0ad/source/simulation/PathfindEngine.cpp

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#include "precompiled.h"
#include "PathfindEngine.h"
#include "PathfindSparse.h"
#include "ConfigDB.h"
CPathfindEngine::CPathfindEngine()
{
CConfigValue* sparseDepth = g_ConfigDB.GetValue( CFG_USER, "pathfind.sparse.recursiondepth" );
if( sparseDepth )
sparseDepth->GetInt( SPF_RECURSION_DEPTH );
}
void CPathfindEngine::requestPath( HEntity entity, const CVector2D& destination )
{
pathSparse( entity, destination );
}