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forked from 0ad/0ad
0ad/binaries/data/mods/official/shaders
Ykkrosh da5c66e7c5 Manual build.
Modified shaders to avoid GLSL linker bug in some NVIDIA drivers.

This was SVN commit r5583.
2008-01-26 00:43:50 +00:00
..
globallight.vs - Terrain self-shadows (only noticeable with a low angle of sun) 2006-02-13 14:18:20 +00:00
instancing_base.vs Add ARB_vertex_shader specific functions to glext_funcs.h 2005-10-30 00:22:22 +00:00
instancing_light.vs Work around what is apparently an ATI driver bug in the GLSL implementation 2005-11-06 22:47:26 +00:00
instancing_light.xml Manual build. 2008-01-26 00:43:50 +00:00
instancing_lightp.vs #Models receive shadows now, including self-shadows. 2006-03-26 00:54:20 +00:00
instancing_lightp.xml Manual build. 2008-01-26 00:43:50 +00:00
instancing.vs Work around what is apparently an ATI driver bug in the GLSL implementation 2005-11-06 22:47:26 +00:00
instancing.xml Manual build. 2008-01-26 00:43:50 +00:00
instancingp.vs #Models receive shadows now, including self-shadows. 2006-03-26 00:54:20 +00:00
instancingp.xml Manual build. 2008-01-26 00:43:50 +00:00
model_light.vs Work around what is apparently an ATI driver bug in the GLSL implementation 2005-11-06 22:47:26 +00:00
model_light.xml Manual build. 2008-01-26 00:43:50 +00:00
model_lightp.vs #Models receive shadows now, including self-shadows. 2006-03-26 00:54:20 +00:00
model_lightp.xml Manual build. 2008-01-26 00:43:50 +00:00
postouv1.vs #Models receive shadows now, including self-shadows. 2006-03-26 00:54:20 +00:00
water_high.fs - Fixed some bugs with Aleppo pine, GUI messages and projectiles hitting quasientities like rocks and trees. 2006-10-17 22:34:11 +00:00
water_high.vs # Integrated Actor Viewer and Actor Editor tools 2006-09-22 17:43:00 +00:00
water_high.xml Some water shaders, with per-pixel fresnel and lighting but no reflection and refraction yet. 2006-05-25 05:43:32 +00:00