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forked from 0ad/0ad
0ad/binaries/data/mods/official/shaders
2006-05-31 22:39:29 +00:00
..
globallight.vs - Terrain self-shadows (only noticeable with a low angle of sun) 2006-02-13 14:18:20 +00:00
instancing_base.vs Add ARB_vertex_shader specific functions to glext_funcs.h 2005-10-30 00:22:22 +00:00
instancing_light.vs Work around what is apparently an ATI driver bug in the GLSL implementation 2005-11-06 22:47:26 +00:00
instancing_light.xml - Terrain self-shadows (only noticeable with a low angle of sun) 2006-02-13 14:18:20 +00:00
instancing_lightp.vs #Models receive shadows now, including self-shadows. 2006-03-26 00:54:20 +00:00
instancing_lightp.xml #Models receive shadows now, including self-shadows. 2006-03-26 00:54:20 +00:00
instancing.vs Work around what is apparently an ATI driver bug in the GLSL implementation 2005-11-06 22:47:26 +00:00
instancing.xml instancing.xml doesn't need shlight.vs (thanks to Philip for pointing it out) 2005-11-06 17:36:58 +00:00
instancingp.vs #Models receive shadows now, including self-shadows. 2006-03-26 00:54:20 +00:00
instancingp.xml #Models receive shadows now, including self-shadows. 2006-03-26 00:54:20 +00:00
model_light.vs Work around what is apparently an ATI driver bug in the GLSL implementation 2005-11-06 22:47:26 +00:00
model_light.xml - Terrain self-shadows (only noticeable with a low angle of sun) 2006-02-13 14:18:20 +00:00
model_lightp.vs #Models receive shadows now, including self-shadows. 2006-03-26 00:54:20 +00:00
model_lightp.xml #Models receive shadows now, including self-shadows. 2006-03-26 00:54:20 +00:00
postouv1.vs #Models receive shadows now, including self-shadows. 2006-03-26 00:54:20 +00:00
water_high.fs Small updates to the water shader: Refractions will now be less wavy than reflections, which makes it slightly easier to look through the water, and the water will get less transparent faster at low view angles (my project used different scale so this wasn't happening as fast as it should). 2006-05-31 22:39:29 +00:00
water_high.vs Updates to the water shaders and a fix to stamina bar display on ships. 2006-05-28 22:00:01 +00:00
water_high.xml Some water shaders, with per-pixel fresnel and lighting but no reflection and refraction yet. 2006-05-25 05:43:32 +00:00