object name="pgMPJoinBackButton"
|
|
style="wheatButton"
|
|
type="button"
|
|
size="50%+25 200 50%+125 230"
|
|
>Back
|
|
<action on="Press"><![CDATA[
|
|
guiSwitch ("pgMPJoin", "pgMPModeSel");
|
|
]]></action>
|
|
</object>
|
|
</object>
|
|
|
|
<!--
|
|
===============================================
|
|
- OPTIONS SCREEN -
|
|
===============================================
|
|
-->
|
|
|
|
<object name="pgOptions"
|
|
style="wheatWindow"
|
|
type="image"
|
|
hidden="true"
|
|
size="50%-400 50%-300 50%+400 50%+300"
|
|
>
|
|
<object name="pgOptionsTitleBar"
|
|
style="wheatWindowTitleBar"
|
|
type="button"
|
|
>Options
|
|
</object>
|
|
|
|
<object name="pgOptionsExitButton"
|
|
style="wheatExit"
|
|
type="button"
|
|
>
|
|
<action on="Press"><![CDATA[
|
|
// Close Options Screen, abandoning all changes.
|
|
closeMainMenuSubWindow ("pgOptions");
|
|
]]></action>
|
|
</object>
|
|
|
|
<!--
|
|
===============================================
|
|
- OPTIONS SCREEN - AUDIO
|
|
===============================================
|
|
-->
|
|
|
|
<object name="pgOptionsAudioWindow"
|
|
style="wheatBorderBlack"
|
|
type="image"
|
|
size="1% 4% 99% 90%"
|
|
>
|
|
<object name="pgOptionsAudioSoundCheckBox"
|
|
style="wheatCrossBox"
|
|
type="checkbox"
|
|
hotkey="audio.toggle"
|
|
size="50%-50 20% 50%+50 25%"
|
|
>Play Sound
|
|
<action on="Load"><![CDATA[
|
|
// (Would like to set checkbox state to value of snd_disabled, but looks
|
|
// like that variable isn't exposed until after the GUI is loaded.
|
|
// this.checked = !snd_disabled;
|
|
]]></action>
|
|
<action on="Press"><![CDATA[
|
|
// Clicking the checkbox turns sound on and off.
|
|
// (Or at least it should, but it doesn't. Checkbox text doesn't appear
|
|
// either. Maybe this control isn't finished yet?)
|
|
// if (snd_disabled == true)
|
|
// snd_disable (false);
|
|
// else
|
|
// snd_disable (true);
|
|
|
|
// this.checked = !snd_disabled;
|
|
]]></action>
|
|
</object>
|
|
|
|
<object name="pgOptionsAudioMusicGain"
|
|
style="wheatBorderBlack"
|
|
type="text"
|
|
size="50%-20 30% 50%+20 35%"
|
|
text_align="center"
|
|
text_valign="center"
|
|
>
|
|
<action on="Load"><![CDATA[
|
|
this.caption = g_ConfigDB.system["sound.mastergain"];
|
|
]]></action>
|
|
</object>
|
|
|
|
<object name="pgOptionsAudioMusicGainDec"
|
|
style="wheatArrowLeft"
|
|
type="button"
|
|
size="50%-40 30% 50%-25 35%"
|
|
>
|
|
<action on="Press"><![CDATA[
|
|
if (getGUIObjectByName ("pgOptionsAudioMusicGain").caption > 0.0)
|
|
guiModifyCaption ("pgOptionsAudioMusicGain", -.1, 1);
|
|
|
|
curr_music.setGain (getGUIObjectByName ("pgOptionsAudioMusicGain").caption);
|
|
g_ConfigDB.system["sound.mastergain"] = getGUIObjectByName ("pgOptionsAudioMusicGain").caption;
|
|
]]></action>
|
|
</object>
|
|
|
|
<object name="pgOptionsAudioMusicGainInc"
|
|
style="wheatArrowRight"
|
|
type="button"
|
|
size="50%+25 30% 50%+40 35%"
|
|
>
|
|
<action on="Press"><![CDATA[
|
|
if (getGUIObjectByName ("pgOptionsAudioMusicGain").caption < 1.0)
|
|
guiModifyCaption ("pgOptionsAudioMusicGain", .1, 1);
|
|
|
|
curr_music.setGain (getGUIObjectByName ("pgOptionsAudioMusicGain").caption);
|
|
g_ConfigDB.system["sound.mastergain"] = getGUIObjectByName ("pgOptionsAudioMusicGain").caption;
|
|
