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forked from 0ad/0ad
0ad/binaries/data/mods/official
2006-06-07 01:03:47 +00:00
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art # Altered water textures 2006-06-05 08:55:38 +00:00
audio Replaced - with _ in GUI 2005-01-01 12:06:17 +00:00
entities #Configurable game speed, techs, elevation attack bonus 2006-06-06 06:31:17 +00:00
fonts * Increased Optimus font to 14b. 2006-03-10 21:23:39 +00:00
gui # Loading screen now uses dynamic textures for random backgrounds. 2006-05-25 03:05:06 +00:00
language Test data 2004-09-17 19:01:24 +00:00
maps This was SVN commit r3901. 2006-05-28 10:34:50 +00:00
shaders Small updates to the water shader: Refractions will now be less wavy than reflections, which makes it slightly easier to look through the water, and the water will get less transparent faster at low view angles (my project used different scale so this wasn't happening as fast as it should). 2006-05-31 22:39:29 +00:00
techs Modified the example tech a little. 2006-06-07 01:03:47 +00:00
temp This was SVN commit r3661. 2006-03-18 05:49:56 +00:00