..
globallight.vs
Splitting Internal with Public
2008-09-18 04:38:42 +00:00
instancing_base.vs
Splitting Internal with Public
2008-09-18 04:38:42 +00:00
instancing_light.vs
Explicitly clamp gl_FrontColor, for llvmpipe compatibility
2011-03-18 16:55:51 +00:00
instancing_light.xml
Splitting Internal with Public
2008-09-18 04:38:42 +00:00
instancing_lightp.vs
Explicitly clamp gl_FrontColor, for llvmpipe compatibility
2011-03-18 16:55:51 +00:00
instancing_lightp.xml
Splitting Internal with Public
2008-09-18 04:38:42 +00:00
instancing.vs
Splitting Internal with Public
2008-09-18 04:38:42 +00:00
instancing.xml
Splitting Internal with Public
2008-09-18 04:38:42 +00:00
instancingp.vs
Splitting Internal with Public
2008-09-18 04:38:42 +00:00
instancingp.xml
Splitting Internal with Public
2008-09-18 04:38:42 +00:00
model_common_instancing.xml
# Add new renderer mode based on GL_ARB_fragment_program.
2011-03-26 20:17:21 +00:00
model_common.fp
# Add new renderer mode based on GL_ARB_fragment_program.
2011-03-26 20:17:21 +00:00
model_common.vp
# Add new renderer mode based on GL_ARB_fragment_program.
2011-03-26 20:17:21 +00:00
model_common.xml
# Add new renderer mode based on GL_ARB_fragment_program.
2011-03-26 20:17:21 +00:00
model_light.vs
Explicitly clamp gl_FrontColor, for llvmpipe compatibility
2011-03-18 16:55:51 +00:00
model_light.xml
Splitting Internal with Public
2008-09-18 04:38:42 +00:00
model_lightp.vs
Explicitly clamp gl_FrontColor, for llvmpipe compatibility
2011-03-18 16:55:51 +00:00
model_lightp.xml
Splitting Internal with Public
2008-09-18 04:38:42 +00:00
postouv1.vs
Splitting Internal with Public
2008-09-18 04:38:42 +00:00
program.rng
# Add new renderer mode based on GL_ARB_fragment_program.
2011-03-26 20:17:21 +00:00
solid_color.fp
# Add new renderer mode based on GL_ARB_fragment_program.
2011-03-26 20:17:21 +00:00
solid_instancing.xml
# Add new renderer mode based on GL_ARB_fragment_program.
2011-03-26 20:17:21 +00:00
solid_player_instancing.xml
# Add new renderer mode based on GL_ARB_fragment_program.
2011-03-26 20:17:21 +00:00
solid_player.xml
# Add new renderer mode based on GL_ARB_fragment_program.
2011-03-26 20:17:21 +00:00
solid_tex.fp
# Add new renderer mode based on GL_ARB_fragment_program.
2011-03-26 20:17:21 +00:00
solid_tex.vp
# Add new renderer mode based on GL_ARB_fragment_program.
2011-03-26 20:17:21 +00:00
solid_tex.xml
# Add new renderer mode based on GL_ARB_fragment_program.
2011-03-26 20:17:21 +00:00
solid.fp
# Add new renderer mode based on GL_ARB_fragment_program.
2011-03-26 20:17:21 +00:00
solid.vp
# Add new renderer mode based on GL_ARB_fragment_program.
2011-03-26 20:17:21 +00:00
solid.xml
# Add new renderer mode based on GL_ARB_fragment_program.
2011-03-26 20:17:21 +00:00
terrain_base.xml
# Add new renderer mode based on GL_ARB_fragment_program.
2011-03-26 20:17:21 +00:00
terrain_blend.xml
# Add new renderer mode based on GL_ARB_fragment_program.
2011-03-26 20:17:21 +00:00
terrain_common.fp
# Add new renderer mode based on GL_ARB_fragment_program.
2011-03-26 20:17:21 +00:00
terrain_common.vp
# Add new renderer mode based on GL_ARB_fragment_program.
2011-03-26 20:17:21 +00:00
terrain_decal.xml
# Add new renderer mode based on GL_ARB_fragment_program.
2011-03-26 20:17:21 +00:00
water_high.fs
# Rewrite fog-of-war rendering.
2011-02-03 01:12:24 +00:00
water_high.vs
# Rewrite fog-of-war rendering.
2011-02-03 01:12:24 +00:00
water_high.xml
Splitting Internal with Public
2008-09-18 04:38:42 +00:00