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forked from 0ad/0ad
0ad/binaries/data/mods/official/entities
Acumen ef155571c0 # As requested by Jason, now only one tab list in the Status Pane will be open at any time (hovering one will close any others that are open).
(Probably. I couldn't test with units due to the ModelRenderer
javelinist crash, but it seems to have the desired effect for the Civ
Centre. Which isn't the most conclusive test since the research list is
empty anyway.)

# Implemented Andrew's formation functions in the formation "pick list".

(Again, probably. Since this is completely untestable without being able
to select units, I can only speculate that it might work. The game
didn't crash and burn on startup as a result of my meddling, which I
take as a good sign.)

(Andrew: The changed section is a formation case switch at line 376 of
functions_page_session_status_commands.js. I endeavoured to use all your
functions to try them out. Like I said, I'm not sure if any of this
works -- and being sick and feverish doesn't help -- but it might at
least give you somewhere to start.)

This was SVN commit r3723.
2006-04-03 04:54:43 +00:00
..
formations -rank/formation stuff and fixes. To give a unit a rank texture, just set rank.name in the entity's XML to the filename of the texture e.g. elite.dds or advanced.dds 2006-03-31 03:37:36 +00:00
gaia Fail more nicely with invalid actors 2006-03-19 22:37:56 +00:00
other new demetrius entity to test animations 2006-01-22 06:39:55 +00:00
structures Initial commit of GUI changes. You're not liable to see much difference (in fact, there's probably less functionality than there used to be). 2006-02-27 23:37:43 +00:00
units Vercingetorix, our first Celtic hero (minus his horse) 2006-02-21 10:56:02 +00:00
foundation_1x1.xml * Removed portrait background from the large status portrait (by changing default sprites for all entities). 2006-03-03 19:05:01 +00:00
foundation_2x2.xml * Removed portrait background from the large status portrait (by changing default sprites for all entities). 2006-03-03 19:05:01 +00:00
foundation_3x3.xml * Removed portrait background from the large status portrait (by changing default sprites for all entities). 2006-03-03 19:05:01 +00:00
foundation_4x4.xml * Removed portrait background from the large status portrait (by changing default sprites for all entities). 2006-03-03 19:05:01 +00:00
foundation_5x5.xml * Removed portrait background from the large status portrait (by changing default sprites for all entities). 2006-03-03 19:05:01 +00:00
template_corpse.xml New entities and associated changes to scripts. 2005-12-15 21:55:18 +00:00
template_entity_full.xml -rank/formation stuff and fixes. To give a unit a rank texture, just set rank.name in the entity's XML to the filename of the texture e.g. elite.dds or advanced.dds 2006-03-31 03:37:36 +00:00
template_entity_quasi.xml New entities and associated changes to scripts. 2005-12-15 21:55:18 +00:00
template_entity_script.js # As requested by Jason, now only one tab list in the Status Pane will be open at any time (hovering one will close any others that are open). 2006-04-03 04:54:43 +00:00
template_entity.xml -rank/formation stuff and fixes. To give a unit a rank texture, just set rank.name in the entity's XML to the filename of the texture e.g. elite.dds or advanced.dds 2006-03-31 03:37:36 +00:00
template_foundation.xml * Removed portrait background from the large status portrait (by changing default sprites for all entities). 2006-03-03 19:05:01 +00:00
template_gaia_flora_bush_berry.xml GUI Updates: 2006-03-03 00:02:01 +00:00
template_gaia_flora_bush.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_gaia_flora_tree_carob.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_gaia_flora_tree_oak.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_gaia_flora_tree_pine.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_gaia_flora_tree_poplar_lombardy.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_gaia_flora_tree_poplar.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_gaia_flora_tree.xml GUI Updates: 2006-03-03 00:02:01 +00:00
template_gaia_flora.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_gaia_geo_mineral.xml GUI Updates: 2006-03-03 00:02:01 +00:00
template_gaia_geo_rock.xml GUI Updates: 2006-03-03 00:02:01 +00:00
template_gaia_geo.xml * Removed portrait background from the large status portrait (by changing default sprites for all entities). 2006-03-03 19:05:01 +00:00
template_gaia.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_structure_civic_civil_centre.xml Last update for tonight ... Tabs and commands are now displaying (albeit very fragilely due to unpredictable error-checking), "pick lists" and events still disabled while I work on getting them right. Also need to reshuffle button locations later when adapting to Jason's new Status Pane shape. 2006-02-28 07:03:35 +00:00
template_structure_civic_house.xml Construction JavaScript and XML changes, at least for houses (still need to convert the other building types over). 2006-02-26 09:56:47 +00:00
template_structure_civic_temple.xml Added foundations for all the building types. 2006-02-26 22:10:01 +00:00
template_structure_civic.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_structure_defense_scout_tower.xml Added foundations for all the building types. 2006-02-26 22:10:01 +00:00
template_structure_defense_wall_gate.xml Added foundations for all the building types. 2006-02-26 22:10:01 +00:00
template_structure_defense_wall_tower.xml Added foundations for all the building types. 2006-02-26 22:10:01 +00:00
template_structure_defense_wall.xml Added foundations for all the building types. 2006-02-26 22:10:01 +00:00
template_structure_economic_farmstead.xml Added foundations for all the building types. 2006-02-26 22:10:01 +00:00
template_structure_economic_market.xml Did more updates to commands. 2006-03-01 20:23:09 +00:00
template_structure_economic_mill.xml Added foundations for all the building types. 2006-02-26 22:10:01 +00:00
template_structure_economic.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_structure_gaia_settlement.xml GUI Updates: 2006-03-03 00:02:01 +00:00
