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forked from 0ad/0ad
0ad/binaries/data/mods/public/shaders
Ykkrosh d295dacb9b # Add new renderer mode based on GL_ARB_fragment_program.
Change lighting model for new maps to allow better overbrightness.
Cache player colours instead of loading from scripts every time the
renderer wants them.

This was SVN commit r9123.
2011-03-26 20:17:21 +00:00
..
globallight.vs Splitting Internal with Public 2008-09-18 04:38:42 +00:00
instancing_base.vs Splitting Internal with Public 2008-09-18 04:38:42 +00:00
instancing_light.vs Explicitly clamp gl_FrontColor, for llvmpipe compatibility 2011-03-18 16:55:51 +00:00
instancing_light.xml Splitting Internal with Public 2008-09-18 04:38:42 +00:00
instancing_lightp.vs Explicitly clamp gl_FrontColor, for llvmpipe compatibility 2011-03-18 16:55:51 +00:00
instancing_lightp.xml Splitting Internal with Public 2008-09-18 04:38:42 +00:00
instancing.vs Splitting Internal with Public 2008-09-18 04:38:42 +00:00
instancing.xml Splitting Internal with Public 2008-09-18 04:38:42 +00:00
instancingp.vs Splitting Internal with Public 2008-09-18 04:38:42 +00:00
instancingp.xml Splitting Internal with Public 2008-09-18 04:38:42 +00:00
model_common_instancing.xml # Add new renderer mode based on GL_ARB_fragment_program. 2011-03-26 20:17:21 +00:00
model_common.fp # Add new renderer mode based on GL_ARB_fragment_program. 2011-03-26 20:17:21 +00:00
model_common.vp # Add new renderer mode based on GL_ARB_fragment_program. 2011-03-26 20:17:21 +00:00
model_common.xml # Add new renderer mode based on GL_ARB_fragment_program. 2011-03-26 20:17:21 +00:00
model_light.vs Explicitly clamp gl_FrontColor, for llvmpipe compatibility 2011-03-18 16:55:51 +00:00
model_light.xml Splitting Internal with Public 2008-09-18 04:38:42 +00:00
model_lightp.vs Explicitly clamp gl_FrontColor, for llvmpipe compatibility 2011-03-18 16:55:51 +00:00
model_lightp.xml Splitting Internal with Public 2008-09-18 04:38:42 +00:00
postouv1.vs Splitting Internal with Public 2008-09-18 04:38:42 +00:00
program.rng # Add new renderer mode based on GL_ARB_fragment_program. 2011-03-26 20:17:21 +00:00
solid_color.fp # Add new renderer mode based on GL_ARB_fragment_program. 2011-03-26 20:17:21 +00:00
solid_instancing.xml # Add new renderer mode based on GL_ARB_fragment_program. 2011-03-26 20:17:21 +00:00
solid_player_instancing.xml # Add new renderer mode based on GL_ARB_fragment_program. 2011-03-26 20:17:21 +00:00
solid_player.xml # Add new renderer mode based on GL_ARB_fragment_program. 2011-03-26 20:17:21 +00:00
solid_tex.fp # Add new renderer mode based on GL_ARB_fragment_program. 2011-03-26 20:17:21 +00:00
solid_tex.vp # Add new renderer mode based on GL_ARB_fragment_program. 2011-03-26 20:17:21 +00:00
solid_tex.xml # Add new renderer mode based on GL_ARB_fragment_program. 2011-03-26 20:17:21 +00:00
solid.fp # Add new renderer mode based on GL_ARB_fragment_program. 2011-03-26 20:17:21 +00:00
solid.vp # Add new renderer mode based on GL_ARB_fragment_program. 2011-03-26 20:17:21 +00:00
solid.xml # Add new renderer mode based on GL_ARB_fragment_program. 2011-03-26 20:17:21 +00:00
terrain_base.xml # Add new renderer mode based on GL_ARB_fragment_program. 2011-03-26 20:17:21 +00:00
terrain_blend.xml # Add new renderer mode based on GL_ARB_fragment_program. 2011-03-26 20:17:21 +00:00
terrain_common.fp # Add new renderer mode based on GL_ARB_fragment_program. 2011-03-26 20:17:21 +00:00
terrain_common.vp # Add new renderer mode based on GL_ARB_fragment_program. 2011-03-26 20:17:21 +00:00
terrain_decal.xml # Add new renderer mode based on GL_ARB_fragment_program. 2011-03-26 20:17:21 +00:00
water_high.fs # Rewrite fog-of-war rendering. 2011-02-03 01:12:24 +00:00
water_high.vs # Rewrite fog-of-war rendering. 2011-02-03 01:12:24 +00:00
water_high.xml Splitting Internal with Public 2008-09-18 04:38:42 +00:00