2004-07-07 21:13:10 +02:00
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<?xml version="1.0" encoding="iso-8859-1" standalone="no" ?>
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<!DOCTYPE objects SYSTEM "../gui.dtd">
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<objects>
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2004-07-11 20:32:33 +02:00
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<script file="gui/test/test.js"><![CDATA[
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writeConsole("GUI file loading");
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function MakeDude(x, y, z) {
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DudeSpawnPoint = new Vector3D(x, y, z);
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new Entity(getEntityTemplate("Prometheus Dude"), DudeSpawnPoint, 1.0);
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writeConsole("Dude created at " + DudeSpawnPoint);
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2004-07-07 21:13:10 +02:00
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}
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2004-07-11 20:32:33 +02:00
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writeConsole("Made MakeDude " + MakeDude);
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]]></script>
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<object type="button" name="exit_button" sprite="exit_sprite" size="100%-18 2 100%-2 18" z="100" hidden="false">
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<action on="Load"><![CDATA[
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writeConsole("(GUI) Exit button successfully loaded.");
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]]></action>
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<action on="Press"><![CDATA[
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exit();
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]]></action>
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</object>
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<object type="button" name="Dude_Production_Button" sprite="sprite1" sprite-over="sprite1-over" sprite-pressed="sprite1-pressed" size="10% 80% 10%+32 80%+32" z="100" hidden="false">
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<action on="Press">
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MakeDude(15, 0, 15);
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</action>
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</object>
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<object type="button" name="Dude_Production_Button_random" sprite="sprite1" sprite-over="sprite1-over" sprite-pressed="sprite1-pressed" size="10%+34 80% 10%+66 80%+32" z="100" hidden="false">
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<action on="Press"><![CDATA[
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// Generate random numbers
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rand_x = Math.round(Math.random()*100);
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rand_y = Math.round(Math.random()*100);
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rand_z = Math.round(Math.random()*100);
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MakeDude(rand_x, rand_y, rand_z);
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]]></action>
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</object>
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<object type="button" name="arena" sprite="sprite1" sprite-over="sprite1-over" size="0 0 600 400" z="100" hidden="true">
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<action on="Load"><![CDATA[
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g_ballx = 300;
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g_bally = 200;
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g_balldx = 0;
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g_balldy = 0;
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]]></action>
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<action on="MouseOver"><![CDATA[
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g_ballx += g_balldx;
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g_bally += g_balldy;
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if (g_ballx > 600) {
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g_balldx *= -0.9;
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g_ballx = 600-(g_ballx-600);
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}
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else if (g_ballx < 0) {
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g_balldx *= -0.9;
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g_ballx = -g_ballx;
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}
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if (g_bally > 400) {
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g_balldy *= -0.9;
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g_bally = 400-(g_bally-400);
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}
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else if (g_bally < 0) {
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g_balldy *= -0.9;
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g_bally = -g_bally;
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}
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// Gravitate towards the mouse
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var vect_x = g_ballx-mouse.x;
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var vect_y = g_bally-mouse.y;
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var dsquared = vect_x*vect_x + vect_y*vect_y;
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if (dsquared < 1000) dsquared = 1000;
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var force = 10000.0 / dsquared;
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var mag = Math.sqrt(dsquared);
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vect_x /= mag; vect_y /= mag;
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g_balldx -= force * vect_x;
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g_balldy -= force * vect_y;
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var ball = getGUIObjectByName('ball');
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var r=5;
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ball.size = new GUISize(g_ballx-r, g_bally-r, g_ballx+r, g_bally+r);
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]]></action>
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</object>
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<object type="button" name="ball" sprite="sprite1" size="0 0 1 1" z="120">*
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<action on="Press"><![CDATA[
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writeConsole(mouse);
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]]></action>
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</object>
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<object type="button" sprite="sprite1" size="592 2 608 18" z="200">*
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<action on="Press"><![CDATA[
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var arena = getGUIObjectByName('arena');
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arena.hidden = !arena.hidden;
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]]></action>
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</object>
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2004-07-07 21:13:10 +02:00
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</objects>
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