Report quicksave/quickload times, to help identify performance problems.

This was SVN commit r10901.
This commit is contained in:
Ykkrosh 2012-01-12 12:47:24 +00:00
parent 2b59c16d16
commit 4f559e8aff

View File

@ -321,6 +321,8 @@ void CNetTurnManager::RewindTimeWarp()
void CNetTurnManager::QuickSave()
{
TIMER(L"QuickSave");
std::stringstream stream;
bool ok = m_Simulation2.SerializeState(stream);
if (!ok)
@ -336,6 +338,8 @@ void CNetTurnManager::QuickSave()
void CNetTurnManager::QuickLoad()
{
TIMER(L"QuickLoad");
if (m_QuickSaveState.empty())
{
LOGERROR(L"Cannot quickload game - no game was quicksaved");