0ad/source/simulation2/components/ICmpPlayer.cpp

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/* Copyright (C) 2017 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "ICmpPlayer.h"
#include "maths/FixedVector3D.h"
#include "simulation2/system/InterfaceScripted.h"
#include "simulation2/scripting/ScriptComponent.h"
#include "ps/Shapes.h"
BEGIN_INTERFACE_WRAPPER(Player)
END_INTERFACE_WRAPPER(Player)
class CCmpPlayerScripted : public ICmpPlayer
{
public:
DEFAULT_SCRIPT_WRAPPER(PlayerScripted)
virtual CColor GetColor()
{
return m_Script.Call<CColor>("GetColor");
}
virtual std::wstring GetCiv()
{
return m_Script.Call<std::wstring>("GetCiv");
}
virtual CFixedVector3D GetStartingCameraPos()
{
return m_Script.Call<CFixedVector3D>("GetStartingCameraPos");
}
virtual CFixedVector3D GetStartingCameraRot()
{
return m_Script.Call<CFixedVector3D>("GetStartingCameraRot");
}
virtual bool HasStartingCamera()
{
return m_Script.Call<bool>("HasStartingCamera");
}
virtual std::string GetState()
{
return m_Script.Call<std::string>("GetState");
}
};
REGISTER_COMPONENT_SCRIPT_WRAPPER(PlayerScripted)