0ad/source/gui/CGUIColor.h

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/* Copyright (C) 2019 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_GUICOLOR
#define INCLUDED_GUICOLOR
#include "graphics/Color.h"
#include "ps/CStr.h"
class CGUI;
/**
* Same as the CColor class, but this one can also parse colors predefined in the GUI page (such as "yellow").
*/
struct CGUIColor : CColor
{
// Take advantage of compiler warnings if unintentionally copying this
NONCOPYABLE(CGUIColor);
// Defines move semantics so that the structs using the class can use it.
MOVABLE(CGUIColor);
CGUIColor() : CColor() {}
CGUIColor(float r, float g, float b, float a) : CColor(r, g, b, a) {}
/**
* Returns this color if it has been set, otherwise the given fallback color.
*/
const CGUIColor& operator||(const CGUIColor& fallback) const
{
if (*this)
return *this;
return fallback;
}
/**
* Load color depending on current GUI page.
*/
bool ParseString(const CGUI& pGUI, const CStr& value, int defaultAlpha = 255);
/**
* Ensure that all users check for predefined colors.
*/
bool ParseString(const CStr& value, int defaultAlpha = 255) = delete;
};
#endif // INCLUDED_GUICOLOR