]]></action>
|
|
</object>
|
|
|
|
|
|
</object>
|
|
|
|
<!--
|
|
===============================================
|
|
- OPTIONS SCREEN - VIDEO
|
|
===============================================
|
|
-->
|
|
|
|
<object name="pgOptionsVideoWindow"
|
|
style="wheatBorderBlack"
|
|
type="image"
|
|
hidden="true"
|
|
size="1% 4% 99% 90%"
|
|
/>
|
|
|
|
<!--
|
|
===============================================
|
|
- OPTIONS SCREEN - GAME
|
|
===============================================
|
|
-->
|
|
|
|
<object name="pgOptionsGameWindow"
|
|
style="wheatBorderBlack"
|
|
type="image"
|
|
hidden="true"
|
|
size="1% 4% 99% 90%"
|
|
/>
|
|
|
|
<!--
|
|
===============================================
|
|
- OPTIONS SCREEN - TAB BUTTONS
|
|
===============================================
|
|
-->
|
|
|
|
<object name="pgOptionsAudioButton"
|
|
style="wheatButton"
|
|
type="button"
|
|
enabled="false"
|
|
size="1% 1% 30% 7%"
|
|
>Audio
|
|
<action on="Press"><![CDATA[
|
|
// Open Audio tab.
|
|
openOptionsTab ("pgOptionsAudio");
|
|
]]></action>
|
|
</object>
|
|
|
|
<object name="pgOptionsVideoButton"
|
|
style="wheatButton"
|
|
type="button"
|
|
size="35% 1% 65% 7%"
|
|
>Video
|
|
<action on="Press"><![CDATA[
|
|
// Open Video tab.
|
|
|
|
openOptionsTab ("pgOptionsVideo");
|
|
]]></action>
|
|
</object>
|
|
|
|
<object name="pgOptionsGameButton"
|
|
style="wheatButton"
|
|
type="button"
|
|
size="70% 1% 99% 7%"
|
|
>Game
|
|
<action on="Press"><![CDATA[
|
|
// Open Game tab.
|
|
|
|
openOptionsTab ("pgOptionsGame");
|
|
]]></action>
|
|
</object>
|
|
|
|
<!--
|
|
===============================================
|
|
- OPTIONS SCREEN - ACCEPT BUTTON
|
|
===============================================
|
|
-->
|
|
|
|
<object name="pgOptionsAcceptButton"
|
|
style="wheatButton"
|
|
type="button"
|
|
size="40% 92% 60% 100%"
|
|
>Accept
|
|
<action on="Press"><![CDATA[
|
|
// Save changes.
|
|
// TODO:
|
|
console.write ("Volume: " + g_ConfigDB.system["sound.mastergain"] + ".")
|
|
// Close options screen.
|
|
closeMainMenuSubWindow ("pgOptions");
|
|
]]></action>
|
|
</object>
|
|
</object>
|
|
|
|
<!--
|
|
===============================================
|
|
- HISTORY SCREEN -
|
|
===============================================
|
|
-->
|
|
|
|
<object name="pgHistory"
|
|
style="wheatWindow"
|
|
type="image"
|
|
hidden="true"
|
|
size="50%-150 50%-120 50%+150 50%+120"
|
|
>
|
|
<object name="pgHistoryTitleBar"
|
|
style="wheatWindowTitleBar"
|
|
type="button"
|
|
>History
|
|
</object>
|
|
|
|
<object name="pgHistoryExitButton"
|
|
style="wheatExit"
|
|
type="button"
|
|
>
|
|
<action on="Press"><![CDATA[
|
|
closeMainMenuSubWindow ("pgHistory");
|
|
]]></action>
|
|
</object>
|
|
</object>
|
|
|
|
<!--
|
|
===============================================
|
|
- CREDITS SCREEN
|
|
===============================================
|
|
-->
|
|
|
|
<object name="pgCredits"
|
|
style="fancyTextHeadWhite"
|
|
type="list"
|
|
ghost="false"
|
|
hidden="true"
|
|
size="0 0 100% 100%"
|
|
font="verdana12i"
|
|
text_align="center"
|
|
>
|
|
<action on="SelectionChange"><![CDATA[
|
|
console.write ("Note to self: Ask Gee to create list function to clear (empty) a list.");
|
|
]]></action>
|
|
</object>
|
|
|
|
</object>
|
|
</objects>
|