0ad/source/ps/Font.h

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/* Copyright (C) 2012 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_FONT
#define INCLUDED_FONT
#include "lib/res/handle.h"
#include <map>
class CStrW;
struct UnifontGlyphData;
class CFont
{
public:
CFont(const CStrW& name);
~CFont();
bool HasRGB();
int GetLineSpacing();
int GetHeight();
int GetCharacterWidth(wchar_t c);
void CalculateStringSize(const wchar_t* string, int& w, int& h);
const std::map<u16, UnifontGlyphData>& GetGlyphs();
Handle GetTexture();
private:
Handle h;
};
#endif // INCLUDED_FONT