0ad/source/lib/file/file_system_util.cpp

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/* Copyright (c) 2010 Wildfire Games
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/*
* helper functions for directory access
*/
#include "precompiled.h"
#include "lib/file/file_system_util.h"
#include <queue>
#include <cstring>
#include <cstdio>
#include "lib/path_util.h"
#include "lib/regex.h"
namespace fs_util {
LibError GetPathnames(const PIVFS& fs, const VfsPath& path, const wchar_t* filter, VfsPaths& pathnames)
{
std::vector<FileInfo> files;
RETURN_ERR(fs->GetDirectoryEntries(path, &files, 0));
pathnames.clear();
pathnames.reserve(files.size());
for(size_t i = 0; i < files.size(); i++)
{
if(match_wildcard(files[i].Name().c_str(), filter))
pathnames.push_back(path/files[i].Name());
}
return INFO::OK;
}
struct FileInfoNameLess : public std::binary_function<const FileInfo, const FileInfo, bool>
{
bool operator()(const FileInfo& fileInfo1, const FileInfo& fileInfo2) const
{
return wcscasecmp(fileInfo1.Name().c_str(), fileInfo2.Name().c_str()) < 0;
}
};
void SortFiles(FileInfos& files)
{
std::sort(files.begin(), files.end(), FileInfoNameLess());
}
struct NameLess : public std::binary_function<const std::wstring, const std::wstring, bool>
{
bool operator()(const std::wstring& name1, const std::wstring& name2) const
{
return wcscasecmp(name1.c_str(), name2.c_str()) < 0;
}
};
void SortDirectories(DirectoryNames& directories)
{
std::sort(directories.begin(), directories.end(), NameLess());
}
LibError ForEachFile(const PIVFS& fs, const VfsPath& startPath, FileCallback cb, uintptr_t cbData, const wchar_t* pattern, size_t flags)
{
// (declare here to avoid reallocations)
FileInfos files; DirectoryNames subdirectoryNames;
// (a FIFO queue is more efficient than recursion because it uses less
// stack space and avoids seeks due to breadth-first traversal.)
std::queue<VfsPath> pendingDirectories;
pendingDirectories.push(AddSlash(startPath));
while(!pendingDirectories.empty())
{
const VfsPath& path = pendingDirectories.front();
RETURN_ERR(fs->GetDirectoryEntries(path, &files, &subdirectoryNames));
for(size_t i = 0; i < files.size(); i++)
{
const FileInfo fileInfo = files[i];
if(!match_wildcard(fileInfo.Name().c_str(), pattern))
continue;
const VfsPath pathname(path/fileInfo.Name()); // (FileInfo only stores the name)
cb(pathname, fileInfo, cbData);
}
if(!(flags & DIR_RECURSIVE))
break;
for(size_t i = 0; i < subdirectoryNames.size(); i++)
pendingDirectories.push(AddSlash(path/subdirectoryNames[i]));
pendingDirectories.pop();
}
return INFO::OK;
}
void NextNumberedFilename(const PIVFS& fs, const VfsPath& pathnameFormat, size_t& nextNumber, VfsPath& nextPathname)
{
// (first call only:) scan directory and set nextNumber according to
// highest matching filename found. this avoids filling "holes" in
// the number series due to deleted files, which could be confusing.
// example: add 1st and 2nd; [exit] delete 1st; [restart]
// add 3rd -> without this measure it would get number 1, not 3.
if(nextNumber == 0)
{
const std::wstring nameFormat = pathnameFormat.leaf();
const VfsPath path = AddSlash(pathnameFormat.branch_path());
size_t maxNumber = 0;
FileInfos files;
fs->GetDirectoryEntries(path, &files, 0);
for(size_t i = 0; i < files.size(); i++)
{
int number;
if(swscanf_s(files[i].Name().c_str(), nameFormat.c_str(), &number) == 1)
maxNumber = std::max(size_t(number), maxNumber);
}
nextNumber = maxNumber+1;
}
// now increment number until that file doesn't yet exist.
// this is fairly slow, but typically only happens once due
// to scan loop above. (we still need to provide for looping since
// someone may have added files in the meantime)
// we don't bother with binary search - this isn't a bottleneck.
do
{
wchar_t pathnameBuf[PATH_MAX];
swprintf_s(pathnameBuf, ARRAY_SIZE(pathnameBuf), pathnameFormat.string().c_str(), nextNumber++);
nextPathname = pathnameBuf;
}
while(fs->GetFileInfo(nextPathname, 0) == INFO::OK);
}
} // namespace fs_util