template_structure_military_barracks.xml Added foundations for all the building types. 2006-02-26 22:10:01 +00:00
template_structure_military_dock.xml Added foundations for all the building types. 2006-02-26 22:10:01 +00:00
template_structure_military_fortress.xml Added foundations for all the building types. 2006-02-26 22:10:01 +00:00
template_structure_military.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_structure_resource_corral.xml Added foundations for all the building types. 2006-02-26 22:10:01 +00:00
template_structure_resource_field.xml Added foundations for all the building types. 2006-02-26 22:10:01 +00:00
template_structure_resource.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_structure_special.xml Added foundations for all the building types. 2006-02-26 22:10:01 +00:00
template_structure.xml Initial commit of GUI changes. You're not liable to see much difference (in fact, there's probably less functionality than there used to be). 2006-02-27 23:37:43 +00:00
template_unit_cavalry_melee_spearman.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_unit_cavalry_melee_swordsman.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_unit_cavalry_melee.xml AI stance properties and extended animal templates. 2006-01-22 05:28:41 +00:00
template_unit_cavalry_ranged_archer.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_unit_cavalry_ranged_javelinist.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_unit_cavalry_ranged.xml fixes 2006-01-22 11:08:27 +00:00
template_unit_cavalry.xml AI stance properties and extended animal templates. 2006-01-22 05:28:41 +00:00
template_unit_fauna_breed_passive.xml AI stance properties and extended animal templates. 2006-01-22 05:28:41 +00:00
template_unit_fauna_breed.xml AI stance properties and extended animal templates. 2006-01-22 05:28:41 +00:00
template_unit_fauna_herd_passive.xml AI stance properties and extended animal templates. 2006-01-22 05:28:41 +00:00
template_unit_fauna_herd.xml AI stance properties and extended animal templates. 2006-01-22 05:28:41 +00:00
template_unit_fauna_hunt_aggressive.xml AI stance properties and extended animal templates. 2006-01-22 05:28:41 +00:00
template_unit_fauna_hunt_defensive.xml AI stance properties and extended animal templates. 2006-01-22 05:28:41 +00:00
template_unit_fauna_hunt_passive.xml AI stance properties and extended animal templates. 2006-01-22 05:28:41 +00:00
template_unit_fauna_hunt_skittish.xml AI stance properties and extended animal templates. 2006-01-22 05:28:41 +00:00
template_unit_fauna_hunt_violent.xml AI stance properties and extended animal templates. 2006-01-22 05:28:41 +00:00
template_unit_fauna_hunt.xml AI stance properties and extended animal templates. 2006-01-22 05:28:41 +00:00
template_unit_fauna_wild_aggressive.xml AI stance properties and extended animal templates. 2006-01-22 05:28:41 +00:00
template_unit_fauna_wild_defensive.xml AI stance properties and extended animal templates. 2006-01-22 05:28:41 +00:00
template_unit_fauna_wild_passive.xml AI stance properties and extended animal templates. 2006-01-22 05:28:41 +00:00
template_unit_fauna_wild_violent.xml AI stance properties and extended animal templates. 2006-01-22 05:28:41 +00:00
template_unit_fauna_wild.xml AI stance properties and extended animal templates. 2006-01-22 05:28:41 +00:00
template_unit_fauna.xml GUI Updates: 2006-03-03 00:02:01 +00:00
template_unit_hero.xml AI stance properties and extended animal templates. 2006-01-22 05:28:41 +00:00
template_unit_infantry_melee_spearman.xml Moved Run up to affect other units. Also added an Iberian house, which for some reason went AWOL during the entity revision. 2006-01-18 03:31:21 +00:00
template_unit_infantry_melee_swordsman.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_unit_infantry_melee.xml AI stance properties and extended animal templates. 2006-01-22 05:28:41 +00:00
template_unit_infantry_ranged_archer.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_unit_infantry_ranged_javelinist.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_unit_infantry_ranged_slinger.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_unit_infantry_ranged.xml AI stance properties and extended animal templates. 2006-01-22 05:28:41 +00:00
template_unit_infantry.xml # Implemented "pick list" selection code in UI. (Stances and formations can now be selected.) 2006-03-24 20:59:09 +00:00
template_unit_mechanical_ship_bireme.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_unit_mechanical_ship_merchant.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_unit_mechanical_ship_quinquereme.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_unit_mechanical_ship_trireme.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_unit_mechanical_ship.xml AI stance properties and extended animal templates. 2006-01-22 05:28:41 +00:00
template_unit_mechanical_siege_ballista.xml AI stance properties and extended animal templates. 2006-01-22 05:28:41 +00:00
template_unit_mechanical_siege_onager.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_unit_mechanical_siege_ram.xml AI stance properties and extended animal templates. 2006-01-22 05:28:41 +00:00
template_unit_mechanical_siege.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_unit_mechanical.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_unit_super_cavalry.xml AI stance properties and extended animal templates. 2006-01-22 05:28:41 +00:00
template_unit_super_infantry.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_unit_super_siege.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_unit_super.xml AI stance properties and extended animal templates. 2006-01-22 05:28:41 +00:00
template_unit_support_female_citizen.xml Added time parameter on infidelity aura (currently sheep convert instantly but female citizens take 10 seconds). 2005-12-18 07:30:11 +00:00
template_unit_support_healer.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_unit_support_trader.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_unit_support.xml AI stance properties and extended animal templates. 2006-01-22 05:28:41 +00:00
template_unit.xml # Implemented "pick list" selection code in UI. (Stances and formations can now be selected.) 2006-03-24 20:59:09 +00:00