Dunedan
c101984445
This ensures the file names of SPIR-V program combinations and shaders are reproducible. Up to now they only were if the order of program combinations in the rules.json didn't change, as the file names contained the position of the program combination in the rules.json. With this change files names of program combinations will be named based on the details of the combination used to create them and the file names of shaders will be based on their content respectively. Changing the file names avoids wrong shaders when partially rebuilding them after a new combination for a program got added in between the other combinations in rules.json and removes the need for keeping track of identical shaders in the script. It's also a preparation for being able to build shaders in parallel, while also keeping the result reproducible. |
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.gitea | ||
binaries | ||
build | ||
docs | ||
libraries | ||
source | ||
.editorconfig | ||
.gitattributes | ||
.gitignore | ||
.markdownlint.yaml | ||
.pre-commit-config.yaml | ||
.yamllint.yaml | ||
license_dbghelp.txt | ||
license_gpl-2.0.txt | ||
license_lgpl-2.1.txt | ||
license_mit.txt | ||
LICENSE.txt | ||
README.md | ||
ruff.toml |
0 A.D. Introductory Information
0 A.D. (pronounced "zero ey-dee") is a free, open-source, cross-platform real-time strategy game of ancient warfare.
This is currently an incomplete, under-development version of the game. We're always interested in getting more people involved, to help bring the game towards completion and to share the interesting experience of developing a project of this scope.
There are several ways to contact us and find more information:
- Web site: https://play0ad.com/
- Forums: https://www.wildfiregames.com/forum/
- Gitea (development info, bug tracker): https://gitea.wildfiregames.com/
- IRC: #0ad on irc.quakenet.org
Running precompiled binaries on Windows
A precompiled, ready-to-play development version of the game is available from
a checkout of the nightly-build
SVN repository. If you are using the git
repository, you have to follow the steps below.
In a checkout of the nightly-build
SVN repository, open the "binaries\system" folder.
- To launch the game: Run pyrogenesis.exe
- To launch the map editor: Run Atlas.bat or "pyrogenesis.exe -editor"
Compiling the game from source code
The instructions for compiling the game on Windows, Linux and OS X are at BuildInstructions.
Reporting problems
Bugs should be reported on Gitea. For information on reporting problems and finding logs, see ReportingErrors.
Contributing Code
If you want to help out programming for the game, have a look at GettingStartedProgrammers or contact us on #0ad-dev on irc.quakenet.org
Contributing Artwork
If you want to make artwork for the game, have a look at For Artists or visit the forums.
Translating
You can help translating the game at https://www.transifex.com/projects/p/0ad for more information, see Localization