0ad/source/graphics/Color.h

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/**
* =========================================================================
* File : Color.h
* Project : 0 A.D.
* Description : Convert float RGB(A) colors to unsigned byte
* =========================================================================
*/
#ifndef INCLUDED_COLOR
#define INCLUDED_COLOR
#include "maths/Vector3D.h"
#include "maths/Vector4D.h"
// simple defines for 3 and 4 component floating point colors - just map to
// corresponding vector types
typedef CVector3D RGBColor;
typedef CVector4D RGBAColor;
// exposed as function pointer because it is set at init-time to
// one of several implementations depending on CPU caps.
extern u32 (*ConvertRGBColorTo4ub)(const RGBColor& src);
// call once ia32_Init has run; detects CPU caps and activates the best
// possible codepath.
extern void ColorActivateFastImpl();
#endif