forked from 0ad/0ad
Report quicksave/quickload times, to help identify performance problems.
This was SVN commit r10901.
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2b59c16d16
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@ -321,6 +321,8 @@ void CNetTurnManager::RewindTimeWarp()
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void CNetTurnManager::QuickSave()
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{
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TIMER(L"QuickSave");
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std::stringstream stream;
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bool ok = m_Simulation2.SerializeState(stream);
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if (!ok)
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@ -336,6 +338,8 @@ void CNetTurnManager::QuickSave()
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void CNetTurnManager::QuickLoad()
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{
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TIMER(L"QuickLoad");
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if (m_QuickSaveState.empty())
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{
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LOGERROR(L"Cannot quickload game - no game was quicksaved");
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