1
0
forked from 0ad/0ad
0ad/source/tools/atlas/GameInterface/Handlers/CommandHandlers.cpp
janwas 8a52113e60 huge cleanup and conversion of most string handling (especially paths) to unicode
please note: format strings must be %hs for char* arguments and %ls for
wchar_t*

This was SVN commit r7161.
2009-11-03 21:46:35 +00:00

64 lines
1.3 KiB
C++

/* Copyright (C) 2009 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "MessageHandler.h"
#include "../CommandProc.h"
namespace AtlasMessage {
MESSAGEHANDLER(DoCommand)
{
Command* c = NULL;
cmdHandlers::const_iterator it = GetCmdHandlers().find("c" + *msg->name);
if (it != GetCmdHandlers().end())
{
c = (it->second)(msg->data);
}
else
{
debug_warn(L"Unrecognised command");
return;
}
GetCommandProc().Submit(c);
}
MESSAGEHANDLER(UndoCommand)
{
UNUSED2(msg);
GetCommandProc().Undo();
}
MESSAGEHANDLER(RedoCommand)
{
UNUSED2(msg);
GetCommandProc().Redo();
}
MESSAGEHANDLER(MergeCommand)
{
UNUSED2(msg);
GetCommandProc().Merge();
}
}